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  1. I'm ok with the swipe controls so long as there's good visual feedback of what I can interact with and how, and it updates in realtime where appropriate (eg dragging airlock handles in circles). It'd be nice if it was somewhat logical though - why shuffle stuff around in the cart when you could just dump it all on the ground, or shove it aside? Why play sokoban with crates that you could just climb over? I was pretty unimpressed by the bench vice though, I mean come on - searching for the bit to wind open the vice jaws so you see what was behind them, when you could have just leant sid
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