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  3. Johnathon

    Room 1220J, kidnapped !

    Yes, I like this too. You know, I anticipate some may be quick to criticize how similar it looks to the original; but I'm detecting several qualities in it that indicate it required a good bit of work and attention to detail. Furthermore, if you ask me, I'd be happy to replay through a visually-upgraded remake in the style of this--specifically because it is so similar to the original in appearance. Why? Because a), I believe after years of playing through the same game over and over, certain things in the backgrounds begin to go unnoticed on a conscious level (your mind blocks a lot of it out, because it's seen the same exact image so many times, and becomes somewhat desensitized to it; and b) I'm somewhat of a purist, and would be able to appreciate something so strikingly similar that I feel like I'm actually more-or-less playing the same classic game (that is, if only for the fact that the screens are done from a different perspective--everything else adding up with very little additional alteration--it forces my brain to interpret the image in a new way, and it makes me feel like I'm playing through the original game again for the first time. Put another way ('cause I know I have trouble being terse once I get going): if you ask me, if you're going to remake a classic, there're two correct ways to do it. Either make it extremely loyal (similar) to the original, almost as if you're just polishing the original; else make it significantly varied from the original in every sense of style (art, sound, etc; while keeping to the same story). However, I must urge you, sir, if I may offer this slight bit of criticism: if you do intend to remake the whole thing in this style... be sure to go all out with the widescreen feel! Take full advantage of the fact that most modern screens prefer this proportion to begin with--and looking at the original screen, you can surely see it lends itself naturally to that proportion as well (then you can carry over that basketball net and the control room's door from the original screen, which are both clipped here)... and I find widescreen to feel so much more breathable and conducive to exploration in general. I like it very much. Very nice work!
  4. César

    Room 1220J, kidnapped !

    Thanks, I am very glad you like it ! Remake all the game like this could be quite fun !
  5. Tawmis

    Room 1220J, kidnapped !

    That is some amazing work!
  6. MusicallyInspired

    Room 1220J, kidnapped !

    That's so cool! Nice job!!
  7. Hello, Here is a small fanart of Space Quest 6 I made when we are kidnapped after trying to get into our hostel room of Polysorbate LX, where I loved so much the design and ambience ! With the famous Pelvis Brelsford !
  8. MusicallyInspired

    The Andromedans

    Ohh...yeah totally did not get that reference. lol
  9. Johnathon

    The Andromedans

    Perhaps my humor in this instance was a little too obscure. It's intended to be a parody of a somewhat famous speech
  10. MusicallyInspired

