Jump to content

togamario

Members
  • Content Count

    21
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    togamario got a reaction from Forgetaboutme in Your SpaceVenture App store submissions go here!   
    Wait Sim Lite

    Tired of immediate gratification from your games? Wait Simulator has everything you need to draw out every ounce of fun from your device. Set it, but don't forget it! (SPOILER ALERT) That's how you lose the game.

    "enjoyed the '1 week' and '1 month' IAPs" - planetl0rd626
    "why are there ear-piercing notifications every morning at 4 AM that i can't shut off?" - sleepeebear1984
    "Definitely the best use of your life." - abelinkin
    "This generation's 'The Wall'." - RollingSt0n3d

  2. Like
    togamario got a reaction from audiodane in Demo issues, bugs and what not.   
    I had to check behind me to make sure audiodane hasn't been watching us the whole time :)
  3. Like
    togamario reacted to audiodane in Demo issues, bugs and what not.   
    I've never designed a game, but I did stay at a holiday inn express last night -- so my thoughts are that there are probably some elements that are global, some regional, and some specific. In other words, there will be some refinements that permiate through the entire game (like how a character picks something up), some that may be more regional (such as how a particular item is interacted with), and some specific (such as how a particular puzzle is interacted with, clickable regions, order-of-operations, etc). Therefore it is likely that some fixes and improvements are made as the game is written, some as sections are completed, and still others after the game is completed. In addition, some situations may arise that cannot be anticipated until after a "fresh set of eyes" are on it. The developer may only envision three or seven ways to solve a puzzle; toss it out to the tester community and fifteen more solvable approaches are generated, some of which uncover bugs because those ways were never considered during original game development. Then decisions must be made whether the new approaches are acceptable and new approach bugs fixed, or if the new approaches are considered "not the proper way to solve the puzzle" and bugs left alone (due to time, budget, or software constraints). Sometimes fixing one bug may break something else, too, which is a major headache.
     
    But those are just guesses..
    ..dane
  4. Like
    togamario got a reaction from Troels Pleimert in Demo issues, bugs and what not.   
    Waaaaaaant :D
  5. Like
    togamario reacted to audiodane in Demo issues, bugs and what not.   
    Whew.. finally finished the demo! It took digging out the docking station for my laptop to use the DVI interface, digging out a DVI to HDMI cable from the garage, getting Windows to properly recognize the TV as an HD desktop, and running it there.
     
    (That said, it looks pretty sweet in 1080p on my 50" Panasonic Plasma!)
     
    Took me multiple tries.. And I also finally figured out save and load. For some reason, I kept reading CTRL-S and L .. I finanally figured that SHIFT-S and L worked.. Going back through the thread, I realize this was being written all along! Du-OH. Loading has issues too though. Several loads just sit in an endless wait-loop. Several loads forget to restore Rooter. Seems several people have already mentioned these issues though.
     
    Having finally completed the demo, I'm very much looking forward to more. I hope the feedback (bugs and suggestions) here is useful and that it has a positive influence on the game development.
     
    @Jimmy$2, I suppose I can see your point at the $30 price point, where KS is just a single-game fundraiser. And I guess a lot of people pledged at that level. I'm hopful that they're able to do well enough however that they don't need another KS campaign; that they can make enough to push right into the followup or more SV swag when the game is out. (And of course be able to support it with additional bug fixes-- wait, there won't be any in the final game, right? ;) )
     
    In spite of all the bugs, I loved the alpha. I definately think early-game clues are in order to teach the various interface options (swiping and turning) .. the vice I never could actually figure out. Lots of clicking and moving my mouse around and eventually it did something..
     
    Very much looking forward to more now! Thank you SV team for giving us a little preview!
     
