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Showing content with the highest reputation since 09/22/17 in all areas

  1. 4 points
    This was a common complaint from back when it was released. I was going to go back into the script and fix it up, but I feel there would be a double standard in doing that. Because when I went through the dialogue, it was pretty clear that Roger's selfish entitlement to his "future wife" was the problem, and Beatrice's defensive attitude was a delayed, but appropriate reaction to staying in a relationship with him. This is a case where voice acting probably would have helped, because hearing the confliction and fear in her voice would have added a lot of subtext to her character. And seriously, I think Roger is the real monster in SQInc. He trashes weddings, steals from the homeless, sabotages a military operation and drugs and his best friend just to reclaim some former glory. He's kind of at the breaking point where an adventure game hero becomes the villain. Not anymore, but this was just posted today if you're interested.
  2. 2 points
    I just finally got around to playing Vohaul Strikes Back, and wanted to say how great the game was! It had been a while since I played such a great adventure game. It was funny, the puzzles were fun, and the people who made it were obviously huge fans of the source material. For me, VSB was a solid 9.5 brooms out of ten, and should proudly stand in the Space Quest Canon. I started Space Quest Incinerations yesterday. It's definitely very interesting already. I'm a bit confused as to what happened to Beatrice's pregnancy from the beginning of VSB. Is that ever addressed?
  3. 2 points
    At the ripe old age of 37, it's not too far back for me to remember being sat in my office aged 32 daydreaming about my $125 reward tier. The big box it will come in ("Think SQ4 Size"), The stellar soundtrack from Ken Allen and more intergalactic fun, humour and puzzles from my favourite game designers, The Two Guys From Andromeda. I know that there are at least 10,000 people out there that felt the same back then, and a considerable number like me that still do now. I'm the optimist's optimist, A Mr "glass half full" and "tomorrow's another day" kinda fella. But even I feel a tinge of sadness now every time I play Space Quest. "It's been so long" I despair. "Has everyone else given up except me?" I wonder. So this is a call to arms to my fellow Kickstarter contributors... Let us reignite our commitment to this game! And to Mark, Scott, Chris and the rest of the SpaceVenture team, I know you've put your heart and souls into this game and just want you to know that we won't give up as long as you don't. Let's make this happen!
  4. 2 points

    SpaceQuest.Net is BACK!!

    SpaceQuest.Net is back!! Yes, it's still the old design for now, but we've got our hands on the web 2.0 (3.0? what are we on now?) responsive redesign and will be steadily working away at it over time until it's ready for unveiling. But for now, here's the website you've known and loved! We're still adding and updating content. A few old links are dead, but we've gone through and purged most of it. Enjoy!
  5. 2 points
    It is most definitely not dead. I can't say any more at this time, but trust me. It's not.
  6. 2 points
    There may be some news soon actually. Stay tuned...
  7. 1 point
    Not sure what a bot a bot creator can do with these information. What I meant by modable is in fact modifiable. That doesn't mean a huge conversion of the game engine, minor mods would count. For example I am aware that someone made a version of Space Quest 2 where Roger's head was replaced with a giant eyeball. That's a mod. And by community, well I'm not sure how to explain that as the word is fairly self-explanatory. A game having a fan community has no relation to how it is played or whether it is a single or multiplayer game. This whole website is a community of SQ players, is it not?
  8. 1 point
    Assuming you're not a bot, can I ask how you came to be fixated on Space Quest specifically and yet don't quite realize that it's an adventure game series which typically do not have modding capabilities or customization options and can't really have a community of players playing the game together as they're pretty much all single player-driven story/puzzle games? Actually, that's exactly why I'm asking; to make sure you're not a bot. (forgive my suspicion. If you are indeed a real curious human being I apologize for the above statement. It just doesn't seem likely)
  9. 1 point
    Good point. Playing as Roger (especially at the end-point of the series), it's pretty easy to just accept his actions when they come with a Eureka moment. His shredding of that poor dog's cellphone was pretty harsh too I just finished replaying the entire series, which has left me even more impressed at the 2 fan games. The voice acting in VSB was actually pretty decent. I played the remake of SQ2 and was put off by Roger's voice in that one, to be frank (he sounded too much like Larry Laffer).
  10. 1 point
    I worked on VSB, but was making Incinerations separately. The choice to plug it in VSB's renegade ending was a lightbulb moment of mine that seemed cool at the time, but I regretfully didn't consider certain story aspects until much later. As MI said, consider it a story in a separate universe, but with a similar shared history where not all the details will line up. There's not too many references to VSB in it anyway. Both should be enjoyed independently. Frede is a huge fan of COMI, and I think most of the writing and art style was influenced by LucasArts. I think there was also the idea that we wanted to make something that looked more "late 90's" than "early 90's".
  11. 1 point

    SpaceQuest.Net is BACK!!

