Reputation Activity
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pcj got a reaction from WilcoWeb in SQ1 VGA: Stop the HateYeah more fun please.
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pcj got a reaction from Troels Pleimert in SQ1 VGA: Stop the Hate"HOLY SHIT" (v2.2).
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pcj reacted to Datadog in Plot holes and inconsistencies in fan gamesMaybe Earth looked closer on Google Maps to Jerry, and after flying for several million lightyears, Jerry didn't want to admit his mistake and just kept going.
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pcj got a reaction from JDHJANUS in SQ1 VGA: Stop the Hate"HOLY SHIT" (v2.2).
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pcj reacted to MusicallyInspired in SQ1 VGA: Stop the HateTotally prefer Mark Crowe's original 80's styled edgy red and blue sci-fi art direction. Can't stand the sci-fi B-movie look. The music, though, is one of the better qualities of it for sure.
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pcj got a reaction from MusicallyInspired in SQ1 VGA: Stop the HateThe SQ1 EGA is the classic. SQ1 VGA may have the resolution but I still like the EGA design (Sarien ship, etc) better.
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pcj got a reaction from JDHJANUS in Superfan Hangout ThreadThat's right. If you have a Google+ or Gmail account check out Hangouts.
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pcj got a reaction from Troels Pleimert in Superfan Hangout ThreadThat's right. If you have a Google+ or Gmail account check out Hangouts.
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pcj got a reaction from JDHJANUS in Plot holes and inconsistencies in fan gamesIt's a big universe - there can be both a galaxy and a planet with the same name.
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pcj reacted to Dat Engineer in Vohaul Strikes Back!My name is WafflerSam. You might remember me from the Subchan message board. I wasn't exactly the most mature person around. Since then, I've tried to come to grips with it. I seem to have been forgiven, though I still kind of haven't forgiven myself.
I may download this game after all. It's been a while since I've played a great fan project, and Space Quest II VGA won't be coming out for a week yet. :)
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pcj reacted to Frede in Vohaul Strikes Back!More like 9.5 years, actually :wink:
Anyway, like pcj, I hope you'll enjoy the game. It's quite overwhelming to finally be able to release it and hopefully give Space Quest a new lease of life. I also want to thank everyone who has contributed to the game and supported us, even when we were acting like a group of dorks :)
Oh, and do feel free to join us on our forums. Comments, criticism, hint requests, bug reports and nonsensical banter are all very welcome.
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pcj reacted to tomimt in Employee of the weekHere's a little something I just finished and you guys might recognize.
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pcj reacted to suejak in Opened spore inventory item in Space Quest II?No, this is in the final game. You can get it.
I have it in my inventory in my most recent playthrough. I tried to screenshot it, but whatever. It's easy enough to get.
You can go back and get another spore at any time in the game before you climb down from the log into the cave-maze. This is AFTER you've used the spore on the mean guy with the club -- you can still go back and get another spore.
At the end of the maze sequence, you tumble down to where the little pink (?) men are. If you still have a spore in your inventory, it bursts once you hit the ground.
This incapacitates Roger, and you gotta stare at your screen for a while, or maybe go pee. It will take him a while to wake up again.
When you come back, he'll be awake and he'll have an "empty spore" in his inventory that uses that graphic.
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pcj reacted to TribeHasSpoken in IGN SpaceVenture interviewIGN posted a new interview today with the Two Guys, discussing all things SpaceVenture. There isn't really a lot here that we don't already know from the podcast that ran during the Kickstarter, or Chris Pope's more recent updates, but it's a good read nevertheless.
http://www.ign.com/articles/2014/09/15/spaceventure-the-new-game-from-the-creators-of-space-quest
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pcj reacted to drdrslashvohaul in SQ7 ideas in SpaceVenture?There's also the more likely possibility that sci-fi recurring tropes recur. Lazy artists/writers. :P
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pcj got a reaction from JimmyTwoBucks in SQ7 ideas in SpaceVenture?Cool finds. The truck in space theme has come up before, namely SQ5's documentation. The buildings don't look that close, IMO, but that Rooter/Robo-pup is probably the closest in design, I think.
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pcj reacted to JimmyTwoBucks in SQ7 ideas in SpaceVenture?I was just looking over some of the old SQ7 designs from 1997, here:
http://www.spacequest.net/archives/sq7/sq7sketches/index.shtml
Don't know if it's been brought up before, but I noticed a few similarities to things we've
seen from SpaceVenture... I'm guessing some of Scott's ideas from that era made it through to SV?
Similar van/spaceship thing:
Rooter/Robo-pup:
This one is a little more tenuous, but it's like the SQ7 version has both the tubes
from the hose place and the circles from Nurbs combined into one place...
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pcj reacted to Sir Procestuous in From the Alan VaultsI found this old dusty relic on a data CD I'd burned years ago, made this on an ancient DOS Painting/drawing program called 'Splash', circa '95 I believe.
