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  1. 16 points
    This is also something to keep in mind; nobody will ever remake an entire game (or create an entire fan-game) that was created by Paul Trowe. No one, out of pure love and admiration, will dedicate so much time and effort into such a thing. Something for which no compensation was required; just the sheer joy of doing it and sharing it with others. He'll never have that. He can flap his mouth now, and boast about any successes, financial gook, whatever - but he'll never, ever, ever have that admiration and love. Ever. You can't buy that, you can't swindle that, and you can't fake your way to that. He can claim to want to be "Sierra 2.0" but it'll never happen; he doesn't have the charisma to pull it off. Sure, Sierra was a business, we all know that. And inherent in that are lots of things that can be at conflict with the passions of the heart - but when that fades, and we're here - 20+ years later, still loving these games that made their financial "nut" a long time ago, and yet the love, dedication and devotion remains. We'll still remember and love Scott Murphy and Mark Crowe long after we've all forgotten the name Paul Trowe. In the end, that will be his legacy. Nothing. There will be no legacy. That is kind of sad, if you can think about it from an outside perspective. But we all chose our own paths and we reap what we sow. You can shuffle off this mortal coil so easily - you have to ask yourself "What is it, really, that you want to leave behind? What kind of impression can I make on my fellow man?" I often asked myself this when I was on dialysis, as it seemed like I could be gone any second, and though I've not always been perfect - I have tried my best not to cast a shadow of darkness (Hah!). I don't care what Paul Trowe has done with Leisure Suit Larry; it's honestly irrelevant to SpaceVenture. I don't know if it was really a "success", I don't know how it did financially. If people enjoyed the production of it, and got the joy of making a game, at least it could be a success on that level. However, I don't know if it was a great process making it. Whatever the case, I know there were lots of decent people who did work on that game - and worked hard. But, again, their "sucess" or lack of it has nothing to do with SpaceVenture. SpaceVenture is its own project - and it has it's own needs, its own timeline and its own challenges. Maybe Paul is jealous that they didn't join "Sierra 2.0" but now it's obvious that he was never the right person for that job. So, my friends and colleagues, I don't damn Paul Trowe or Replay Games; the noose of his hanging was fashioned by his own hands, and I don't want to take any joy in someone's bad/self-destructive behavior. I do, however, celebrate The Two Guys From Andromeda (And one Space Pope!) who have become friends and brothers-in-arms over the past few years, and continue my support of them, and I know they'll make a great game, full of adventure, fun, laughs and maybe even a gruesome death or two!! Bt
  2. 12 points
    Space Quest was not my first computer game but it was the first game I fell in love with. The last two weeks with all of the interviews and commentaries I revisited that part of my youth a little bit. I watched one of the play throughs on youtube with my 7 year old son watching over my shoulder. I was amazed at how excited he was about it considering the pretty awful graphics compared to what he is used to. So I got a copy of the game and installed it on a spare XP laptop we had (installing that game on modern machines is quite an adventure in its own right, thank you whoever built those modern installers...). I soon realized that this wasn't just entertainment for him but also education. The only games he has ever played only involve a Wii motion controller or maybe a PS3 or 360 gamepad where everything is more or less intuitive. Now all of a sudden all of that is stripped away. Moving the character is still fairly intuitive but now everything the character has to do requires thought, spelling and typing from him, skills he doesn't really have mastered yet. On top of that, the early part of SQ1 is timed, so he needs to learn to do those things quickly. I'm so thrilled that not only do I get to share a part of my childhood with my son but that he also gets to learn valuable skills that he needs for life in the process.
  3. 11 points

    Andromeda Invasion

  4. 9 points
    Hello everybody, Thank you for all the support. After reading Paul's comment on KS, I was done. After him banning and deleting ALL the posts that Serena created on the forum, I'm even more done. I've been active in the community for a long time (started all on the QuestStudios forum - hence this nickname). When the Sierra revival started with Leisure Suit Larry, I just couldn't sit by and not try to get involved. I've been grateful to be able to help out and provide my professional help to this project. I still stand behind all the work I've done and I'm happy to have helped bring this game to market. Josh Mandel is an awesome guy and I would work for him or ANYONE at N-Fusion Studios in a heartbeat! All such talented people that have such a great heart for the gaming industry. I know more than I would say on here (I like to remain taking the high road) - but I just want to thank everyone for supporting us (Serena, Irish, Tom & myself) for speaking out against something we believe in. The adventure game community is a tight community and I am proud to be part of it. If anything, this experience has taught me a lot and I'm very grateful for all the people I got to know through this. Thanks everyone. Jeroen aka Dutchmagic
  5. 9 points