    It already does.
  12. 1 point
    It's definitely not just you either. There are plenty of us who still have hope daily.
  13. 1 point

    SpaceQuest.Net is BACK!!

    Such wonderful news
  14. 1 point

    GoFundMe - Save SpaceQuest.Net!

    Troels Pleimert (the Space Quest Historian) and I have started a campaign to raise funds to buy the SpaceQuest.Net domain from Frans, the original owner, complete with his new website design to preserve it in the hands of SQ fans! We've been talking to Frans and he shares our desire to see it in the hands of fans. We've already raised over half of the asking price Frans quoted us and we're just looking to secure the remaining amount from any of the nice SQ, Sierra, or just plain adventure game fans out there to get us to the finishing line! We also have a hosting partner all lined up as well (also a hardcore SQ fan). But all the information is in the link below. Anything helps! As the info says, there aren't really any pledge rewards for this campaign but, if you like, we're going to make a new section on the site to house a list in honour of the donors who helped fund this venture in preserving one of the longest running web icons of Space Quest fandom. If you've got any questions that we haven't answered in the FAQ on the campaign page, just post 'em. http://gofundme.com/spacequestnet EDIT: We've surpassed the goal in less than 2.5 hrs! Donations are now closed. Thanks to everyone who donated and if you didn't get a chance, thank you for the thought! Space Quest has the best fans!
  15. 1 point

    Space Questers on Twitter

    Urmph! Is Ace going to ever be annoyed he was left off this list... https://twitter.com/AceHardwaySV @AceHardwaySV He and Larry Laffer ( @LarryLafferWeb ) have had some "discussions" about cleaning pipes if you know what I mean...
  16. 1 point

    Where is my pledge?

    NVM, found it.
  17. 1 point
    Oh man, the skate-o-rama was a pain in the butt until I manged to evade the shot but got hit. As a result of the glitch, I was flying around and got into the Timepod. Thankfully, future versions from the packs for Space Quest 4 made the Skate-O-Rama easy. But still, that zombie shriek is the stuff of nightmares and even the music that leads to it. Although with the Dagger of Amon Ra, I stopped playing it after the first murder and didn't try again until close to 2 years after with online hints and courage. Some videos on Youtube showed some content cut and some rather interesting dialogue was there. There was also something I missed in my first few playthroughs.
  18. 1 point

    GoFundMe - Save SpaceQuest.Net!

