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Akril

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Reputation Activity

  1. Like
    Akril got a reaction from pcj in The 2012 AGS Awards   
    Well, the nominations are now over, and all but one of the SQ/SQ-related games released in 2012 made it! :D
  2. Like
    Akril got a reaction from nockgeneer in The 2012 AGS Awards   
    Well, the nominations are now over, and all but one of the SQ/SQ-related games released in 2012 made it! :D
  3. Like
    Akril got a reaction from Troels Pleimert in Superfan Hangout Thread   
    I guess I could try to attend on Sunday.
  4. Like
    Akril got a reaction from Dat Engineer in Superfan Hangout Thread   
    Seconded. These hangouts seem to keep getting better and better. 
     
    (Incidentally, this is something I wish I'd brought up during that last topic.)
  5. Like
    Akril got a reaction from pcj in Superfan Hangout Thread   
    Seconded. These hangouts seem to keep getting better and better. 
     
    (Incidentally, this is something I wish I'd brought up during that last topic.)
  6. Like
    Akril got a reaction from MusicallyInspired in Superfan Hangout Thread   
    Seconded. These hangouts seem to keep getting better and better. 
     
    (Incidentally, this is something I wish I'd brought up during that last topic.)
  7. Like
    Akril reacted to MusicallyInspired in Superfan Hangout Thread   
    Where's the link to the YouTube? Does that take a while to go up? I'd like to hear how my audio quality was with this webcam.
     
    Good times! We'll always have bagpipes, a certain controversial Phantasmagoria scene, and flushing babies.
  8. Like
    Akril got a reaction from Dat Engineer in Superfan Hangout Thread   
    Well, I'm definitely not a morning person, but I'll still try to be there.
  9. Like
    Akril got a reaction from Troels Pleimert in Superfan Hangout Thread   
    Well, I'm definitely not a morning person, but I'll still try to be there.
  10. Like
    Akril got a reaction from Decaffeinated Jedi in HELP: Interactive fan fiction   
    In case anyone is wondering: No, I haven't bailed out on this project. I've been trying to get some work done on walk cycles for Roger and Bea, and it's been a pretty lengthy process. Here are some turnarounds for them:
     


     
    The colors are a bit off (since I did most of the work on my laptop), so I've got a lot of tweaking to do. I also notice that Roger's head is a bit large in his side views, so I'll have to adjust it as well.
  11. Like
    Akril got a reaction from Troels Pleimert in HELP: Interactive fan fiction   
    In case anyone is wondering: No, I haven't bailed out on this project. I've been trying to get some work done on walk cycles for Roger and Bea, and it's been a pretty lengthy process. Here are some turnarounds for them:
     


     
    The colors are a bit off (since I did most of the work on my laptop), so I've got a lot of tweaking to do. I also notice that Roger's head is a bit large in his side views, so I'll have to adjust it as well.
  12. Like
    Akril got a reaction from Frede in HELP: Interactive fan fiction   
    In case anyone is wondering: No, I haven't bailed out on this project. I've been trying to get some work done on walk cycles for Roger and Bea, and it's been a pretty lengthy process. Here are some turnarounds for them:
     


     
    The colors are a bit off (since I did most of the work on my laptop), so I've got a lot of tweaking to do. I also notice that Roger's head is a bit large in his side views, so I'll have to adjust it as well.
  13. Like
    Akril got a reaction from pcj in HELP: Interactive fan fiction   
    In case anyone is wondering: No, I haven't bailed out on this project. I've been trying to get some work done on walk cycles for Roger and Bea, and it's been a pretty lengthy process. Here are some turnarounds for them:
     


     
    The colors are a bit off (since I did most of the work on my laptop), so I've got a lot of tweaking to do. I also notice that Roger's head is a bit large in his side views, so I'll have to adjust it as well.
  14. Like
    Akril got a reaction from Sir Procestuous in Space Quest Spoof-off   
    Ah yes...fond memories of those contests, fond memories.
     

    I remember that page. It had some of the best Space Quest fan art I'd ever seen when I first discovered it back in the day. 

    I've definitely got the first video. (Yep, I actually saved it all these years.)
  15. Like
    Akril got a reaction from pcj in Space Quest Spoof-off   
    Ah yes...fond memories of those contests, fond memories.
     

    I remember that page. It had some of the best Space Quest fan art I'd ever seen when I first discovered it back in the day. 

