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Showing content with the highest reputation since 03/22/17 in all areas

  1. 2 points

    SpaceQuest.Net is BACK!!

    SpaceQuest.Net is back!! Yes, it's still the old design for now, but we've got our hands on the web 2.0 (3.0? what are we on now?) responsive redesign and will be steadily working away at it over time until it's ready for unveiling. But for now, here's the website you've known and loved! We're still adding and updating content. A few old links are dead, but we've gone through and purged most of it. Enjoy!
  2. 2 points
    It is most definitely not dead. I can't say any more at this time, but trust me. It's not.
  3. 2 points
    There may be some news soon actually. Stay tuned...
  4. 1 point

    SpaceQuest.Net is BACK!!

    It already does.
  5. 1 point
    At the ripe old age of 37, it's not too far back for me to remember being sat in my office aged 32 daydreaming about my $125 reward tier. The big box it will come in ("Think SQ4 Size"), The stellar soundtrack from Ken Allen and more intergalactic fun, humour and puzzles from my favourite game designers, The Two Guys From Andromeda. I know that there are at least 10,000 people out there that felt the same back then, and a considerable number like me that still do now. I'm the optimist's optimist, A Mr "glass half full" and "tomorrow's another day" kinda fella. But even I feel a tinge of sadness now every time I play Space Quest. "It's been so long" I despair. "Has everyone else given up except me?" I wonder. So this is a call to arms to my fellow Kickstarter contributors... Let us reignite our commitment to this game! And to Mark, Scott, Chris and the rest of the SpaceVenture team, I know you've put your heart and souls into this game and just want you to know that we won't give up as long as you don't. Let's make this happen!
  6. 1 point
    It's definitely not just you either. There are plenty of us who still have hope daily.
  7. 1 point

    SpaceQuest.Net is BACK!!

    Such wonderful news
  8. 1 point

    GoFundMe - Save SpaceQuest.Net!

    Troels Pleimert (the Space Quest Historian) and I have started a campaign to raise funds to buy the SpaceQuest.Net domain from Frans, the original owner, complete with his new website design to preserve it in the hands of SQ fans! We've been talking to Frans and he shares our desire to see it in the hands of fans. We've already raised over half of the asking price Frans quoted us and we're just looking to secure the remaining amount from any of the nice SQ, Sierra, or just plain adventure game fans out there to get us to the finishing line! We also have a hosting partner all lined up as well (also a hardcore SQ fan). But all the information is in the link below. Anything helps! As the info says, there aren't really any pledge rewards for this campaign but, if you like, we're going to make a new section on the site to house a list in honour of the donors who helped fund this venture in preserving one of the longest running web icons of Space Quest fandom. If you've got any questions that we haven't answered in the FAQ on the campaign page, just post 'em. http://gofundme.com/spacequestnet EDIT: We've surpassed the goal in less than 2.5 hrs! Donations are now closed. Thanks to everyone who donated and if you didn't get a chance, thank you for the thought! Space Quest has the best fans!
  9. 1 point

    Space Questers on Twitter

    Urmph! Is Ace going to ever be annoyed he was left off this list... https://twitter.com/AceHardwaySV @AceHardwaySV He and Larry Laffer ( @LarryLafferWeb ) have had some "discussions" about cleaning pipes if you know what I mean...
  10. 1 point

    Where is my pledge?

    NVM, found it.
  11. 1 point
    Oh man, the skate-o-rama was a pain in the butt until I manged to evade the shot but got hit. As a result of the glitch, I was flying around and got into the Timepod. Thankfully, future versions from the packs for Space Quest 4 made the Skate-O-Rama easy. But still, that zombie shriek is the stuff of nightmares and even the music that leads to it. Although with the Dagger of Amon Ra, I stopped playing it after the first murder and didn't try again until close to 2 years after with online hints and courage. Some videos on Youtube showed some content cut and some rather interesting dialogue was there. There was also something I missed in my first few playthroughs.
  12. 1 point

    GoFundMe - Save SpaceQuest.Net!