    Andromeda Invasion

    HOLYSHIT!!! .. They put this on the front page of their Kickstarter page right underneath their pitch video.. words cannot describe how honored this self taught artist from small town WI feels at this moment.. SO COOL!! Now it needs to happen .. just so I can say .. in the smallest way possible I helped out and was involved.
  6. 8 points
    Oh, come on, the Quake 4 gag was brilliant! "I knew it had a Q in it somewhere!" I was laughing my ass off. "That's ... not how I remember it." And Fred's Cedric doll will haunt me 'til the day I die. You fucker.
  7. 8 points
    I haven't chatted with Josh in a while, but he has definitely left Replay Games. His LinkedIn profile lists him as "formerly" Chief Creative Office at Replay for one year from July 2012 until June 2013. So Josh left Replay 3 or 4 months ago. Since Josh is no longer using Facebook, I am not going to bother him about this; he values his privacy. I'm sure he had good reasons for leaving. He is probably spending time with his family, getting away from it all, and possibly working on a new project on his own. That's all pure speculation on my part. Oh, just for the fun of it (and because she deserves it), I gave Serena a shout-out in my latest Hero-U update - http://www.kickstart...on/posts/628169. She has been a great proponent of indie Kickstarter adventure games. I caught her by surprise. :-) Incidentally, I supported LSL: Reloaded mostly because Adventure Mob did the prototype. Lori and I designed part of an Adventure Mob game in late 2011, so we wanted to support them. Shortly after the Kickstarter, they were thrown under the bus. However, as I understand it, Al and Josh were in on that decision and had good reasons for it. The game would undoubtedly have been different if developed by Adventure Mob rather than N-Fusion. It's impossible to say whether it would have taken longer or less time, and whether it would have been a better or worse game. N-Fusion (and by reflection, Replay Games) are to be congratulated in actually shipping a quality adventure game.
  8. 8 points
    Here's the thread from Replay games for posterity in case it gets deleted. Moreso for those who can no longer view it. I'd think it'd be nice if you saw the support you're getting for yourselves. Link to the original thread.
  9. 8 points

    Anyone just the tiniest bit restless?

    Hey Jared! Can't blame you for being restless, I include myself in that category. All I can say is there is quite a few really cool new features being added. This is indeed to help garner help in our stretch goals. While the programming is being done, Scott and Mark have been discussing lots of things along the way. We've had to make decisions on expanding the team members and all the other things you can imagine that is involved here. But most importantly, this will be the last of the Living Concept Arts of the two guys on the Island, so we're trying to make it extra special. And in saying that, hopefully gain more excitement from the adventure gaming press Uhg, I hate sounding to vague and I hope that wasn't too bad. Thanks so much for taking the time for posting though, we appreciate all the feedback.
  10. 7 points

    SQ6 in AGI

    Ooh, can it be parser-driven, and can it be in the turboshaft, and can I write the responses?
  11. 7 points
    Finally uploaded here for your viewing pleasure! Thanks to everyone who contributed, it all really made a difference. This video turned out to be something special indeed. SQ fans rock!
  12. 7 points
    I got everyone's back here. Troels can vouch - I weep like a girl when I get nostalgic about my Adventure Games, and when my friends are down. Aside from one persons pointless attacks, everyone here has been very, vert cool and amazingly supportive to each other - both fans and developers. That to me is what is important here. I see all kinds of people posting in here, and I know almost everyone - personally. We're in good company, and the Two Guys are in good company. I personally know how difficult development can be, and getting of the ground as a functioning entity is. But we have support - we are in this together. So, much love to The Two Guys and The Space Pope, and much love to all the supportive peeps who not only give their love, time, and support to projects like SpaceVenture, but to all kinds of Adventure Game projects all over the place. I am proud to be a part of the community, and I'm also the fortunate recipient of a lot of support myself. I never take that for granted. Some people just don't know what they have. Bt
  13. 7 points
    Ugh, hate to see stuff like this happen in a community like ours which is such a small niche of the games industry and naturally could benefit from the solidarity. Since starting work on our own KS, and following the progress of many peers and heroes doing likewise, I have been so impressed by the level of support from the fans but also other developers. It is in all our best interests, fans and devs alike, to make this adventure game revival a success and a big part of that is fostering an attitude of camaraderie. There is no benefit on a personal, or genre-wide level to bad mouthing other projects, but even if one were to take an entirely selfish view of the situation, it should suffice to say that when it comes to adventure games, it's a small world, everyone knows everyone else. Burn your bridges with enough people and eventually you're gonna be marooned on your own little island of spite. Fair enough, express your concerns if a project looks like it's in trouble, but do it in a respectful, helpful manner, or you just make yourself look like short sighted a-hole. I agree with the overall sentiment here, kudos to all for your classy response to this situation, it's an honour to be a part of this community with you.
  14. 7 points
    I hate that Replay is suffering for this. One person should not speak for a talented team of artists and programmers, yet it seems his employees are cutting ties with people just to keep their jobs (Banning? Unfriending? I though the soap opera days of the adventure game community were over.) Let's just keep supporting SpaceVenture where it stands. If one in 10,809 backers isn't making with the support, the rest can pick up the slack.
  15. 7 points

    Demo issues, bugs and what not.

