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BlockMaster

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Reputation Activity

  1. Like
    BlockMaster reacted to Frede in SQ1 Reloaded   
    Thought I'd gone too long without a heart attack. Thank you so much for shaking up my system.
  2. Like
    BlockMaster reacted to MusicallyInspired in SQ1 Reloaded   
    At least The Matrix doesn't get the primary blame for that anymore...
  3. Like
    BlockMaster reacted to Intendant S in SQ1 Reloaded   
    Thank god that was an old article. I nearly had a heart attack myself. Just the word "Reloaded" leaves a bitter taste in my mouth.
  4. Like
    BlockMaster got a reaction from SteveHNo96 in Space Quest Lego UPDATE : Galaxy Galleria   
    SteveHNo96, I apologize for the waiting. I can finally access my Legos again. The first thing that I do? Your request! Here it is : http://www.flickr.com/photos/106016985@N05/11954257536/ I hope that this is what you were looking for and hope that you like it. :)
  5. Like
    BlockMaster reacted to MusicallyInspired in Buy SQ rights   
    They already tried. They said they weren't interested and 'had their own plans'.
  6. Like
    :D
     

  7. Like
    BlockMaster reacted to Josho in SQ6 in AGI   
    Ooh, can it be parser-driven, and can it be in the turboshaft, and can I write the responses?
  8. Like
    BlockMaster reacted to Irishmile in Space Quest Lego UPDATE : Galaxy Galleria   
    Space Quest and Lego go well together.. Well done.
  9. Like
    BlockMaster reacted to Datadog in Space Quest Lego UPDATE : Galaxy Galleria   
    That is AMAZING. :D
     
    Blockmaster, you've made my year.
  10. Like
    BlockMaster reacted to MusicallyInspired in Space Quest in Minecraft   
    Hah! What a neat trick!
  11. Like
    BlockMaster reacted to Troels Pleimert in Space Quest in Minecraft   
    Haha, fantastic. Does it make that creepy-ass pc speaker sound as well?
  12. Like
    The dialogue which pulled forth from my lips the greatest number of chuckles, guffaws... all the way up to guttural flatulence was the death sequence in SQXVII when entering the shuttle by the front door. after the sewer sequence. From the CD version:
     
  13. Like
    Thanks Troels...I'm not sure the universe can handle the combined efforts of our combined awesomeness...I like that...muahahahahahaha!
  14. Like
    It really was great. :) I especially enjoyed the "lost voice files" in SQ6.
     
    "Okay, I'm done now."
    "I let you ride the worm!"
  15. Like
    BlockMaster reacted to Akril in Biggish SRF Update   
    Working on the latest SQH podcast prompted me to make some major changes to my Sierra's Resource Files site. I've taken a closer look at some of the games' text in SCI Viewer, and I'm starting to get a much better sense of where and when some of the things I've found were supposed to appear in their respective games. I've discovered several things which I didn't add to the pages for one reason or another, nearly all of it from SQ4 and SQ6.

    With this influx of new material, I've had to do a lot of shuffling around. The SQ series are now on a page of their own rather than the Miscellaneous page, and I ended up adding so much stuff from SQ6 that I had to create a separate page just for it (as well as its demo). I've also moved the content from my Secret Sounds of SQ6 to this new SQ6 page, since A) the Secret Sounds page is woefully outdated, B ) other games on SRF have audio on their pages, and C) it's slightly tidier this way.

    You've probably seen/heard lot of these new additions already, but for the most part, I've never seen many of these things gathered together in one online location. Even the SQ Omnipedia and The Cutting Room Floor Wiki don't have the clips of Roger reading the Radio Shock Catalog (though now, the latter probably soon will; they've borrowed a lot of stuff from SRF already).

    I've also played through the SQ4 beta and posted some of my more interesting finds here, which include Zondra without her boots during the torture scene, a slightly annoyed comment left by a programmer, and a glitch that actually has to be triggered in order to progress in the game.

    (By the way: If any of you are particularly fond of Maebot's voice and demeanor, you might end up feeling a little confused once you've learned how this particular character appeared in the beta. Also, the outro is amazing, and has to be seen to be believed.)
  16. Like
    BlockMaster reacted to Akril in Space Quest Historian Podcast - The Official Thread   
    I'm glad this podcast came out as good as it did. Putting something together for it was certainly an interesting experience.
  17. Like
    BlockMaster got a reaction from MusicallyInspired in Space Quest Historian Podcast - The Official Thread   
    I'm a french canadian. :)
  18. Like
    Ah! Well, cheers. It's always interesting to hear people's voices. Text only gets you so far. :)
  19. Like
    BlockMaster reacted to drdrslashvohaul in Backer Help Please   
    E = m(PCJ)2
  20. Like
    BlockMaster reacted to Troels Pleimert in Space Quest Lego UPDATE : Galaxy Galleria   
    The Incinerations one is kick-ass! :D
     
    The sequence in the game itself is kick-ass, too. Probably the most heartpoundingly kick-ass action sequence in any Space Quest game ever.
  21. Like
    BlockMaster got a reaction from Sledgy in Space Quest Lego UPDATE : Galaxy Galleria   
    I updated my Flickr with Capn_Ascii's request : http://www.flickr.com/photos/106016985@N05/11465813496/ Tell me what do you think. :)
  22. Like
    BlockMaster got a reaction from Troels Pleimert in Space Quest Historian Podcast - The Official Thread   
    Troels, thank you so much for letting me being on your podcast. It was a great experience. Thanks again.
     
    BlockMaster
  23. Like
    BlockMaster reacted to Sir Procestuous in Cool odd glitch from SQ4!   
    I applaud you, oh Master of the Block :D
  24. Like
    BlockMaster reacted to Frede in Buy SQ rights   
    Yeah, the best thing we can do is to support and promote SpaceVenture. The sales figures need to count. Only then will a new Space Quest game be likely.
  25. Like
    BlockMaster reacted to tomimt in Buy SQ rights   
    In some cases companies might not even know all the rights they own, especially with older assets acquired through mergers and sales.  Companies also like to own IP's and rights "just in case", because you never know what is going to make you money, be it some one offering ridiculous amount to get the rights or if some specific genre shows new potential.
     
    At this moment there's people at Activision looking very closely what is happening with the adventure revivals from Kickstarter. If they end up doing money Activision will most likely put more assets in active development besides Gabriel Knight. One good example is Ubisoft, which started to develope new Might and Magic RPG because of the success of old school RPG revival. Though in their case M&M series has been on the surface because of Heroes of Might and Magic series, but they aren't RPG's.

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