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JenniBee

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  1. Like
    JenniBee got a reaction from ChrisPope in Additional Storefronts   
    There's also GamersGate and Fireflower Games (the latter especially seems to be receptive to small indie games such as this).
     
    Plus, there's always itch.io.
  2. Like
    JenniBee got a reaction from marsilies in Additional Storefronts   
    There's also GamersGate and Fireflower Games (the latter especially seems to be receptive to small indie games such as this).
     
    Plus, there's always itch.io.
  3. Like
    JenniBee got a reaction from MusicallyInspired in Sierra may be coming back (New KQ Game)   
    I usually don't post my opinions on games until after I complete them, but I made an exception since this one is long (it's said to be around 4 to 6 hours, hence it's price of $10 dollars per episode as opposed to the now standard $5). I played through the intro and the first trial for Graham's knighthood, and I loved it so much so far I had to share my thoughts. I was wondering if they would go the route of modern Telltale games, as that seems to be a market that Activision would want to tap into. The result is a little bit Telltale, a little bit classic Sierra, and a whole lot of fun (the humor in this was said to be inspired by The Princess Bride, and there's definitely a lot of that, as well as other irreverent comedy such as Monty Python).
     
    So far, it actually takes the Telltale formula to the perfect level in my opinion, mixing in the right amount of QTEs and action sequences with classic adventure game puzzles and choices and consequences (although we'll have to see how the consequences play out in later episodes to see if it reaches the levels of games like Dreamfall Chapters). There's the choices and consequences (old King Graham, voiced perfectly by Christopher Lloyd, mentions that his younger self had a choice between several options, each of which would have consequences). There are QTE's, and there are ones where you have to push the button repeatedly, but they make sense here as they're presented as things such as chopping a tree or rowing a raft, rather than just arbitrary things like summing up strength, and the amount of button pressing repetition is never excessive. They also have first person shooting sections (with a bow and arrow) that are handled really well (and sometimes even happen in the heat of the action, which adds to the tension in my opinion). But, there is also an inventory and puzzles, and not ones where the solution is right next to the object, either. The areas to explore are rather large, and the solution might be location far away from the problem, which bridges classic Sierra with the modern adventure game formula together excellently.
     
    The story is exactly what I was hoping, as it's clearly both a sequel (as well as a prequel in parts) and a re-imagining. The set up of old King Graham telling his granddaughter stories of his life works well for the game, as it gets to tell new stories never told before, and for the stories that it does revisit (such as Graham's quest to get the magic mirror from the dragon), any changes to the story can be chalked up to Graham embellishing a bit to keep his granddaughter excited.
  4. Like
    JenniBee got a reaction from suejak in Sierra may be coming back (New KQ Game)   
    I usually don't post my opinions on games until after I complete them, but I made an exception since this one is long (it's said to be around 4 to 6 hours, hence it's price of $10 dollars per episode as opposed to the now standard $5). I played through the intro and the first trial for Graham's knighthood, and I loved it so much so far I had to share my thoughts. I was wondering if they would go the route of modern Telltale games, as that seems to be a market that Activision would want to tap into. The result is a little bit Telltale, a little bit classic Sierra, and a whole lot of fun (the humor in this was said to be inspired by The Princess Bride, and there's definitely a lot of that, as well as other irreverent comedy such as Monty Python).
     
    So far, it actually takes the Telltale formula to the perfect level in my opinion, mixing in the right amount of QTEs and action sequences with classic adventure game puzzles and choices and consequences (although we'll have to see how the consequences play out in later episodes to see if it reaches the levels of games like Dreamfall Chapters). There's the choices and consequences (old King Graham, voiced perfectly by Christopher Lloyd, mentions that his younger self had a choice between several options, each of which would have consequences). There are QTE's, and there are ones where you have to push the button repeatedly, but they make sense here as they're presented as things such as chopping a tree or rowing a raft, rather than just arbitrary things like summing up strength, and the amount of button pressing repetition is never excessive. They also have first person shooting sections (with a bow and arrow) that are handled really well (and sometimes even happen in the heat of the action, which adds to the tension in my opinion). But, there is also an inventory and puzzles, and not ones where the solution is right next to the object, either. The areas to explore are rather large, and the solution might be location far away from the problem, which bridges classic Sierra with the modern adventure game formula together excellently.
     