    I think the complaints about the graphics are a bit too harsh. Everyone's entitled to their opinions, of course, but I'm personally tired of nearly every new adventure game out there being a throwback to the 1990's. It's become a huge thorn in my back to see people gushing over game developers like Wadjet Eye, xii games, etc., for basically doing stuff Mark Crowe could do with his eyes closed back in 1991. The genre is still dead in the water because of this constant thirst for nothing but nostalgia. The somewhat ill-thought move into 3D in the late 1990's arguably remains the last quantum leap taken by the adventure game genre, and that's a shameful end for the genre's evolution, if you ask me. Also, keep in mind that Sierra didn't use VGA because they wanted to. They used it because they had to. Ken knew that, in order to stay relevant, Sierra had to keep moving forward. He would've used 1080p and 3D, had he had those possibilities back then. I'm personally tired of everyone else looking backward, and I'm grateful the Two Guys are trying to bring something new to the table. Yes, hand-drawn backgrounds, a parser and EGA mode would be cool, but... really? Do we wish them long-term success, or are we merely in this for instant nostalgic gratification? I, for one, would like to see a series of games that takes Scott and Mark's talents and puts them to use here in 20-friggin'-13. Making something that sits so comfortably alongside their old games is just too damn easy. They've been there, and they should have the luxury of not having to go back to appease someone who doesn't want to let go. Let them make the game they want to make.
  16. 7 points
    Hey all, It's been a while since I visited these forums. Years actually: back when I was coding a virtual sierra-related chatroom in 2003 or 2004. Didn't even remember my login credentials so the sign-in-with-twitter was a nice welcoming Just for the fun of sharing, I was wondering if any of you SQ fans saw the EGA pics we made for laughs during the kickstarter? We thought they'd make a good sq4-ish joke where the KS 2012 dome was in fact a remake of an old 1986 Sierra game - with time and space all getting mixed up and such. Fun fact: Mark loved them but was afraid it would scare away new potential backers as it could make them think this was the new game they were backing ;-) We posted these in the KS comments back when they were in high-rotation mode during the final days of the campaign (10 updates a second? What was it? ) so it probably got lost forever in the gap between everyone's page-refreshes. So I thought reposting them here would hopefully be apprecated. Cheers from a true sq-fan, - Martin
  17. 7 points