    Well, that was fast! In about 2.5hrs we managed to surpass the goal! If anyone managed to see this post and had the intention of pledging but didn't get the chance, we appreciate your intent immensely! But we've closed the donations now seeing as we have more than we need and don't want to take more than that. If you were one of the ones who donated, thank you so much!! Your efforts to preserve the site have helped tremendously! I'll update everyone on the process and progress of securing the purchase and relaunching the website as things happen!
  19. 1 point
    There were parts in games (as well as the game themselves) that were scary to me in my younger years and definitely even today so I'll go by the top 4 that scared me, spoiler alert 1. Laura Bow- The Dagger of Amon Ra: I'll admit the first murder scene with Dr. Carter in the coffin made my heart pace and I ran out as soon as the next act came. I was 11 around that time. My brother got further and saw Ziggy's head (It's just a head in a black background) and the fake Dr. Carrington's death scene. I didn't touch the game until I played it on my own. The music after the discovery of a corpse was creepy especially the background being black. Those murders in the museum is like adding in the creativity of the kills from the Friday the 13th film with logistics the style of the Final Destination films. Some of the logistics for the kill were just flat out impossible. Even today, I have nightmares of being in the museum. 2. Space Quest 4- the freaking zombie shriek. I first played SQ 4 on PC Speaker, but when we got a sound card, that cyborg zombie shriek was terrifying. I had nightmares of the Super Computer as well before the countdown as well as the zombie. Space Quest 4 is a very dark game in terms of mood and content. I later learned the scene of the zombie pointing and screaming came from the 70's version of Invasion of the Body Snatchers. 3. King's Quest VI: The Realm of the Dead when you first get there with the music and the zombies going about until you get past the guards. The scene where the Lord of the Dead touches you and the death message freaked me out and gave me nightmares after that. Also, when you get locked in for the last time in the cell at the castle was unsettling for me at 10 years old. 4. Shivers- It's been 20 years since I first beat it in the summer time. I always hated it when the music changed to the warning music that an Ixupi is nearby. The most memorable ones were Man Inhumanity's to Man, Strange Inventions, Gods and Religious Items and the Planetarium. The bedroom music as well as the clock tower sounded like something I'd hear in Max Payne 2 with the violin. I never played the second one. Spoiler Alert: I wondered what happened to the Ixupi that killed the students and the professor? Are they still out in the world taking life randomly? You'd think after the museum incident, someone would want to investigate the disappearances and not have to go 15 years later?
  20. 1 point
    You know, I can't imagine seeing myself getting around to this anytime soon; but I have had the idea of touching up/redrawing/restoring all such things Space Quest and re-printing them on card stock and whatnot, and using a printing shop to re-produce comics and box sleeves. That would be so cool. Sure, you couldn't say it was original, but it'd be such a breath of fresh air after having everything come to you purely in binary form as it does these days. I remember when you could walk into any Office Depot and lose yourself within aisles upon aisles of glossy, shrink-wrapped, LARGE square boxes of just about every category of computer gaming software you could think of. And for some reason, the Space Quest Collection was impossible to come by! I hunted and hunted for it until I found the '96 6-pack collection at a Costco Wholesale (and that was a good three years before I had internet access and realized how easily I could've just attained them all via that.
  21. 1 point

    Introduce Yourself!

    Oh, those who just can't resist pushing buttons clearly labeled not to do so couldn't be more welcome here. I'd venture to suggest that not only to be a Roger-ism but behavior typical of many adventure gamers--especially those addicted to death sequences. Welcome! Space Quest 3 has still got to be my favorite by a long shot, dude! I'm now 32, but I've had an interest in Space Quest since I was 2 years old. I remember being fascinated by it seeing my father playing it on the ol' 286. My earliest memory of the series--the oldest image I have in my imagination--is of Roger being eaten by the mushroom on Labion. It wasn't until I was 8-years-old--six years later--that I could play (Space Quest III); because I managed to dig up the old floppies in my dad's office and I somehow recognized what it was just by its name, and begged him to install it on the "kids computer" (which was a 486)
  22. 1 point

    Sierra oakhurst location

    I was in San Francisco for work, and ended up with a spare day, so I got to make the pilgrimage myself Colin “I also visited the logo.. err .. half dome, while in the area” Davis
  23. 1 point

    Vohaul Strikes Back vs. Incinerations

    I personally like VSB between the two, though it might be my personal bias (SQInc definitely caused me more headaches). 1996 to 1997 was kind of a sweet spot for adventure games, existing between the VGA Golden Era and 3D Armageddon where games like "Curse of Monkey Island", "Broken Sword", and "Leisure Suit Larry 7" were walking on blazed trails and weren't afraid to play with large casts of characters, open-world sandboxes, and tongue-in-cheek humor. I think "Vohaul Strikes Back" fits into that sweet spot. When I first joined the team, there was already so much content made for the game. Dozens of characters, enormous maps, massive dialogue trees, etc. Not to mention it was a great team experience. Even back when it was just a proposition on a forum post, VSB carried a very strong spirit for adventure gaming that I respect. *head explodes*
  24. 1 point

    Vohaul Strikes Back!

    It's technically still in progress, but we haven't made any progress in a while; everyone seems to be busy with other stuff Hopefully, we will still be able to finish it some day; AFAIK, more than half of it is done.
  25. 1 point

    SQ1 VGA: Stop the Hate

    Of course you can judge the game on its own merits, but if you're a fan of Scott and Mark's work it will colour your overall impression of it. Don't be so obtuse.