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MusicallyInspired

Sarien Sanitizers
  • Joined

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Reputation Activity

  1. Like
    MusicallyInspired got a reaction from drdrslashvohaul in Ron Gilbert's Thimbleweed blog   
    He is so GOOD.
  2. Like
    MusicallyInspired reacted to JimmyTwoBucks in Ron Gilbert's Thimbleweed blog   
  3. Like
    MusicallyInspired got a reaction from suejak in Space Quest reference in Retro City Rampage   
    Well, seeing as this game was made by Brian Provinciano, yes the very same Brian who created SCI Studio, Locker Gnome Quest, and oogles of SCI and AGI tools for the community (along with AGI256), I'd say it's a pretty legitimate homage.
  4. Like
    MusicallyInspired got a reaction from Frede in "We Want a New Space Quest Game" Facebook group   
    Awright I'll join.
  5. Like
    But is it as much fun as doing the chores for the wizard in King's Quest 3?
  6. Like
    MusicallyInspired reacted to Frede in Sierra may be coming back (New KQ Game)   
    Nothing will ever top doing chores for the wizard, talking to Cedric, and climbing the beanstalk. Old Ken Williams knew how to get a good game done.
  7. Like
    MusicallyInspired reacted to Frede in Sierra may be coming back (New KQ Game)   
    I also finished it today, coincidentially. And I really, really enjoyed it. In my opinion, this is the best "modern" adventure game yet. I do agree with Brandon that more interactions would have made it more interesting, but even though it's highly streamlined (or "dumbed down" if you're a curmudgeon), it plays better than most Telltale games. It still feels like a "real" adventure - partly because of the lack of fast travel.
     
    It also has multiple paths. It's been a while since I've seen an adventure game with that, not counting "The Walking Dead" and games like "Quest for Infamy" that features decision-making as more of an RPG element. I wonder if this is going to be a "Mass Effect"-type thing where choices you made in early chapters will be able to affect the later ones?
     
    It is also hilarious and wonderfully self-ironic, both of which I find very welcoming. It's one of the funniest adventure games I have played in a while, even if the humour is often rather in-your-face. However, the serious scene Brandon mentioned actually rather moved me. Assuming Graham's life story is gonna contain some darker chapters (the ending of this one does, in fact, hint that the next episode will be off to a more sombre start), I have no doubt The Odd Gentlemen are able to handle those two contrasts very well.
     
    I also agree with Brandon that it looks and sounds beautiful. I can't think of other adventure games that have done full 3D this well. And the narration is a stroke of genius - this is where the game actually adds something rather revolutionary to the genre, in my opinion. 
     
    Overall, this game is well worth the time of any adventure game fan. Trust me.
  8. Like
    MusicallyInspired reacted to Frede in Sierra may be coming back (New KQ Game)   
    I think we've yet to see some character development in Graham. Right now, he's just a teenager aspiring to be a knight. He's certainly got little in common with his older counterpart who narrates the game. I can't imagine that he bumbles his way through all the chapters.
     
    That said, this is arguably one of the first times Graham has been given a disctinct personality in an official game, and I appreciate that. In the old ones, you could usually sum his personality up with one single word. "Brave", "cunning", or "buff", the latter of which was the only direction Josh Mandel was given for his voice work in KQ5.
     
    If you read too much into what is probably caused by technical limitations, he even comes off as a bit of a douche in the earliest games. Like when he literally pries the crown from King Edward's cold, dead hands and sits down on the throne without bothering to have the body removed. I knew they had an agreement, but jeez!
  9. Like
    Speaking of, I went on the Internet and I found this:
     
    http://www.ipetitions.com/petition/the-old-gentlemen-to-do-space-quest
  10. Like
    As time goes on, I wonder whether a new SQ is really the way to go, or whether it might be better to allow another universe to be created. Something fresh, something built on the 20+ years that have happened since.
     
    If there were something, very loosely, called SQ, about the only thing I would keep is the conceit - a space janitor being plunged into a major crisis and bumbling his way through despite himself. EVERYTHING else, from the Sariens via Vohaul to Beatrice can be forgotten about.
     
    Or, to put it another way. I would want a game to be written that had a great story - if the authors then want to set it within the SQ universe, I'm OK with that. I just wouldn't want a game that leant on the nostalgia name value and ignored game mechanics and plot as a result. Or one that tried to hard to recapture some imagined "magic" rather than pushing forward.
     
    But let me be very clear, Kent. If they ever make a new SQ, you can have all my money.
  11. Like
    MusicallyInspired reacted to Frede in Vohaul Strikes Back!   
    It's technically still in progress, but we haven't made any progress in a while; everyone seems to be busy with other stuff  :(
     
    Hopefully, we will still be able to finish it some day; AFAIK, more than half of it is done.
  12. Like
    MusicallyInspired got a reaction from suejak in "We Want a New Space Quest Game" Facebook group   
    That's a fairly broad brush you're painting with there. I don't believe people throw fits because the new KQ is not P&C. They knew it wouldn't be. It's just the limitations of which the direction of the approach they do engage is inherently comprised of are annoying and needless. They could have done so much more with that same interface without being P&C. It's not always about VGA 320x200 nostalgia nonsense. That was actually something Ryan accused many of (myself included) and he was just as wrong.
     