    The story is exactly what I was hoping, as it's clearly both a sequel (as well as a prequel in parts) and a re-imagining. The set up of old King Graham telling his granddaughter stories of his life works well for the game, as it gets to tell new stories never told before, and for the stories that it does revisit (such as Graham's quest to get the magic mirror from the dragon), any changes to the story can be chalked up to Graham embellishing a bit to keep his granddaughter excited.
  5. Like
    JenniBee got a reaction from suejak in Those Josh Mandel SpaceVenture Commercials   
    It was linked in the latest update, but the direct link is here:
     
    https://www.youtube.com/watch?v=B03tRjudNzM
  6. Like
    JenniBee got a reaction from JimmyTwoBucks in What's up with SpaceVenture?   
    That's one of the main drawbacks of Kickstarter.  Projects often go in directions not planned in game development, which leads to delays.  Normally, this is not a problem, as the development is completely behind the scenes, and once the game is released most people wouldn't even be aware of the problems the development team faced.   But, with Kickstarter, most backers expect at least some updates on the development, and they get antsy when it takes several years for the game to be released.  Just about every Kickstarter game that's taken a long time to release, from Broken Age to Hero-U, to SpaceVenture, have had their share of people getting upset about the long development time.  A lot of this probably comes from the fact that a lot of these people haven't been involved in the game industry, or haven't read about (or don't understand) the pitfalls that happen to almost every game when it comes to extended development time, rewrites, games going over budget, etc. All of this is very common in game development, but I could see how it would look like the development is troubled to people who don't know what goes on behind the scenes in the games industry. 
  7. Like
    JenniBee got a reaction from pcj in What's up with SpaceVenture?   
    That's one of the main drawbacks of Kickstarter.  Projects often go in directions not planned in game development, which leads to delays.  Normally, this is not a problem, as the development is completely behind the scenes, and once the game is released most people wouldn't even be aware of the problems the development team faced.   But, with Kickstarter, most backers expect at least some updates on the development, and they get antsy when it takes several years for the game to be released.  Just about every Kickstarter game that's taken a long time to release, from Broken Age to Hero-U, to SpaceVenture, have had their share of people getting upset about the long development time.  A lot of this probably comes from the fact that a lot of these people haven't been involved in the game industry, or haven't read about (or don't understand) the pitfalls that happen to almost every game when it comes to extended development time, rewrites, games going over budget, etc. All of this is very common in game development, but I could see how it would look like the development is troubled to people who don't know what goes on behind the scenes in the games industry. 
  8. Like
    JenniBee got a reaction from Troels Pleimert in SpaceVenture Update #82 (Split from Criticism thread)   
    Nice update (I really liked the video they uploaded). I'm really looking forward to this game, as Space Quest was always my favorite Sierra series and from what's been released so far it seems the Guys From Andromeda still have that ol' Sierra spark. :)
     
    And Ken Allen definitely still has it as well (can't wait for Under The Half Dome!)
  9. Like
    JenniBee got a reaction from Frede in Paul Trowe criticism on Kickstarter update   
    Thanks for the kind words. :)  
    I've decided not to do a write up about this new mess. The last time, Paul directly contacted gaming news outlets, and they ran with the story before confirming it with Al Lowe, so I posted my article to try to shift the tides a bit. This time people are realizing that Paul is posting things with no proof to back it up, so they're not taking it seriously. In this case, he's really hurting himself more than the Guys From Andromeda.
  10. Like
    JenniBee got a reaction from flesk in Paul Trowe criticism on Kickstarter update   
    Thanks for the kind words. :)  
    I've decided not to do a write up about this new mess. The last time, Paul directly contacted gaming news outlets, and they ran with the story before confirming it with Al Lowe, so I posted my article to try to shift the tides a bit. This time people are realizing that Paul is posting things with no proof to back it up, so they're not taking it seriously. In this case, he's really hurting himself more than the Guys From Andromeda.
  11. Like
    JenniBee got a reaction from Intendant S in Paul Trowe criticism on Kickstarter update   
    Thanks for the kind words. :)  
    I've decided not to do a write up about this new mess. The last time, Paul directly contacted gaming news outlets, and they ran with the story before confirming it with Al Lowe, so I posted my article to try to shift the tides a bit. This time people are realizing that Paul is posting things with no proof to back it up, so they're not taking it seriously. In this case, he's really hurting himself more than the Guys From Andromeda.
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