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Johnathon

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  • Content count

    230
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Johnathon last won the day on March 30

Johnathon had the most liked content!

About Johnathon

  • Rank
    Waste Disposal Unit
  • Birthday 09/13/85

Profile Information

  • Gender
    Male
  • Location
    Earnonian System

Contact Methods

  • Facebook
    Johnathon G. Matthews
  • Website URL
    http://theouteredge.net/
  1. Wow... It's a real shame, I think, not to have it archived/viewable, even if no new updates are to come. I really love that site.
  2. What's up with SpaceVenture?

    You know, I can't imagine seeing myself getting around to this anytime soon; but I have had the idea of touching up/redrawing/restoring all such things Space Quest and re-printing them on card stock and whatnot, and using a printing shop to re-produce comics and box sleeves. That would be so cool. Sure, you couldn't say it was original, but it'd be such a breath of fresh air after having everything come to you purely in binary form as it does these days. I remember when you could walk into any Office Depot and lose yourself within aisles upon aisles of glossy, shrink-wrapped, LARGE square boxes of just about every category of computer gaming software you could think of. And for some reason, the Space Quest Collection was impossible to come by! I hunted and hunted for it until I found the '96 6-pack collection at a Costco Wholesale (and that was a good three years before I had internet access and realized how easily I could've just attained them all via that.
  3. Introduce Yourself!

    Oh, those who just can't resist pushing buttons clearly labeled not to do so couldn't be more welcome here. I'd venture to suggest that not only to be a Roger-ism but behavior typical of many adventure gamers--especially those addicted to death sequences. Welcome! Space Quest 3 has still got to be my favorite by a long shot, dude! I'm now 32, but I've had an interest in Space Quest since I was 2 years old. I remember being fascinated by it seeing my father playing it on the ol' 286. My earliest memory of the series--the oldest image I have in my imagination--is of Roger being eaten by the mushroom on Labion. It wasn't until I was 8-years-old--six years later--that I could play (Space Quest III); because I managed to dig up the old floppies in my dad's office and I somehow recognized what it was just by its name, and begged him to install it on the "kids computer" (which was a 486)
  4. Thanks Brandon! That explains it. I went there and was wondering why many of the links weren't functional. I'm glad to know Frans is working on updating it. I was afraid somehow he'd abandoned it, and couldn't believe I could be the only one asking where it went. What would the net be without Space Quest?
  5. Looks like any reference to it has been removed from here; and a google search yields a quite broken fragment of it. Is it just me? Am I looking right past it, or is it really gone, and am I the only one who notices?
  6. Xenon was around well before the events of SQ4. This is to be a Prequel to SQ1. ... I'll tell you what %, hopefully, a little while from now. I was working on the game again quite a lot last week/weekend--most fun I've had in awhile. I'll keep you guys updated.
  7. Hey Guys, Thank you for your responses. Haven't worked on OEOE for a very long time now (have to be honest about that). All the pressure and responsibility of being a brand new parent of a wonderful baby boy (2/8/16), graduating from university, and moving and acquiring my first serious white-collar job has kept me quite busy. Things are still looking really, really bleak in terms of how much debt I have. I struggle with anxiety much of the time. But I've kept good care of the progress I've made on OEOE, and have thought about it quite occasionally. I'm thinking I may be able to continue work on it again soon (it would certainly serve as a great coping mechanism!), but I've been tied up alot the last few months trying desperately to get a house via the USDA program. I don't mean to dump all this personal baggage here; I just want to illustrate how swamped I've been and that I'm still very passionate about this project. I do believe it will eventually take flight again, so don't get your hopes too down.
  8. Unfortunately, I have been incredibly swamped and haven't had the pleasure of working much on the project since last summer. In good news, I have finally graduated with my BS in computer science... In bad news, because I am currently under the gun with all my debts--about $400 deficit monthly--I wasn't able to justify the cost it would have taken to renew hosting for the website, so it went off-line two days ago... This having been said, I have not given up on the project, and hope to figure out some hosting solution soon-even if it's a free service (or perhaps will just post updates here exclusively)
  9. Mid-flight Hunger? Welcome to (1/4) One/FourthMeal The meal between the beginning and end of the meal Feed the Fleet!
  10. Really did it for me! Hilarious. Just what I needed this evening. Still can't wait 'til the game is released! A real shame it wasn't in time for Father's Day this year (planning on getting an extra copy for my dad). Well, there's Christmas, I suppose.
  11. My Space Quest 3 intro.

    Pretty cool! Roger seems to be bearing a bit of resemblance to Lance Henriksen here. Another reference to Alien(s) perchance?
  12. It turns out I've changed my mind again. I chose Wintermute on a whim based upon what I've heard of its greater flexibility over AGS; however, having completed my first course in game design and acquired more experience with C++, I've decided the best thing to do is to just make my own custom engine using the SDL library. This way, I have complete control over every aspect, and the game will be portable to many platforms. I've already begun implementing and have thus far had great success. I know it's more work up front, but it should pay off in the long run.
  13. Thanks for your sentiments, Troels. And there's nothing more I hate than disappointing people (and aliens, sorry) who are waiting on SQ:OEOE Just thought I'd mention now that after much, much consideration concerning the implementation of the adventure, I have come to the conclusion that I will not be using AGS. I'm going to be using WinterMute Engine instead. AGS will not allow for some very vital effects and features that are integral to the Outer Edge of Earnon (one notable problem being the limit on backgrounds, rooms, and sprites). I know it's not much news, but it shows that despite all the life setbacks and other priorities at play, I've still been putting much thought into the adventure and doing what I can to progress on it as I can.
  14. Gary Owens is dead

    Oh, what a bummer.
  15. Leonard Nimoy’s Final Trek

    As of yesterday. Sad times these are.
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