Dosbox was being stubborn and not wanting to take a screenshot, so I snapped this pic!
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pcj reacted to Frede in Sierra may be coming back (New KQ Game)This is why I have continuing love/hate affair with the adventure community. Because going from text adventure, to parser, to point 'n click was somehow fine. But that's also it. "I only want to play point 'n click games from now on. And I can deal with graphics that have a resolution higher than 640x480, but I am probably still going to mention that I long for 'the good old days'." If Sierra On-Line had to deal with that shitty attitude whenever they started using a new engine, they'd have folded in the early 90's.
What makes a game an "adventure" is the focus on exploration and storytelling over action. Every single time someone can't get that through his/her thick skull, a legendary adventure game designer has to pee a shard of glass. Screw the mouse and the parser. Just use whatever you need to make the game world and the story come alive. Give me something I want to explore every inch of and fawn over. Supposedly, only the 1990's wield that power. If you want to make a tradiotional game, cool with me. If you want to take the genre to new places, you're only really doing what's been done since it was first invented, up until the early 2000's.
If The Odd Gentlemen can make a different approach work, I say we let 'em. Technologically, we're in a different place than we were back when GK3 and KQ8 were forced to become low-polygon horrors. Cut them some slack.
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pcj got a reaction from JimmyTwoBucks in SQ4 Professor Lloyd voice actor?Fun fact, just yesterday Scott was telling me that they were trying to get Robin Williams to play Roger in SQ4 and that Robin had wanted to, being an avid fan of video games, but that he had a prior commitment to do Hook, and so was unable to do SQ4.
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pcj got a reaction from suejak in SQ4 Professor Lloyd voice actor?Fun fact, just yesterday Scott was telling me that they were trying to get Robin Williams to play Roger in SQ4 and that Robin had wanted to, being an avid fan of video games, but that he had a prior commitment to do Hook, and so was unable to do SQ4.
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pcj got a reaction from drdrslashvohaul in SQ4 Professor Lloyd voice actor?Fun fact, just yesterday Scott was telling me that they were trying to get Robin Williams to play Roger in SQ4 and that Robin had wanted to, being an avid fan of video games, but that he had a prior commitment to do Hook, and so was unable to do SQ4.
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pcj got a reaction from Frede in SQ4 Professor Lloyd voice actor?Fun fact, just yesterday Scott was telling me that they were trying to get Robin Williams to play Roger in SQ4 and that Robin had wanted to, being an avid fan of video games, but that he had a prior commitment to do Hook, and so was unable to do SQ4.
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pcj got a reaction from Frede in Something that DOES worry me...Ah, those were the good old days, in the brief time after the launch of VSB and before the Two Guys Kickstarter. Too bad random political thing had to happen.
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pcj reacted to suejak in Something that DOES worry me...Hey guys,
Long-time SQ fan (I remember writing upset letters to Sierra management when the adventure branch was closed down), but a recent nostalgia binge has brought me back into the loop...
Couple things I wanted to say.
First of all, I love the overall positive vibe of this community. People like Fronzel Neekburm aside (who really smells like another, much worse classic-gaming site I visited for a while), there is an incredibly mature, fun, mutually supportive, and genuinely funny vibe in this group. The Space Quest Historian podcasts are stellar, and I just got around to all of the fantastic new fan content: the last fan games I'd played were the AGI classics, back when I made my own AGI games as a teenager, and it was incredible to discover the 2012-2013 revival.
Second, SpaceVenture looks great. I think we can all agree, if we're honest with ourselves, that the Two Guys have a checkered history in gaming, and I don't think they can be blindly trusted to produce a perfect product. However, I think they have NEVER delivered a perfect product, but they HAVE successfully given so many things over the years (specifically the years 1986-1995) that there's no reason to riot over potential misuse of swiping puzzles or something otherwise unrelated to the core of the game. Nobody wants to make a good game more than these two guys, who have been forced out of the industry twice as long as they were in it. I have no doubt that the game will be funny, fun, charming, and full of half-finished thoughts: just like every Space Quest game. It will be good, swiping puzzles or no.
Third, there's a lot of discussion about how 3-4 are the best SQ games. Totally disagree, and I don't get why 1 is always written off. SQ 1, both EGA and VGA, are easily my favourites in the series. The humour wasn't all there yet, but it's such a tight, exciting, and coherent trip, it's probably ironically the best-designed of the series. And of course, Kerona is probably the best planet of the entire series, providing a classic yet generic atmosphere and a nice mix of the wild and the civilized. 3-4 were good for their self-referential fourth-wall humour and oddball plots/locations, but nobody's gonna call The Sarien Encounter "their worst work" while my Internet still works!!
P.S. Was funny to see how nice this community was to Paul Trowe even when he was at his weirdest. Good people.