    List of Space Quest Fan Games

    Well, after seeing all the cool work from my fellow team members that went into VSB, I've been totally unable to respect the idea of someone wanting to "make a game" by using a resourcer viewer to steal stuff from existing games and stitching them together again with a bunch of possibly half-assed puzzles. I must admit, I don't really mind the legal issues. I'm mainly offended by the whole concept because it is incredibly lazy, and because it's completely screwed-up to design an adventure game by going "Well, this SQ6 screen has this hot spot..." Annoyingly, some fans don't seem to mind this; a while ago, Datadog told me that a fan complained about "Incinerations" ignoring SQ4.5 canon. Canon?! What canon? All this artwork and this music were made to be used in a different context. To claim that such a game has a spot in the canon is completely ridiculous. Truth be told, I've never played any of these games, and I honestly don't intend to. The above reasoning keeps me from ever wanting to try them out.
  18. 7 points
    I'll quote something I just read on AdventureGamers, as it pertains to this topic:
  19. 7 points
  20. 6 points
    I want to thank everybody again who contributed to my little idea. It isn't even my idea anymore, I feel like I played such a small part in this. I said in one of the comments already on Facebook that I really didn't even feel like I knew what I was doing half the time, it just sort of developed a life of its own and that's entirely due to the content that you guys made. For my part, I know I'm not very funny and can't act to save my life, so I'm glad that I had so much great content from lots of other much funnier people than myself to hide my stuff between. I'm just glad I could stand alongside you guys. This community really is the best. Thanks again.
  21. 6 points
    I heard from the horse's ass himself that the 250K units was how many keys he gave out to retailers. I have absolutely no idea on the number actually sold. On a related note, I'm glad to have cut ties with him when I did. As Spikey said, Polyester Paul is death by association. I wouldn't care less if he was vindictive enough to pull my testing credits. I still want my star kept intact, though. I paid good money for it. I know Jeroen sent Al an e-mail and I plan on doing one myself. He needs to "break the chain" and pull free himself. I've got way too much respect for the ol' guy to see anything happen to his good name.
  22. 6 points
    Most of you probably know, but in case you don't: It was originally Replay's intention to remake all the old Larry games. That's six remakes in a row we're talking about, with the possibility of a new Larry game being released afterwards. What this boils down to is that the cool-sounding name of Chief Creative Officer most likely would have reduced Josh to nothing more than an assembly line worker, cranking out remake after remake, possibly for the next decade or so. It always horrified me beyond belief that from survey results on the Replay forum, most people seemed to be okay with letting all that creative genius go to waste instead of letting the man create something new and exciting from the ground up. No matter what his current situation is, he has earned nothing but the greatest respect from the Sierra fanbase in general and the (former) Replay community in particular and he certainly deserves better than to have his talents squandered on endless remakes.
  23. 6 points
    I will say it again and I can not stress it enough, you have no idea how fun Josh Mandel made it for us, getting to chat with him during late night phone conferences, seeing things others didn't and seeing your ideas and suggestions put in the game talked about or ignored was a genuine blast. Josh made it worth it I know the others will agree.
  24. 6 points
    I doubt it. He's quite stubborn, obviously. Either he's being stubborn in spite of being in the wrong here or he lives in his own little world where he's always right and everybody else is totally unreasonable. I tend to suspect the latter. Some people have just never learned to think before they speak I feel sorry for anyone who's ever signed up to work with him. Sorrier still for those trapped in a contract with him. Anyone who has been let go as a result of his personal outburst should count themselves lucky. EDIT: You know, Datadog mentioned earlier about how there used to be lots of drama in the adventure community and it's true. Part of the reason I believe this backfired on Paul as much as it did is because we've all been there before. The adventure community has had quite a lot of dissention and disunity in the past. Between AGDI and IA for a brief time, there was some animosity towards POS when they first started, even the SQ community had quite a lot of what you could call a civil war for quite a long while (split right down the middle). And there are many other examples. Paul would have been right at home during that time. We've all been there and we've all grown up and put it behind us. The reason these Kickstarters have been so successful is because we've all banded together to see it happen. All across the board. We're done with fighting amongst one another and that'll be the day we let somebody come along and ruin the good thing we've created for ourselves. We've shown that we won't be dragged down to that petty pit again. Cheers, guys. This is why we have overcome and why SpaceVenture will succeed (and why Paul Trowe won't).
  25. 6 points
    I backed SpaceVenture, though haven't been following things too closely. I also backed LSL:R and have participated in their forum, so I am familiar with Serena's contributions and the other regular posters there. After some people posted that Paul Trowe has acted in an embarrassing way that reflects poorly on the company, it appears they were banned. Don't really know how it all went down, though. All of Serena's and the other banned people's posts over months and months were deleted just like that, apparently. Serena and these people did not deserve that. That Paul Trowe (I'm assuming he did it) would seemingly just ban dedicated fans like that just seems very low and tells me a lot about the guy. I don't understand why anyone would want to work with him. Why is Al sticking with him? Maybe Al has no other choice? It seems Paul Trowe is very insecure. He has to go on another Kickstarter, trash others' work and brag to make himself feel better? I came on to say two things: First, Serena, I think you're probably better off not even having to deal with people like Paul Trowe, who is a very negative force in the adventure game community. And, second, I am confident the SV/SQ fan community will continue to strongly support the Two Guys, despite Paul Trowe's apparent efforts to hurt the project's image.
  26. 6 points
    What a completely disappointing series of events. I still have a full on raging nerd boner over Space Quest it's going to be awesome. Serena I'm glad to have gotten to work with ya but I'm sure you've noticed I stopped volunteering my time with replay months ago without Josh Mandel there it wasn't the same.
  27. 6 points
    Sigh.. this is wrong on so many levels.. Why not offer suggestions on helping fix things? Isn't it in everyones best interest that adventure games will make a great comeback? *sigh*
  28. 6 points