    The Andromedans

    Did I miss something that happened?
  11. Johnathon

    The Andromedans

    The credibility of the Spaceventure... venture... took another pounding this morning, hitting the lowest point ever known in Kickstarter history (what!!!???). It has declined exponentially since 2012, and this Earthling thinks it's time to speak up for the Andromedans, as the most dumbfoundingly—BLAAAAT!!! –and possibly least appreciated duo in the universe. As long as 32 years ago, when I first started to dream in 16 colors (and articulate in three-word sentences), I witnessed things you humanoids wouldn't believe: I saw defense shields guarded in breathing fire on the outskirts of Daventry; I watched fairy godmother rings glitter with a spark off the town's outskirt plains. Well, who rushed in with Ken Williams' money to save us from the GERSH FERSAK'N MONOTONOIZ known as every mainstream, genre-exhausting 'safe effort' at winning the publics' hearts (and BUCKAZOIDS!!)? The Andromedans did, that's F.A.Q.'n who! They unleashed a swarm of re-hydrated space monkeys, door-to-door insurance salesman clones, the Sariens, and the Gippazoid. Today, the bottom inches (in hand) of the mobile land is 5 (FIVE!) and no one has lent a neuron to break us out. The Milky Way, Caladan, and to a lesser extent, Pluto, were yanked out of the monotony of medieval fantasy by the Andromedans who poured in buckazoids upon buckazoids (of Ken Williams' money) and risked other buckazoids in lawsuit threats. No players today are even paying any interest to the potential (latent... maybe) these "Guys" still have for the Milky Way. When Earnon was in danger of flushing down the black hole that would have become of its star in 2908, it was Roger Wilco who stopped it up (thanks to the Andromedans), and his reward was to be insulted and dwindled on the XOS 4. And I was there--I played that. When distant worlds are hit by otherworldly shakedown, it's the Andromedans that hurry in to help. Cluck Y'egger, SpaceVenture is one of the most recent examples. So far, this year, the gaming community has been apathized with 19 flops. The Andromedans have come to help. Vohaul's Plan, the Gippazoid Novelty, all pumped buckazoids upon buckazoids of... buckazoids... into discouraged worlds. And now, gaming playas be bitch'n 'bout those pestilent, money-mongering Andromedans. Now, I'd like to see just one of those worlds that is gloating over the corrosiveness of the Andromedan buckazoid build its own Mallard. Come on now, you; let's hear you craft your own, memorable dialogue lines. Does any world in the cosmos have a ship to equal the Deltaur, the Goliath, or the SCS Heinz 57? If so, why don't they warp them? Why do all intergalactic lines except Kerona serve Andromedan Draft? Why does no other galaxy in the cosmos even consider putting a man or a woman (or one of ‘dem Spiny Alien Thangs) into orbital bungee jumping? You talk about Arakeen technocrazoiz and you get the peculiar groove. You talk about Delta Burksilonian technocrazoiz and you get over-developed hair dryers. You talk about Andromedan technocrazoiz and you find Spiny Alien Thangs going to the moon with you, not once, but several times, and safely home again (if you remembered to "save the game early and often"). You talk about scandals and the Andromedans put theirs right on Kickstarter's page for everybody to look at--so what's the problem...? Even the buckazoid bilkers are not pursued and hounded. They're right here in our systems in the G6. Most of them, unless they're breaking Xenonian laws, are getting Andromedan buckazoids from Ma and Pa at home to spend over here. When the Andromedans get out of this bind--as they will--who could blame them if they said "the Hogz Azz Nebula with the rest of the universe. Let somebody else craft the game. Let somebody else excavate and create Pinkunz quarries, or design alien life forms that won't otherwise appear in fan games. When the spaceways of Earnon, the Milky Way, and... Poultra... were breaking down from space decay, it was the Andromedans who rebuilt them. When the Pestulonian Wormhole was broken by the New Sequel Police (er... will have been broken), nobody'll BLATZ'n near go near it--except for the Andromedans. I can name to you 7 times when the Andromedans delegated aid to the help of other life forms in trouble (okay, so on one of these occasions it was to the help of themselves... so give them a break already, yeesh!) Can you name to me even one time when someone else raced to the Andromedans in trouble (not counting the one time when they themselves wrote someone else to race to their own aid! Ok, so admittedly "race" is hardly the word)? I don't think there was outside help even during the D.U.D. planetshake. Our 'Guys' have faced it alone, and I'm one Earthling who is the PLEIADES sick of hearing them kicked around! They'll come out of this thing with their snouts thumbed high. And when they do, they're entitled to flaunt however many lindecs of flanger are observed in their species at all those worlds that are gloating over their present troubles. I hope Earth is not one of these. But there are many smug, self-righteous Earthlings. And finally, the Andromedan Cinematron was told at its 29th Annual Hogscar Awards, this morning, that it is broke. This year's delays--with the years' delays preceding it--has taken a toll on our patience. And nobody, but nobody, will help. But the Andromedans will.
  12. Okay basically i've already started a game on the normal difficulty, but have decided i want to change over to tame mode. What i wanted to ask, is do i need to start over for tame mode to take effect, or can i just use my current save?
  13. If you've not heard, Christy Marx (Conquests of Longbow, Conquest of Camelot, Jem and the Holograms) was impacted by the California fires - she has lost everything. A funding page has been set up to help: https://www.gofundme.com/oujuh4?fbclid=IwAR2atZLNt9z-rTTa0J4CKY3Yc14SwJ8NOaBTAY16O2IHipJ-EzKsTyCwYJ0
  14. msylva

    Why is SQ6 (generally) disliked?

    Sorry about necro-ing this thread, but I found it an interesting read. A major thing I disliked about SQ6 is that, underneath the humor, it felt a bit like an angry breakup letter. In the first minute, it had the infamous Goliath-Was-Destroyed-instead-of-Eureka continuity- error, and it felt like it was sweeping as much of SQ5 under the rug as possible. In Roger's quarters, there were no items from SQ5, and the narrator was even mentioning that the items were from SQ1 to 4. I'm among those who loved Space Quest 5 (my favourite along with SQ3 and SQ4), so I was disappointed. I also didn't find the new characters or antagonists compelling (although Incinerations gave me a new appreciation of Stellar), and last but not least... I found many of the puzzles to not be fun. The datacorder puzzle was a chore, the shore leave on Polysorbate felt aimless (unfortunate, as the area was cool), dealing with the terminator in the bar was frustrating, and even the part in the Deep Ship had less than interesting puzzles.
  15. MusicallyInspired

    SQ6 demo

    It's certainly more refined and complete as Josh Mandel was around to design the entire product. Whereas with the full game he left Sierra part-way through. It also has my favourite SQ6 track in the entire soundtrack that's not actually present in the full game: The Shuttlebay Theme. There's a similar theme in the Electronic Superhighway, but it's not the same.
  16. msylva

    SQ6 demo

    I played the demo a few days ago. Honestly, I think I found it more enjoyable than the SQ6 main game. Fun villain, fun little puzzles, and my favourite part of the SQ6 set pieces.
  17. msylva

