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ewmailing

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  1. Like
    ewmailing got a reaction from codefenix in Space Quest was Sierra's true crown jewel   
    There are a lot of factual problems with this.
     
    Space Quest got plenty of marketing and support. Anybody who remembers Sierra games almost always rattles off King’s Quest, then Space Quest (and Leisure Suit Larry).
     
    King’s Quest was the flag ship. It sold more. It appealed to a wider base. Comedy in general is harder to get mass appeal. But this doesn’t mean Space Quest was not a money maker. Space Quest got 6 games. Aside from King’s Quest, only Leisure Suit Larry got as many. You don’t do that if the games aren’t making money. When Sierra first jumped to use professional musicians, King’s Quest 4 got William Goldstein, and Ken Williams got Supertramp drummer Bob Siebenberg for Space Quest 3. When Scott and Mark wanted Gary Owens for narrator for Space Quest 4, Sierra was on board and agreed instead of putting up a fight.
     
    Also, most Sierra games outsold LucasArts by magnitudes. The LucasArts guys have stated their constant frustration that Sierra constantly outsold them by so much.
     
     
    Ignoring the salient point that Scott and Mark could have never created Space Quest without Ken and Sierra, this could have never been a LucasArts game. The LucasArts guys have stated in interviews they hated the things Space Quest did. (They didn’t name Space Quest, but some Sierra game, but they remembered vague things about dying all the time, like picking up a piece of glass and cutting themselves and dying instantly which they hated. I think they were (mis)remembering Space Quest 3 picking up the sheet metal at the beginning. They felt that the authors were sadistic that hated the player and wanted to kill them.) This led them to things like the no-death policy. Ironically, it was probably Space Quest that help make LucasArts what they became.
     
  2. Like
    ewmailing got a reaction from suejak in Why We Loved Sierra Games: King’s Quest 2015: An Opinionated Review by a crotchety Sierra fan who remembers 1984   
    It’s finally here!
     
    This review/retrospective tackles why we loved Sierra games against the backdrop of King’s Quest 2015. It tries to provide tangible game design reasons about what made classic Sierra games special, with a particular focus on the special relationship between storytelling and puzzles. And of course a look at how KQ2015 measures up.
     
    Even if you don’t ultimately agree with my opinions, it should be a fun, nostalgic romp through Sierra games as it also tries to celebrate Sierra games and their creators. It contains clips from almost all the Sierra games (yes, lot's of Space Quest), interview excerpts from most of the original designers (yes, Mark Crowe & Scott Murphy), lots of classic Sierra music, and a tribute to Gary Owens.
     
     
    Why We Loved Sierra Games: 
    King’s Quest 2015: An Opinionated Review by a crotchety Sierra fan who remembers 1984
     
    https://www.youtube.com/watch?v=wua96SI6SBE&list=PLPAVYgFfeddJzax1X4VUj69Z1Vs4PqGlA&index=1
     
     
    I really appreciate all help in spreading the word. I’m a social media dummy.
     
    Thanks,
    Eric
  3. Like
    ewmailing got a reaction from MusicallyInspired in TEASERS for: Why We Loved Sierra Games: King's Quest 2015: An Opinionated Review by a crotchety Sierra fan who remembers 1984   
    I'm getting close to releasing my "review" I mentioned in the other thread. The word "review" probably doesn't quite do it justice because it is so unorthodox. So I made 3 teasers/trailers to try to help convey what this thing is.
     
    Even though King's Quest is in the title, there is quite a lot of Space Quest in it (as well as other Sierra games). I'm fairly confident classic Sierra fans will enjoy it.
     
     
    TEASERS for:
    Why We Loved Sierra Games:
    King's Quest MMXV: An Opinionated Review 
    by a crotchety Sierra fan who remembers 1984
     
     
    YouTube PlayList for all 3 teasers
    https://www.youtube.com/watch?v=E9Ch6c8sFbA&list=PLPAVYgFfeddJEgkma-88EpzCdWSH03hFt&index=1   or individually Black Hole: https://youtu.be/E9Ch6c8sFbA Blueprint: https://youtu.be/A1-5VoZEzGQ Dem Bones: https://youtu.be/oBqwdxQnvjw  
     
    The full review is coming soon, possibly this week.
     
    I really appreciate all help in spreading the word on this. Sierra fans are hard to reach, and I don't have a useful social media presence.
     