    Paypal Pledges

    Last night, during the wrap party, they mentioned that they're keeping the Paypal option open for a while longer. They listed some stretch goals for the additional funds: 550k - Translations (German, French, and I think Spanish, with Portuguese a possibility) 600k - Cluck Y'egger mini game (launched from the game menu) 625k - Cluck Y'egger animated graphic novel drawn by Mark Crowe. 650k - An additional level in the game featuring a playable female protagonist. 700k - EGA graphics mode They didn't mention a specific deadline for paypal pledges or the stretch goals. Hoewver, a number of these can be added pretty late into the development, so I wouldn't expect them to cut Paypal funding until they need to lock down the game and finish it for release. For Paypal pledges, now that the Kickstarter is over, those pledging will not receive any Kickstarter exclusive items like the Buckazoids. I think those paypal pledges that came in before the Kickstarter ended should get them though. In addition, they're planning to open up a store for selling SpaceVenture merchandise. They previewed a Cluck Y'egger pilot wings pin that will be available. They also talked about the possibility of another Buckazoid coin with a different design from the Kickstarter exclusive. Purchases from the store will go towards the stretch goals. Keep in mind that this is mostly from memory of what was said, and the Two Guys were pretty blitzed last night as well. So all this is subject to corrections or changes when they post the official announcements.
  29. 6 points
    Sir Procestuous


    Today should be officially named SpaceVenture Day in honor of all our hard work and enthusiasm paying off! We did it everyone!!! The Two Guys are back, and we helped make it possible!!! WE KICK ASS!!
  30. 6 points

    hi all

    I haven't seen that much Comic Sans since I tried 3D Movie Maker back in the day. It now feels like my eyes are melting.
  31. 6 points
    I'm not sure whether it was wise for Mojo to publish that article. It's fine for forum debate, but the claims are too speculative and unsubstantiated to warrant an article on the subject. I find it quite hard to maintain objectivity on this issue, because of my personal dislike for Paul Trowe that has grown after watching his behaviour over the past few weeks. I backed Leisure Suit Larry, and I don't regret that, nor do I want my money back, but he's making it hard for me to remain as excited about the project as I once was. I find myself almost wanting to believe the worst about him when claims like this surface. If we look at Gamespygeek the evidence is rather damning. The Myspace page had a photo of Trowe on it. The name "Jiminy Drambuie" is clearly a pseudonym. The style of writing is the same as Trowe's. He seems to have the same beef with people as Trowe does, namely the Two Guys / Chris Pope, and Wisecrack. The whole Myspace page mysteriously vanished as soon as the story broke. Now people have said "why would he publicly support the Two Guys and secretly undermine them at the same time?" Well I think it's quite plausible that he's merely being two-faced to protect his public image. He was almost forced into apologising here for his behaviour in a thread about the Two Guys, because people were turning against him. The sincerity of that apology is questionable, he could still be pissed off at them, and we know from Twitter/Facebook that he's an angry man, so the only outlet for his true feelings is via an anonymous account, and people are always at their most honest when they're anonymous. While that's going on he can publicly play the nice guy urging people to support them, and hope that no one is any the wiser. Of course, none of this evidence amounts to solid proof, it wouldn't hold up in a court and could be argued either way, so it comes down to our personal feelings to dictate which conclusion we believe. Personally I can't escape the feeling that Paul Trowe would be more than capable of this, just judging by his past actions and comments as an indicator. With the issue that Irishmile raised on the Replay forums, having two people posting from the same IP address is always suspicious. The people did have a plausible excuse though, that they work together. People naturally befriend their work colleagues, discuss their interests and opinions. It's foreseeable to me that two people who formed a friendship via work would back the same project and share a similar opinion on events. I know that I told all my friends about the campaigns I was supporting, in order to get them to pledge too, and typically when I discuss how I feel about something with a friend it's because I know they will agree with me. The fact that they come from Chicago, as does Ken from Wisecrack could also be seen as a little suspect, but Chicago is a big city, so it's hard to draw much from that other than co-incidence without something more substantive. Again, it's a lot of speculation, but I feel the argument of sabotage is much more of a stretch to make here, and I'm more willing to extend the benefit of the doubt towards everyone in this instance. I think it's a shame that everything got so blown out of proportion here. Wisecrack were misleading in their original approach, but had someone just politely messaged them and asked them to change the wording of their campaign then things could probably have been cleared up easily. The fact is that all the media involvement, threats of lawsuits, and mudslinging across social networks, all done by Paul Trowe, merely made Wisecrack look like the victims, and tarnished Paul's own image. Had Wisecrack refused a reasonable request, then I wouldn't be inclined to support them at this stage, but it's in fact Paul's unreasonable behaviour throughout that has really turned many people, including myself, against him, and made me more inclined to support Wisecrack. At the end of the day I want to see a positive, inclusive, adventure game community, where as many projects get funded and games get made as possible. There needs to be camaraderie and mutual support amongst small developers, and not in fighting and sabotage. In my eyes I feel that Paul Trowe is going to have to go a long way to redeem himself. Whether some of the claims about him are true or not, he's already done a lot of damage to himself without the help of anyone else. This annoys me a little. All the campaigns seem to support the idea of "Kick it Forward", yet because they all decided to launch in such a small period of time, it means they can't take advantage of this. I can understand the eagerness to capitalise on what they see as a shimmering new opportunity, but had they waited a year then they could have received a helpful cash injection from one of their former colleagues who had already produced a successful finished product.
  32. 6 points