    SQ6 demo

    Awesome, I'm convinced. I kept getting an error message from windows 10 saying that it couldn't run it after I got it from the broomcloset... but turns out that scummvm resolved the issue magically.
  18. MusicallyInspired

    SQ6 demo

    Absolutely. Part of its uniqueness is that it's a completely different adventure not included in the full game.
  19. msylva

    SQ6 demo

    I'm curious, is the SQ6 demo worthwhile? Even as a space quest megafan since... errr... about 1990, I've never played it (partially because SQ6 my least favourite SQ, partially because I didn't realize it was actually available).
  20. Interesting points of view for Beatrice. Did Scott or Mark ever mention that they played VSB or incinerations in the last years?
  21. pcj

    Fan from the glory days

    There was a recent Kickstarter update on SpaceVenture and should be another one in September. Getting closer every day. As far as an actual "Space Quest" coming out, I'm personally doubtful we'll ever see anything official. Never know though, could depend on how SpaceVenture is received.
  22. Hi! I've been playing games since the 80s, first on my Atari ST and then moving to my 80286 with 1MB of RAM. Wolfenstein 3D blew me away, Doom made me fear for my soul, Wing Commander captured my heart, and I lived for all things Sierra and Dynamix. My absolute favorites were the Space Quest series. My wife and I started playing through them again (we just finished SQ2 on stream tonight and can't wait to start 3 tomorrow!) Anyway, I saw the kickstarter from a few years back but haven't heard anything recently. Is there any hope of Space Quest returning, or anywhere I can go for up-to-date information (apart from scouring these forums which I intend to do starting tomorrow)? I didn't see a FAQ... Thanks in advance! If you're interested in our stream, I'll leave it below. https://www.twitch.tv/eethandeviegames (please delete this if it's against any forum rules that I couldn't find)
  23. Your playthrough got me wondering about all the times Roger "ran off to save the galaxy" versus all the times he was just rescuing some programmers from their crappy job. Because from Bea's perspective, if most of Roger's unsung adventures were like Space Quest 3, I'd be really sore about it too.
  24. Thank you Tawmis for your detailed response. It helps a lot.
  25. Tawmis

    Aeveral questions about Space Quest.

    I think forum discussions have always been the big thing - even when Sierra Online was still around, they had a great forum to discuss the games. When Sierra folded/got sold, people moved to create their own forums and sites. There's SpaceQuest.net, SierraHelp.com, among many others, where you can still find people talking about Space Quest (and Sierra games in general). I think that's going to vary from person to person. For myself, Space Quest III was the best one (proving better graphics are not everything). But it is closely followed by Space Quest IV, which did indeed have better graphics (and over all a funnier story - but still Space Quest III sticks out to me). As for the appeal - I think, for some (such as myself), it was their first "3D" game. Previous to Sierra Online games, I was playing text adventure games, or games that had a still image with text beneath it, with minimal movement in the images (such as Wizardry I, II, III, etc). These Sierra games allowed you to not only control the character and story - but you were physically moving the character around and interacting with things in the environment. That kind of thing leaves a lasting impression. The story originally was very loose - it wasn't even "Roger Wilco" unless you pressed "Enter" at the "Type your name" screen of the first Space Quest. The story immediately shows that you're a less than capable janitor who finds himself way in over his head, and death is at every corner (and rather than be frustrating, they provided hilarious - often pun like death statements). The "Easter Eggs" of other Sierra games and other SciFi references (and even "slightly renamed" real life references) just added to the off beat humor. There's literally no customization or modding community; unless you count people editing the game in AGI/SCI editors to change trivial things on their own accord. I would say yes, since the SpaceVenture was a successfully Kickstarter - and it's by the same folks who made Space Quest. It began shrinking the day they stopped producing Sierra Adventure games... while many moved to new sites and new forums, and things seemed to be pretty steady, you could see a decline of people who - for whatever reason - if it wasn't on the official forums, it wasn't worth the time. That crowd has been greatly impacted by things like Facebook, which allows for "Groups" to post similar to a forum - so many people have moved away from forum communities to social media communities, unfortunately.
  26. I will definitely keep you guys posted. And thank you guys for all the input and the amazing vibe.
  27. I guess I was in the minority that thought that Bea's characterization in Incinerations was spot on. And, furthermore, it also portrays Roger as a person who thinks he's a hero but really isn't. This is more in line with the Roger we saw early in the series: Someone who saved the universe by accident but let it get to his head, only to have the universe pay him back by knocking him down on the bottom rung where he belongs. What Bea is saying about him going off and "having another adventure" rings very true. She's been waiting very patiently for him to grow up, settle down, and stop chasing the next high. Of course, she doesn't know that that's exactly what he had in mind when he got to Aries station. So I think her actions are justified. I think, what really hit home for me, was
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