    Thanks,
    Eric
  4. Like
    ewmailing got a reaction from MusicallyInspired in Why We Loved Sierra Games: King’s Quest 2015: An Opinionated Review by a crotchety Sierra fan who remembers 1984   
    It’s finally here!
     
    This review/retrospective tackles why we loved Sierra games against the backdrop of King’s Quest 2015. It tries to provide tangible game design reasons about what made classic Sierra games special, with a particular focus on the special relationship between storytelling and puzzles. And of course a look at how KQ2015 measures up.
     
    Even if you don’t ultimately agree with my opinions, it should be a fun, nostalgic romp through Sierra games as it also tries to celebrate Sierra games and their creators. It contains clips from almost all the Sierra games (yes, lot's of Space Quest), interview excerpts from most of the original designers (yes, Mark Crowe & Scott Murphy), lots of classic Sierra music, and a tribute to Gary Owens.
     
     
    Why We Loved Sierra Games: 
    King’s Quest 2015: An Opinionated Review by a crotchety Sierra fan who remembers 1984
     
    https://www.youtube.com/watch?v=wua96SI6SBE&list=PLPAVYgFfeddJzax1X4VUj69Z1Vs4PqGlA&index=1
     
     
    I really appreciate all help in spreading the word. I’m a social media dummy.
     
    Thanks,
    Eric
  5. Like
    ewmailing got a reaction from MusicallyInspired in Seeking input & clip ideas for upcoming review on King's Quest 2015 + classic Sierra   
    I just released 3 teasers/trailers for the upcoming review. I made a new thread here:
     
    http://www.spacequest.net/topic/924-teasers-for-why-we-loved-sierra-games-kings-quest-2015-an-opinionated-review-by-a-crotchety-sierra-fan-who-remembers-1984/
  6. Like
    ewmailing got a reaction from pcj in Why We Loved Sierra Games: King’s Quest 2015: An Opinionated Review by a crotchety Sierra fan who remembers 1984   
    It’s finally here!
     
    This review/retrospective tackles why we loved Sierra games against the backdrop of King’s Quest 2015. It tries to provide tangible game design reasons about what made classic Sierra games special, with a particular focus on the special relationship between storytelling and puzzles. And of course a look at how KQ2015 measures up.
     
    Even if you don’t ultimately agree with my opinions, it should be a fun, nostalgic romp through Sierra games as it also tries to celebrate Sierra games and their creators. It contains clips from almost all the Sierra games (yes, lot's of Space Quest), interview excerpts from most of the original designers (yes, Mark Crowe & Scott Murphy), lots of classic Sierra music, and a tribute to Gary Owens.
     
     
    Why We Loved Sierra Games: 
    King’s Quest 2015: An Opinionated Review by a crotchety Sierra fan who remembers 1984
     
    https://www.youtube.com/watch?v=wua96SI6SBE&list=PLPAVYgFfeddJzax1X4VUj69Z1Vs4PqGlA&index=1
     
     
    I really appreciate all help in spreading the word. I’m a social media dummy.
     
    Thanks,
    Eric
  7. Like
    ewmailing got a reaction from suejak in Space Quest was Sierra's true crown jewel   
    There are a lot of factual problems with this.
     
    Space Quest got plenty of marketing and support. Anybody who remembers Sierra games almost always rattles off King’s Quest, then Space Quest (and Leisure Suit Larry).
     
    King’s Quest was the flag ship. It sold more. It appealed to a wider base. Comedy in general is harder to get mass appeal. But this doesn’t mean Space Quest was not a money maker. Space Quest got 6 games. Aside from King’s Quest, only Leisure Suit Larry got as many. You don’t do that if the games aren’t making money. When Sierra first jumped to use professional musicians, King’s Quest 4 got William Goldstein, and Ken Williams got Supertramp drummer Bob Siebenberg for Space Quest 3. When Scott and Mark wanted Gary Owens for narrator for Space Quest 4, Sierra was on board and agreed instead of putting up a fight.
     
    Also, most Sierra games outsold LucasArts by magnitudes. The LucasArts guys have stated their constant frustration that Sierra constantly outsold them by so much.
     
     
    Ignoring the salient point that Scott and Mark could have never created Space Quest without Ken and Sierra, this could have never been a LucasArts game. The LucasArts guys have stated in interviews they hated the things Space Quest did. (They didn’t name Space Quest, but some Sierra game, but they remembered vague things about dying all the time, like picking up a piece of glass and cutting themselves and dying instantly which they hated. I think they were (mis)remembering Space Quest 3 picking up the sheet metal at the beginning. They felt that the authors were sadistic that hated the player and wanted to kill them.) This led them to things like the no-death policy. Ironically, it was probably Space Quest that help make LucasArts what they became.
     