    Lego Roger Wilco

    And here they are.
  33. 6 points
    Alright, so... I had $100 worth of advertising credits that came with my website account and which I had never used. I decided to go ahead and plug in a campaign for the SpaceVenture Kickstarter on the google search engine. These ads, according to google, should begin almost immediately. PLEASE, do NOT click on them if you are already aware of the kickstarter - as they will stop running once my promotional balance is used up. To try and avoid excessive clicks from being used up, I have them set to display only twice per day maximum to any given unique web surfer. Also, given that the balance is for only $100, I have the quota set to $3.45 per day. What this means is that you may not see these ads at all if the quota gets reached quickly each day; though assuming the adds cost $1 per click (I can't remember exactly what they cost), that's still about 100 more people being led to the SpaceVenture Kickstarter. I also have credits for facebook and yahoo. I'll be setting those up next. Sincerely, Johnathon
  34. 5 points
    Dear all, I am pleased to inform you that the unofficial SQ prequel "Decisions of the Elders" has been released yesterday. Playing Roger's parents it's up to you to save the legend. Decisions of the Elders is a full length (about 30 rooms) retro game (320x200 EGA graphics, AGI fonts) with challenging puzzles. But don't worry! Even though this game is a tribute to the beloved Sierra adventure games there are no dead ends. And there is a walkthrough available! If you loved the old Sierra adventures there's a really good chance for you to like this game! You have heard of this game before? That's because a short part has been pre-released in 2012. Now the game is completely finished! The game can be found in the games database of AGS (adventure game studio). You can also download the game directly at: http://www.tonundtext.at/downloads/DOTE.zip I will also try to attach the ZIP-file to this thread. Have fun!!!
  35. 5 points
    I think there's a bigger issue being neglected here and that's one of trust. Even if he withdrew completely from the public eye and let someone else steer the ship, just the fact that he has previously dealt in some shady business practices (thinking specifically of the finagling-funds-for-Tom-King scheme here) would make it hard to accept anything coming out of a company where he is employed as kosher. I mean, they'd basically have to make it part of the marketing campaign at this point: "Trowe only packed the boxes! No shady deals were involved in the making of this game!"
  36. 5 points

