Reputation Activity
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BlockMaster got a reaction from Sledgy in SQ7 Maniajhchjvwqajhwl! New Space Quest fan games? Gimme gimme! :)
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BlockMaster reacted to MiLO83 in Roger Wilco - Over! ("The Stranger" DEMO)Hi, I made this DEMO (.exe) in Unity3d.
I cannot seem to upload the .7z as an attachment.
I dunno if you guys want to run a exe from a first poster anyways,
so please enjoy the YouTube video of it running.
https://www.youtube.com/watch?v=Iz-cbR24u7k
EDIT : Here is footage of some other SQ stuff i've made.
https://www.youtube.com/watch?v=2kmGfhXDQLw (Lost the source code for this but can make again better)
https://www.youtube.com/watch?v=eHQEyE1RZV4 (Lost this player model aswell but this next time i'm going to try and use in game 'cloth')
- Myles Johnston
I learned to read and write playing space quest 1 ega on Tandy 1000.
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BlockMaster reacted to Capn_Ascii in SQ Multiplayer. How'd it be?Ignoring the more suggestive aspects of this statement for the time being, this does remind me of something. I've been playing with/DMing for a tabletop RPG group (through IRC) for years, a group that started with members of this very community. Well, more accurately, with members of this community's former, pre-Spaceventure-revival incarnation: myself, BLusk, Jeysie, and SlowIdent.
None of those folks are still with me playing anymore (something about 'real life' or some crap. Boo!), but back when they were, I actually ran a couple of Space Quest campaigns for them. I stole borrowed a number of d20 gameplay elements, including a bunch of stuff from the Star Wars KOTOR games, and adapted a bunch of SQ material to fit those rules. Things like a list of playable races, feats to replicate Roger's unusual anti-bell-curve luck factor, statistics for SQ technology and equipment, a galactic map (with original game locations laid out on it) for use as reference, etc. I think I still have most of that stuff lying around...
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BlockMaster reacted to MusicallyInspired in SQ Multiplayer. How'd it be?Lol a Space Quest MMO with such classes/factions as Custodian Engineer, StarCon Officer, Gippazoid Novelty Co. Android, etc would be pretty awesome.
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BlockMaster got a reaction from Troels Pleimert in Space Quest in MinecraftUPDATE! The project is back! With the new Minecraft 1.8 features, I am remaking the whole map. I managed to fix some problems on my computer so I can finish this project. The things that I will soon implement in the new project :
- Custom characters, personnalized by armor stands and controlled with command blocks
- A fully working AGI parser engine, where you type your actions in a book, like LOOK AROUND, TAKE KEYCARD...
- Custom sounds and textures in resource pack
- Lower resolution to mimic the EGA pixels?
- Working inventory system with custom objects
- Custom way to move your character at the third person, by making an armor stand for Roger, and giving you the ability to pilot it from a distance
And that's just the beginning. I really want to continue and finish this map once and for all! I'll try to post progress updates more often now. Thanks for your feedback guys! Stay tuned!
BlockMaster
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BlockMaster reacted to Johnathon in Scariest scenes in Sierra gamesNot sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
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BlockMaster reacted to MusicallyInspired in Scariest scenes in Sierra gamesHaha ok that's a little stupid. But not annoying. You'd have to be pretty dumb to do something like that. Besides, maybe the rocks are extra slippery and there were sharp ones he was impaled on.
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BlockMaster reacted to JDHJANUS in Scariest scenes in Sierra gamesI definitely agree there is a lot of subjectiveness in a subject such as this. I, for example, can get seriously scared by games that I can't die in, simply because I startle easily. All it takes is to have something unexpected jump out at me (even if it's not meant to be scary), and I will be scared. Even in real life this often occurs. I'm I'm listening to music on my headphones at work, and someone taps me on the shoulder unexpectedly, I almost always freak out and jump. But I realize that my exaggerated startle response is not something that most people typically have. :)
For me, at least, creepiness is directly correlated to fear. If something creeps me out, you can bet I'm going to be afraid, at least at some level.
Talk to you later!
JDHJANUS
Josh
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BlockMaster reacted to Fronzel Neekburm in Scariest scenes in Sierra gamesMisread that as Five Inch Fails. This needs to be a band name so much!
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BlockMaster reacted to MusicallyInspired in Scariest scenes in Sierra gamesI refute this. She'd die by falling in the shower if she didn't take precautions first, like installing anti-slip pads in the shower. I submit that every death in a Sierra game is reasonable and has a purpose. Whether they're annoying or not is another matter.
I've already refuted this before. :)
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BlockMaster reacted to Frede in Scariest scenes in Sierra gamesI agree to a certain extent. But if Hitchcock had worked with death the way Sierra often did, Janet Leigh would just have tripped and hit her head in the shower.
Jane Jensen tended to do death the right way. In KQ6, GK1 and GK2, death always adds to the tension and never feels totally unfair the way King Graham's fabulous five-inch falls do.
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BlockMaster reacted to JimmyTwoBucks in Scariest scenes in Sierra gamesScariest for me was when I was in the time pod in SQ4 for the first time --
once I put in the correct code thing, the game would freeze and crash my computer...
I was scared I would never see the next stage of the game.