    Well, that was fast! In about 2.5hrs we managed to surpass the goal! If anyone managed to see this post and had the intention of pledging but didn't get the chance, we appreciate your intent immensely! But we've closed the donations now seeing as we have more than we need and don't want to take more than that. If you were one of the ones who donated, thank you so much!! Your efforts to preserve the site have helped tremendously! I'll update everyone on the process and progress of securing the purchase and relaunching the website as things happen!
  13. 1 point
    There were parts in games (as well as the game themselves) that were scary to me in my younger years and definitely even today so I'll go by the top 4 that scared me, spoiler alert 1. Laura Bow- The Dagger of Amon Ra: I'll admit the first murder scene with Dr. Carter in the coffin made my heart pace and I ran out as soon as the next act came. I was 11 around that time. My brother got further and saw Ziggy's head (It's just a head in a black background) and the fake Dr. Carrington's death scene. I didn't touch the game until I played it on my own. The music after the discovery of a corpse was creepy especially the background being black. Those murders in the museum is like adding in the creativity of the kills from the Friday the 13th film with logistics the style of the Final Destination films. Some of the logistics for the kill were just flat out impossible. Even today, I have nightmares of being in the museum. 2. Space Quest 4- the freaking zombie shriek. I first played SQ 4 on PC Speaker, but when we got a sound card, that cyborg zombie shriek was terrifying. I had nightmares of the Super Computer as well before the countdown as well as the zombie. Space Quest 4 is a very dark game in terms of mood and content. I later learned the scene of the zombie pointing and screaming came from the 70's version of Invasion of the Body Snatchers. 3. King's Quest VI: The Realm of the Dead when you first get there with the music and the zombies going about until you get past the guards. The scene where the Lord of the Dead touches you and the death message freaked me out and gave me nightmares after that. Also, when you get locked in for the last time in the cell at the castle was unsettling for me at 10 years old. 4. Shivers- It's been 20 years since I first beat it in the summer time. I always hated it when the music changed to the warning music that an Ixupi is nearby. The most memorable ones were Man Inhumanity's to Man, Strange Inventions, Gods and Religious Items and the Planetarium. The bedroom music as well as the clock tower sounded like something I'd hear in Max Payne 2 with the violin. I never played the second one. Spoiler Alert: I wondered what happened to the Ixupi that killed the students and the professor? Are they still out in the world taking life randomly? You'd think after the museum incident, someone would want to investigate the disappearances and not have to go 15 years later?
  14. 1 point
    You know, I can't imagine seeing myself getting around to this anytime soon; but I have had the idea of touching up/redrawing/restoring all such things Space Quest and re-printing them on card stock and whatnot, and using a printing shop to re-produce comics and box sleeves. That would be so cool. Sure, you couldn't say it was original, but it'd be such a breath of fresh air after having everything come to you purely in binary form as it does these days. I remember when you could walk into any Office Depot and lose yourself within aisles upon aisles of glossy, shrink-wrapped, LARGE square boxes of just about every category of computer gaming software you could think of. And for some reason, the Space Quest Collection was impossible to come by! I hunted and hunted for it until I found the '96 6-pack collection at a Costco Wholesale (and that was a good three years before I had internet access and realized how easily I could've just attained them all via that.
  15. 1 point

    Introduce Yourself!

    Oh, those who just can't resist pushing buttons clearly labeled not to do so couldn't be more welcome here. I'd venture to suggest that not only to be a Roger-ism but behavior typical of many adventure gamers--especially those addicted to death sequences. Welcome! Space Quest 3 has still got to be my favorite by a long shot, dude! I'm now 32, but I've had an interest in Space Quest since I was 2 years old. I remember being fascinated by it seeing my father playing it on the ol' 286. My earliest memory of the series--the oldest image I have in my imagination--is of Roger being eaten by the mushroom on Labion. It wasn't until I was 8-years-old--six years later--that I could play (Space Quest III); because I managed to dig up the old floppies in my dad's office and I somehow recognized what it was just by its name, and begged him to install it on the "kids computer" (which was a 486)
  16. 1 point

    Sierra oakhurst location

    I was in San Francisco for work, and ended up with a spare day, so I got to make the pilgrimage myself Colin “I also visited the logo.. err .. half dome, while in the area” Davis
  17. 1 point
    A. Quest

    Sierra oakhurst location

    Thanks all for aiding me in my Quest to locate these sacred spots. It filled my inventory.
  18. 1 point
    Xenon was around well before the events of SQ4. This is to be a Prequel to SQ1. ... I'll tell you what %, hopefully, a little while from now. I was working on the game again quite a lot last week/weekend--most fun I've had in awhile. I'll keep you guys updated.
  19. 1 point

    SQ1 VGA: Stop the Hate

    Of course you can judge the game on its own merits, but if you're a fan of Scott and Mark's work it will colour your overall impression of it. Don't be so obtuse.