    List of Space Quest Fan Games

    Well, the game is out there, so people are free to decide whether they love it or hate it. I should know - VSB has gotten a fair bit of flak as well. Producing a fan game does not necessarily mean insta-worship, and it's not going to disappear just because someone doesn't like it. Also, this is me disagreeing with you. On a discussion forum. Not picking your statement to bits. You're right to talk about respect, though. But some of us have reasons for not liking that game, assuming this is SQ4.5 you're talking about, nor respecting its creator. I know that statement is annoyingly cryptic, so here's the story, for the umpteenth time (yes, I'm bitter and I like rambling): The guy who made SQ4.5 worked as composer on Incinerations. As did I. But I turned in music I had made myself. He ripped a bunch of music off some film soundtracks and sent in that. When he was busted, it was too late to delay the game and he wouldn't even admit what he'd done; he was blaming his "record company". Cause they'd gone off and used his Space Quest music for Battle: Los Angeles and TRON Legacy without his permission. Yeah, that'll be the day. And, just to be clear, Chris Ushko who made this game had asked for original music. The entire game had a temp soundtrack during development, so if he wanted to risk a C&D, he wouldn't even have had to bring any composers on board. He HAD a ripped soundtrack handy! I think it's entirely my right to harbour resentment for these actions and judge this person's other "creative" works based on it. He made a brilliant game look slightly worse, he is still endangering its very existence (unless Disney never finds out about the TRON music) and he potentially made the work of us other composers come off worse. You know, cause if one of the composers is a rip-off, someone might think the others are too. All that for 15 minutes of fame. I hear the "original soundtrack" in SQ4.5 is anything but. Wonder who the record company sold his music to there. By all means, use ripped resources to convey your story if you must. But be honest about it and don't let your lies potentially damage other people's reputations. Have pure intentions. Then your "Space Quest mashup" of sorts (admittedly, I tend to love mashups) is worthy of my respect. I hope the above clears up why I think this game is not.
  37. 5 points
    It sure did, man. Watching this stirred that odd, rare, warm feeling of pride I have of being part of one of the most tight-knit, dedicated game communities ever. As much as The Two Guys and the Space Pope rock, so do the Space Quest fans. Much love.
  38. 5 points
    I wrote this little thing up in support on my Facebook page. Thought I'd leave it here:
  39. 5 points
    If Josh is really gone for good (he has been absent from the forums ever since the game came out), then I'm amazed at the brazenness of Replay still having him listed as part of the company on their website (https://www.replayga.../index/about-us). All the more so considering the kind of litigious bullshit being stirred up by Trowe last year when some Kickstarter campaign featured Al Lowe in their pitch. I'm sure you all remember. I've said it before, Josh was the embodiment of everything Reloaded did right. A company should consider itself lucky to have a man of his talent and integrity. I hope that, despite all this ugliness, we'll be seeing more from him in the future. Thanks to MusicallyInspired for archiving this heartwarming display of solidarity in the face of true vileness. Again, I'm truly sorry for anyone affected by these recent bans, but at this point I can't really imagine anybody having any bad feelings about being kicked out of Replay's forums. Getting banned from that place is more a badge of honor than anything else. As for the few people who still remain (or reregistered), I hope they'll soon realize that even flaming on that carcass of a forum is a waste of time. The place is doomed now anyway. Personally, I'll put my energy into posting on more constructive subjects than Mr Trowe's vicious antics from now on. Having us vent our collective rage will only fuel this guy's delusion, that he's actually worthy of our attention. He clearly isn't. Don't feed the Trowe!
  40. 5 points
    Monolith_Pig- I also want to see Replay and Paul Trowe out of the picture, as far as new Larry games go. Remember who it was who blabbed about Telltale losing the KQ license: http://www.digitaltrends.com/gaming/activision-is-planning-something-for-kings-quest-franchise-rights-reportedly-recovered-from-telltale-games/ This apparently caused Telltale to themselves confirm the news within days. Do you think Paul Trowe doesn't get a kick out of going around trying to plant doubts about his competitors and those whom he apparently seems to see as a threat? Members of the gaming press, please get to the bottom of the Josh Mandel situation. Why should Paul Trowe be allowed to announce the Mandel news (whatever it is) on his terms, when he wants, and in a way that benefits him? Force him to confront the issue now. I really think Paul Trowe is a poisonous, destructive force within the adventure game community, and the sooner that classic Sierra IP is yanked out of his clutches for good, the better.
  41. 5 points
    Just stepping in to add my 2 cents worth and maybe add Paul Troll another twitter fan or 2! I guess its a crime to not hang on every word out of Paul's mouth. At this point, I'm honestly annoyed that I upped my pledge in LSLR to get my image in the game. Thankfully I backed a bunch of other games (like say, SQ and QFI to name a couple) so I know I'll still come out ahead. For what little it is worth, I put a note in the Replay forum that I'm done and unliked the FB page and I'm movin' on a few bucks poorer but with a couple of wonderfully drawn pictures (given the horrid subject matter)! I only hope the downfall is quick enough to keep LSL alive and that it doesn't get dragged down in the undertow. Now back to the broom closet for an old adventurer's nap!
  42. 5 points
    I saw this on UMBCast's Twitter feed and wanted to chime in as a show of support for Serena, et. al. You all made the right choice to stand up to Paul who was acting like a bully. While I think Paul's entitled to his opinion, the way he's acted since that post has been pretty shameful. To quote a certain movie, "You're not wrong Walter, you're just an asshole". I don't know anything about the office politics around Sierra back in the day, but I have a really hard time believing that Ken Williams would let this level of animosity erupt between project teams. And, most importantly, he certainly wouldn't go about pissing off the company's most loyal fans in such a manner, based on what he's said on SierraGamers. Paul seriously needs to get over the fact that Replay isn't Sierra 2.0 and that Larry Reloaded and Fester Mudd aren't selling as well as they hoped. I'm also dismayed that Josh supposedly left. I was looking forward to seeing a Larry 2 remake (which it could tremendously benefit from) but between Paul's behavior and Al's co-writer/Replay's Chief Creative Officer likely gone what enthusiasm I had left for that possible project is gone. Al and Larry deserve better than that. I'm sure SpaceVenture is going to turn out fine despite what Paul thinks. Yes, the communication hasn't been the greatest, but I think the team will get eventually something out the door even if they have to scale the project back some. I'm patient and I know they're not working with an established development team (like N-Fusion) so there's going to be some turbulence in the process. Anyways, that's my 2 cents.... er buckazoids?
  43. 5 points
    It's funny, not even that many people were really being insulting to him. Just giving him advice and asking him to stop being a douche. He obviously thinks everyone is like him. Nothing but negative things to say. Really shows how much bigger even SQ fans are than this man. I feel like we as a community and backers of SV should do something really nice for the 2 Guys and the Pope to show them our support. I don't think of us as merely backers and consumers, I think of us all as a community who pulled together WITH the Two Guys to see this happen. I really consider them brothers in arms rather than (ironically) somebody I expect to get my money's worth from. I want to see SV happen as much as they do and I know I'm not the only one. So we should do something nice to show them we not only support them but that we've got their backs. A nice montage video of all of us wishing them the best with motivational sappy music behind us (which has tremendous comedic potential as well for double effect! Heartfelt and honest but overly sappy and emotional monologues lol. That would be right up their alley I'd think), or a fangame just for them, or put together something...some kind of article...some nice notion and promote it everywhere so that it gets notoriety. Don't mention Paul or criticism or anything. Just give them some much needed motivation, encouragement, and love. Their efforts aren't unnoticed nor in vain. Because besides the latest criticism, it seems like they need it. What do you think?
  44. 5 points