  8. Like
    ewmailing got a reaction from JimmyTwoBucks in Space Quest was Sierra's true crown jewel   
    There are a lot of factual problems with this.
     
    Space Quest got plenty of marketing and support. Anybody who remembers Sierra games almost always rattles off King’s Quest, then Space Quest (and Leisure Suit Larry).
     
    King’s Quest was the flag ship. It sold more. It appealed to a wider base. Comedy in general is harder to get mass appeal. But this doesn’t mean Space Quest was not a money maker. Space Quest got 6 games. Aside from King’s Quest, only Leisure Suit Larry got as many. You don’t do that if the games aren’t making money. When Sierra first jumped to use professional musicians, King’s Quest 4 got William Goldstein, and Ken Williams got Supertramp drummer Bob Siebenberg for Space Quest 3. When Scott and Mark wanted Gary Owens for narrator for Space Quest 4, Sierra was on board and agreed instead of putting up a fight.
     
    Also, most Sierra games outsold LucasArts by magnitudes. The LucasArts guys have stated their constant frustration that Sierra constantly outsold them by so much.
     
     
    Ignoring the salient point that Scott and Mark could have never created Space Quest without Ken and Sierra, this could have never been a LucasArts game. The LucasArts guys have stated in interviews they hated the things Space Quest did. (They didn’t name Space Quest, but some Sierra game, but they remembered vague things about dying all the time, like picking up a piece of glass and cutting themselves and dying instantly which they hated. I think they were (mis)remembering Space Quest 3 picking up the sheet metal at the beginning. They felt that the authors were sadistic that hated the player and wanted to kill them.) This led them to things like the no-death policy. Ironically, it was probably Space Quest that help make LucasArts what they became.
     
  9. Like
    ewmailing got a reaction from Collector in Space Quest was Sierra's true crown jewel   
    There are a lot of factual problems with this.
     
    Space Quest got plenty of marketing and support. Anybody who remembers Sierra games almost always rattles off King’s Quest, then Space Quest (and Leisure Suit Larry).
     
    King’s Quest was the flag ship. It sold more. It appealed to a wider base. Comedy in general is harder to get mass appeal. But this doesn’t mean Space Quest was not a money maker. Space Quest got 6 games. Aside from King’s Quest, only Leisure Suit Larry got as many. You don’t do that if the games aren’t making money. When Sierra first jumped to use professional musicians, King’s Quest 4 got William Goldstein, and Ken Williams got Supertramp drummer Bob Siebenberg for Space Quest 3. When Scott and Mark wanted Gary Owens for narrator for Space Quest 4, Sierra was on board and agreed instead of putting up a fight.
     
    Also, most Sierra games outsold LucasArts by magnitudes. The LucasArts guys have stated their constant frustration that Sierra constantly outsold them by so much.
     
     
    Ignoring the salient point that Scott and Mark could have never created Space Quest without Ken and Sierra, this could have never been a LucasArts game. The LucasArts guys have stated in interviews they hated the things Space Quest did. (They didn’t name Space Quest, but some Sierra game, but they remembered vague things about dying all the time, like picking up a piece of glass and cutting themselves and dying instantly which they hated. I think they were (mis)remembering Space Quest 3 picking up the sheet metal at the beginning. They felt that the authors were sadistic that hated the player and wanted to kill them.) This led them to things like the no-death policy. Ironically, it was probably Space Quest that help make LucasArts what they became.
     
  10. Like
    ewmailing got a reaction from Frede in Astro Chicken snuck into Flappy Bird video   
    Hi, I thought maybe you would like this. (Thanks to the moderators who already posted this on the Twitter feed.)

     

    I did a defense of Flappy Bird video. What's interesting to you is that I snuck in Astro Chicken into one of the sections. The section is a historical stroll through games past looking for similar games.

     

    While most of the references are 80's arcades, I love Sierra games and had to include this in the history to keep the memory alive, particularly in a generation that doesn't remember both Sierra games or 80's arcades.

     

    Anyway, I hope you guys find it interesting and worth sharing. It's not often we see it referred to in more mainstream conversation (which is why I took the opportunity).

    http://youtu.be/Us-W5CWj7Ic

     

    Thanks,

    Eric

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