    But anyway, that's for another thread. I'm still not joining this one. Let me know how it goes, though. At the end of the day, could it be that Sierra communities have been so segregated for so long that it may be impossible to keep everyone together in one place? Everyone has different ideas about what is fun to talk about regarding Sierra. And as it happens, people have left FB groups, banned others, and started new groups for one reason or another because of it. The existence of the many Sierra groups could just be evidence of that fact.
  13. Like
    I usually don't post my opinions on games until after I complete them, but I made an exception since this one is long (it's said to be around 4 to 6 hours, hence it's price of $10 dollars per episode as opposed to the now standard $5). I played through the intro and the first trial for Graham's knighthood, and I loved it so much so far I had to share my thoughts. I was wondering if they would go the route of modern Telltale games, as that seems to be a market that Activision would want to tap into. The result is a little bit Telltale, a little bit classic Sierra, and a whole lot of fun (the humor in this was said to be inspired by The Princess Bride, and there's definitely a lot of that, as well as other irreverent comedy such as Monty Python).
     
    So far, it actually takes the Telltale formula to the perfect level in my opinion, mixing in the right amount of QTEs and action sequences with classic adventure game puzzles and choices and consequences (although we'll have to see how the consequences play out in later episodes to see if it reaches the levels of games like Dreamfall Chapters). There's the choices and consequences (old King Graham, voiced perfectly by Christopher Lloyd, mentions that his younger self had a choice between several options, each of which would have consequences). There are QTE's, and there are ones where you have to push the button repeatedly, but they make sense here as they're presented as things such as chopping a tree or rowing a raft, rather than just arbitrary things like summing up strength, and the amount of button pressing repetition is never excessive. They also have first person shooting sections (with a bow and arrow) that are handled really well (and sometimes even happen in the heat of the action, which adds to the tension in my opinion). But, there is also an inventory and puzzles, and not ones where the solution is right next to the object, either. The areas to explore are rather large, and the solution might be location far away from the problem, which bridges classic Sierra with the modern adventure game formula together excellently.
     
    The story is exactly what I was hoping, as it's clearly both a sequel (as well as a prequel in parts) and a re-imagining. The set up of old King Graham telling his granddaughter stories of his life works well for the game, as it gets to tell new stories never told before, and for the stories that it does revisit (such as Graham's quest to get the magic mirror from the dragon), any changes to the story can be chalked up to Graham embellishing a bit to keep his granddaughter excited.
  14. Like
    MusicallyInspired got a reaction from JimmyTwoBucks in Ron Gilbert's Thimbleweed blog   
    Beautiful.
  15. Like
    MusicallyInspired reacted to JimmyTwoBucks in Ron Gilbert's Thimbleweed blog   
    Occult book store... not the final colored version (obviously), but looking great so far
     
     

  16. Like
    MusicallyInspired reacted to tomimt in Ron Gilbert's Thimbleweed blog   
    They are really hitting it off the ball park. It really shows that Ferrari is among the best pixel artists out there and the light and shader tricks Ron is implementing are making it all look even nicer.
  17. Like
    MusicallyInspired got a reaction from suejak in Sierra may be coming back (New KQ Game)   
    So the new Sierra tweeted that the new KQ game would fill over 9000 floppy disks. I pointed out to them that it has surpassed KQXLVIII (The Quest for More Disk Space) by at least 467 disks. (which means it's over 12 GB)
  18. Like
    MusicallyInspired got a reaction from JimmyTwoBucks in Sierra may be coming back (New KQ Game)   
    So the new Sierra tweeted that the new KQ game would fill over 9000 floppy disks. I pointed out to them that it has surpassed KQXLVIII (The Quest for More Disk Space) by at least 467 disks. (which means it's over 12 GB)
  19. Like
    MusicallyInspired reacted to andrew603 in Quest Studios Archive   
    Hi all!
     
    Just trying to keep up with the various adventure game music communities around the web.  It's tough!
     
    Wanted to say hi and thanks!
     
    Progress is ongoing, currently I am trying to maintain a steady pace and get a "new" page online at least once every few days.  So, stay tuned!
     
    Thanks again!
     
    ~Andrew
  20. Like
    MusicallyInspired got a reaction from andrew603 in Quest Studios Archive   
    To all of our great relief, it looks like the fantasminominal soundtracks of Quest Studios are getting a new home and won't be lost forever to time!
     
    http://www.midimusicadventures.com/queststudios/
     
    Including all the other resources it had like the MT-32 resource center and other applications. This is a great day. Now I'm actually going to download them all like I had originally planned but never did before QS went down.
  21. Like
    MusicallyInspired got a reaction from Decaffeinated Jedi in Late Last Nite   
    And the music is great!
  22. Like
    MusicallyInspired got a reaction from suejak in Late Last Nite   
    And the music is great!
  23. Like
    MusicallyInspired got a reaction from drdrslashvohaul in Late Last Nite   
    And the music is great!
  24. Like
    MusicallyInspired got a reaction from JimmyTwoBucks in Ron Gilbert's Thimbleweed blog   
    That looks PRETTY. The full scrolling screen reminds me of the beginning of Loom, which I'm sure is no accident. Also a bit of Monkey Island in there. I love 8-bit artwork. The parallaxing is also neat! It's so great to see what modern tech can do with retro 8-bit art.
  25. Like
    MusicallyInspired reacted to JimmyTwoBucks in Ron Gilbert's Thimbleweed blog   
    New video with a full scene in action --
    http://blog.thimbleweedpark.com/quickiepal

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