    How to get the SpaceVenture demo

    So... I finally got to see the demo, because someone handily posted a review of the demo on youtube: Man, it looks absolutely fantastic! I was worried when some people said they didn't like the graphics/feel of it, but it looks incredible to me, like WAY past my expectations, looks like a TON of work went into getting the look right. I'm surprised anyone had any qualms with anything graphically (apart from obvious fixes like text needs a background to see it clearer, etc.), because this totally blew me away. I LOVE Ace's animation and Rooter's animation, loved all the camera angles, loved the intro animation, loved the close-up shots (especially the cereal/burger/Wired/etc. close-up)... With the swiping, I can see how at the moment it's difficult, but I think as long as there isn't LOADS of swiping, then I think the swiping stuff is fine as long as it's made "easier" with more feedback, etc. I can happily imagine Gary Owens saying something like, "hey! You're swiping at it all wrong!" or "maaaybe you should try a little swiping!" or similar. I agree with what someone said earlier about the magazine swiping being the most natural use of the swiping... the toilet roll one wouldn't annoy me too much if it was like once or twice (I guess in previous games, the puzzle would be something like: look at cart > open drawer on cart > pick up badge... so now it's like, look at cart > do little swipe puzzle > pick up badge). Watching it as a video probably takes away the frustration of the bugs, haha, so maybe I kinda lucked out by seeing it in action played smoothly without having to restart, etc. just to check out the next location. It looks like when this game is finished, it is going to be RIDICULOUS... it's mind-blowing to me right now just seeing the locations so far. Very, very excited now to see this game come out.
  45. 5 points
    Going to jump on this bandwagon ASAP.
  46. 5 points
  47. 5 points
    Thanks for the musical assistance, guys! At long last, I can finally say with confidence that we have reached the beta-testing stage! As much as I'd love to release this game right now, I don't want to really want to release a bug- and mistake-ridden product either. So if you're up to it, play the game and see if there are any mistakes I might have overlooked: Pledge Quest (beta version) (And just so it doesn't seem like I'm ignoring anyone, your podcast theme felt perfect for the end credits, MI. As for the intro, I found a good match in a really unlikely place: a collection of old MIDIs that Trapezoid posted to the AGS forums a year or so ago. The rest of the music in the game is unused music from SQ6 [that may have been used in the demo].)
  48. 5 points
    Some news snippets from todays live podcast with Chris Pope Ken Allen MAY be involved with SpaceVenture's music. Chris's response to a question asking about this was "maybe he is, maybe he isn't" Gamasutra article is coming very soon. It had to get pushed back a little bit but it is coming Last twenty-four hours of kickstarter should see a massive increase in funds (as has been the case with other Kickstarters) but the Two Guys are not just banking on that Scott and Mark are soon doing a podcast with commentary on each Space Quest game The Minecraft project is not dominating time, Brandon Bloom Blume is heading that up and Chris’s time is being spent organising press and promo right now in what he's calling the two week blitz To clear up confusion, the double GOG package will be on the $150 tier Reddit AMA is coming very soon and should be a very interesting experience There will be a live, online wrap/chat party after the $500 000 is met
  49. 5 points
    In hardcore mode, all of the puzzles involve the Datacorder.
  50. 5 points
    My contribution... http://youtu.be/8Jh3gYci8G0 Jess