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  1. Hi all, I’m a dormant Sierra fan…I used to hang out at Quest Studios maybe 15 years ago. I’m planning to resurface briefly due to the new King’s Quest. I’m working on an unorthodox video review of King’s Quest 2015 from the perspective of a Sierra fan who remembers 1984. It’s actually turned into a stroll down memory lane of Sierra games and a tear down of how Sierra games actually worked, particularly the relationship between story and puzzles. So there are a lot of clips from many Sierra games. I expect(hope) Sierra fans will find it interesting, and unlike anything that has been done before. After about 3 months on this, I’m nearing completion and maybe it’s already too late to ask for input, but kind of as a sanity check, and in case I need more clips (I don’t put myself on camera, so I end up needing lots of clips, which is a ton of work but keeps things more relevant), I would appreciate your input on the following questions. (Don’t feel compelled to answer all of them if you don’t have an answer.) I’m focusing on the positive things in Sierra games. Enough has been said about the negative things that the world doesn’t need another Sierra rant, nor do I think these can advance things forward at this point. - What was your favorite Sierra puzzle? (Both text parser and point-and-click) - What Sierra puzzle did you feel pushed you to step up and rise to the occasion? (Note, this doesn’t have to be a hard puzzle, but can also be one that just required you to be attentive because it may not have been explicit, or maybe just had something really creative about it, or just something about it that was special to you) - What was your favorite text parser moment? (Favorite input or favorite response or could be a puzzle) - What was your favorite Sierra game moment? - What was your favorite Sierra death? - If you liked Sierra “consequences” (e.g. killing the goat in KQ1 means you need to do something else for the bridge troll), what was your favorite consequence? - Favorite multiple solution puzzle? - Favorite (Space Quest) Gary Owens line? - Favorite Sierra song? - Favorite King’s Quest song? - How did you feel about Sierra arcade sequences? - What do you think of modern QTEs (and their use in KQ2015)? For clips, I’m finding things with very little or no text work best because of my very fast cuts. Also, I’m finding text parser works better for actions because you can more clearly see what’s being attempted by reading the text entry than inferring that somebody clicked something and what is happening. - Right now, I think I need some generic Sierra (game) clips for the conclusion. Things that denote legacy, wrapping up, the future, etc. (I’ve already used a lot of clips in other places and I’m trying to not repeat which makes it more challenging.) Also, since I’ve been out of the communities so long, what other communities would you recommend reaching out to? (I think I had an AGDI account, but long forgot it.) Thanks!
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