    cheers,
    ..dane
  6. Like
    togamario got a reaction from JimmyTwoBucks in Demo issues, bugs and what not.   
    I'm the Lead Engineer and this is my second job ;) By far the one I put the most hourage into (probably 60 hours or more a week.) We're not sitting on yachts (yet), lol. I've become intimately familiar with 5 sq. ft. of my home over the last few months and will surely know all its secrets after a few more months.
  7. Like
    togamario reacted to JimmyTwoBucks in Demo issues, bugs and what not.   
  8. Like
    togamario got a reaction from Troels Pleimert in Demo issues, bugs and what not.   
    That is a great suggestion. I'll run it by the management :) Thanks! Also, I've recorded all your bugs and cross-referenced with what we have already. Much appreciated.
  9. Like
    togamario got a reaction from giselleai in Demo issues, bugs and what not.   
    That is a great suggestion. I'll run it by the management :) Thanks! Also, I've recorded all your bugs and cross-referenced with what we have already. Much appreciated.
  10. Like
    togamario got a reaction from nockgeneer in How to get the SpaceVenture demo   
    I appreciate everyone's honesty in the feedback and (especially) the bug reporting and discussions there as well. After having developed a robust system for handling the game requirements, there are still a lot of things that need tweaking and we are all looking at the feedback to help figure priorities. Thanks, guys!
  11. Like
    togamario reacted to Terezar in Demo issues, bugs and what not.   
    I think the hotspots need to be clearer, and the pointers should have a little dot or pointed part that shows you where the icon is actually clicking. I found the hotspot for the supplies closet impossible to find, despite4 probably 200 clicks all over the door.
  12. Like
    togamario reacted to pcj in How to get the SpaceVenture demo   
    I'll make this simple and bring it up with Chris since it'll likely come back to me anyway. :)
     
    EDIT: He's fine with leaving it open.
  13. Like
    togamario got a reaction from giselleai in How to get the SpaceVenture demo   
    :D

  14. Like
    togamario got a reaction from JimmyTwoBucks in How to get the SpaceVenture demo   
    :D

  15. Like
    togamario reacted to JimmyTwoBucks in How to get the SpaceVenture demo   
    And Rooter heads.
  16. Like
    togamario reacted to Troels Pleimert in How to get the SpaceVenture demo   
    Exactly. In no way should people take this demo as a crystal ball look into how the final game will appear. It is, as togamario said, to reassure backers that The Two Guys weren't just blowing the Kickstarter dough on Andromedan hookers and space weed -- and also to give fans, who have only seen vague screenshots up until this point, a taste of how the style of the backgrounds, characters and such mesh together. (There was a huge discussion in the main Andromedan Spaceport forum about "the style of the game" that raised concerns about how the game was looking like "Team Fortress in space" -- those concerns have hopefully been run into the ground now. ;) )
  17. Like
    togamario got a reaction from Troels Pleimert in Demo issues, bugs and what not.   
    I was aware of it, but hadn't had a chance to take a look yet :) Good job, Troels, lol.
  18. Like
    togamario got a reaction from penguinfan in Demo issues, bugs and what not.   
    Noted and fixed (not in the current build, but the next will surely have it.) Thank you!
  19. Like
    togamario reacted to Troels Pleimert in Demo issues, bugs and what not.   
    Woohoo!! That one was my fault. :D
     
    Apparently I wrote a look message that broke the game. No one on the programming team can figure out why, though. I'm sort of proud of that.
  20. Like
    togamario got a reaction from giselleai in How to get the SpaceVenture demo   
    I appreciate everyone's honesty in the feedback and (especially) the bug reporting and discussions there as well. After having developed a robust system for handling the game requirements, there are still a lot of things that need tweaking and we are all looking at the feedback to help figure priorities. Thanks, guys!
  21. Like
    togamario got a reaction from jfrisby in Demo issues, bugs and what not.   
    @MusicallyInspired - Thank you very much for the thorough review!! As developers it is sometimes difficult to go through sequences in a game as a true player would and your insight has been a very big help. I've recorded notes from all of your interactions. Thank you, again!
  22. Like
    togamario got a reaction from MusicallyInspired in Demo issues, bugs and what not.   
    @MusicallyInspired - Thank you very much for the thorough review!! As developers it is sometimes difficult to go through sequences in a game as a true player would and your insight has been a very big help. I've recorded notes from all of your interactions. Thank you, again!
  23. Like
    togamario got a reaction from MusicallyInspired in How to get the SpaceVenture demo   
    I appreciate everyone's honesty in the feedback and (especially) the bug reporting and discussions there as well. After having developed a robust system for handling the game requirements, there are still a lot of things that need tweaking and we are all looking at the feedback to help figure priorities. Thanks, guys!
  24. Like
    togamario got a reaction from pcj in How to get the SpaceVenture demo   
    I appreciate everyone's honesty in the feedback and (especially) the bug reporting and discussions there as well. After having developed a robust system for handling the game requirements, there are still a lot of things that need tweaking and we are all looking at the feedback to help figure priorities. Thanks, guys!
  25. Like
    togamario got a reaction from giselleai in Demo issues, bugs and what not.   
    Also, if you could take a screenshot of any error messages you receive, that would be helpful as well. Detailed information on what process you followed to produce the crash/bug is appreciated so we can try to reproduce things on our end. Thanks!
×
×
  • Create New...