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BlockMaster got a reaction from MediaGlitch in Space Quest III Tribute VideoThis is great. Good job! Your Astro Chicken hate part was really funny (dang chicken), and the whole video was well-made. I loved the fact that you even showed the box contents, and played the game with the Andromedan glasses. You should make more of these, you do great commentary.
BlockMaster
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BlockMaster got a reaction from JimmyTwoBucks in Favorite narrator linesThis line from Space Quest IV makes me laugh every time that I listen to it :
Just as you fade from the living organism club, you think in amazement, So that's what my spleen looks like!
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BlockMaster reacted to MediaGlitch in Space Quest III Tribute VideoI had too much time on my hands and made a YouTube video about Space Quest III. If you're incredibly bored, you can watch it. If you've got something better to do though, I totally understand lol.
https://www.youtube.com/watch?v=Clmwg4Xoe6k
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BlockMaster reacted to MusicallyInspired in SQ4 without zombie in SQ12Hah nice try. Nobody would ever believe I was capable of that....
....of course that just means I can get away with it easily...
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BlockMaster reacted to JDHJANUS in Scariest scenes in Sierra gamesI feel for me that most of the scary scenes in Sierra games aren't necessarily jump out and freak you out, but rather moody suspensefulness. I agree that Klorox II definitely gave me that feeling...the fact that I didn't know what was coming or what to expect at any point...It definitely gave me the heebity jeebities. Xenon in SQXII is another great example. And although there's nothing really scary that happens, I still remember the first time I wandered around the mansion grounds in The Colonel's Bequest...the mood and coloring are really quite perfect! Phantasmgoria had a few scenes that gave off that vibe, but for the most part, the game is pretty foolproof from dying until the very end.
Manannan in King's Quest III used to always freak me out, especially because as a kid I didn't know he was on a timer, which made his appearances all the more frightening for me. I was also afraid of the Dark Forest in King's Quest V as a kid as well. Absolutely most TERRIFYING part for me as a kid (to the point that I would beg my mom or sister to play through that part) was the Troll's cave in King's Quest IV.
But hands down, for me, the only time I distinctly remember jumping and freaking out in a Sierra game as an adult was Shivers. Towards the beginning of the game, you find yourself in a situation where you get attacked by one of the Ixupi, but at the time you really don't know what an Ixupi is or where they reside...It literally jumps out at you with no warning whatsoever. Needless to say, that freaked me out (even though the Ixupi itself is cartoonish and not all that scary...just wasn't expecting it). Throughout the game afterwards, whenever you're near an Ixupi, this creepy music starts to play, and you get that "Oh crap" feeling and quickly click out of the screen as fast as you can. It's akin to being on a screen in the King's Quest games and all of a sudden the witch or the dwarf or a shark is there. Or the Sariens on the Arcada at the beginning of SQI. You're like "Oh crap...get me off this screen ASAP!!!!"
Talk to you later!
JDHJANUS
Josh
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BlockMaster reacted to Troels Pleimert in Scariest scenes in Sierra gamesI will definitely second (third? fourth?) the Klorox II mood in SQ5. The music had a lot to do with it, but also the desolation and the foreboding realization that something awful happened here. And then that guy's head just silently retreats in the corner, just as you enter the greenhouse. Wow.
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BlockMaster reacted to MusicallyInspired in Scariest scenes in Sierra gamesSQXII was always scary. I was terrified of the slime, despite the whimsical music, just from the mere fact that I had to get out of its way. This was back on a Tandy 1000 so Roger had to be just as slow as the slime. The suspense of running away was too much. Also, the escape pod robot and the kissing alien from SQ2.
In King's Quest, I was always terrified to enter the dark forest screens from the KQ1 remake where the enchanter, ogre, dwarf, and wolf could show up. To this day I avoid those screens because of that childhood fear.
To be honest, most of my childhood fears of scenes in video games had to do with being afraid of what would happen and me not being able to handle it (ie- being fast enough or smart enough) moreso than how scary it LOOKED. I'm not afraid of games that I understand in an out.
....except for the Marine campaign in Aliens VS Predator...I am terrified of that game.
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BlockMaster got a reaction from Troels Pleimert in Most frequently-replayed Space Quest title?:D
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BlockMaster got a reaction from JimmyTwoBucks in Most frequently-replayed Space Quest title?:D
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"While we await a fully formed thought from Roger" ... I love this line. :)
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I don't like any of the locations or the atmosphere in SQ6, except for maybe the shuttle which is pretty neat. I just think it's really really funny. I also think the voice actors are top notch. I love Roger's portrayal. I dislike the portrayals of Roger as being so dimwitted he can't even talk right. He's not a neanderthal, he's just very very clueless. Perfect representation in SQ6.
Roger: "Hey, what the-....!"
Gary Owens: "While we await a fully formed thought from Roger, it should be noted that there is some kind of toxic gas filling the room."
Roger: "Hey! There's some kind of toxic gas filling the room!"
The writing, the delivery....comedy gold.
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BlockMaster reacted to pcj in Most frequently-replayed Space Quest title?Uh, root maze.
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BlockMaster got a reaction from Frede in Scariest scenes in Sierra gamesI never thought making a topic about this would lead to a profile change. ;) btw, the Gabriel Knight parts were not so bad for me, but the Police Quest dumpster, gosh. If the image is not frightening enough, the sound does the job.
You're right Fronzel about Klorox II. It's not really "scary", but the morbid atmosphere is one of the bests in Space Quest games. Especially with the computer logs.