    I've definitely got the first video. (Yep, I actually saved it all these years.)
  16. Like
    Akril got a reaction from Troels Pleimert in Pledge Quest II: Noodle Shop of Horrors has arrived!   
    Something I should have mentioned earlier was that I used photos of a couple of my family's cats to create the calendar and the poster in Bea's apartment. Here's the full-size Cat Quest V: Apocalypse Meow poster (the border was cropped out, since there's no way that logo would be anything but a tiny blur once the poster was resized):

     
    And here's the photo where I got the face for the poster:

    (Yes -- this dog is very confused and disturbed.)
  17. Like
    Akril got a reaction from Frede in Pledge Quest II: Noodle Shop of Horrors has arrived!   
    Something I should have mentioned earlier was that I used photos of a couple of my family's cats to create the calendar and the poster in Bea's apartment. Here's the full-size Cat Quest V: Apocalypse Meow poster (the border was cropped out, since there's no way that logo would be anything but a tiny blur once the poster was resized):

     
    And here's the photo where I got the face for the poster:

    (Yes -- this dog is very confused and disturbed.)
  18. Like
    Akril got a reaction from pcj in HELP: Interactive fan fiction   
    Well...I've held back on jumping into this thread for a long time, but I figured that there wasn't much point in prolonging the inevitable any longer.
     
    Are there any particular art assets that people are interested in (e.g., walking characters, idling characters, backgrounds)? I'm willing to do one or two characters and/or animations if I have the time, though as the production time of PQ2 may have hinted, animation takes a long time to do. Also, has any particular style been agreed upon (VGA, SVGA)? How about a walk cycle for Roger himself (that isn't from the official games)? I may stick with the low-res, shaded look of PQ2, since that has proved surprisingly easy to work with (most of the time, anyway).
     
    I've also amassed several 3D models of futuristic cities, plus a sci-fi-themed room or two (most of these are freebies from various 3D model sites). I could make some renders of these models from various angles, then run them through a couple of filters to get rid of the stiff, sterile look that 3D tends to have. I may even have a 3D prop or two that I could render to use as inventory items.
  19. Like
    Akril got a reaction from Decaffeinated Jedi in In-Universe Wilco fans?   
    Gah -- I was afraid that this topic would eventually go there... <_< 
    But back to the topic at hand, I'd say that with an entire universe with a virtually infinite amount of possibilities out there, it is possible that a handful of in-universe Wilco fans still exist, even at the time SQ6 takes place. However, to make these fans fit convincingly within the "framework" of the series, they would most likely fall into one of three categories:
     

    There's also a googol-to-one chance of any of these fans actually running into Roger. "Never the twain shall meet", in other words. If you wanted to take the fan idea to a new level, perhaps you could even find a bunch of creatures who are "fans" of Roger for completely different reasons.
     
    This could be something like a population of submicroscopic, plantlike organisms who have never heard of Roger saving Earnon or defeating Sludge Vohaul, but they revere him because they are descended from a form of mold growing in the corner of a bathroom which Roger never cleaned thoroughly. Since what little cleaning Roger did do wiped out all of the mold's competing species and some of the chemicals he used dramatically altered the mold's genetic makeup, the mold was able to develop very rapidly, and eventually gave rise to a super-intelligent species of plant life that (unsurprisingly) sees Roger as their creator.*
     
    I have actually explored the "in-universe fans" concept once or twice in this work-in-progress currently quoted in my signature. I've been pretty cautious about saying anything about it (since it's still far from done), but I figure I might as well quote a bit of it that relates to this topic:
     

    I'm also reminded of quote from Hoyle Games, Volume 1. It features several Sierra characters (including SQ3-era Roger, who thinks that he's gotten trapped in the game and desperately wants to get out) as well as some actual Sierra employees, who start talking with each other if you stop playing the game for a while. One of the characters is a kid who keeps talking about his love of sports, and at one point Roger tells him, "I get most of my exercise running away from Sludge Vohaul's troopers and my fan club." :D
     
     
    *This ficlet was loosely inspired by J. F. Bone's short sci-fi story, "The Issahar Artifacts".
  20. Like
    Akril got a reaction from Cosmic Castaway in In-Universe Wilco fans?   
    Gah -- I was afraid that this topic would eventually go there... <_< 
    But back to the topic at hand, I'd say that with an entire universe with a virtually infinite amount of possibilities out there, it is possible that a handful of in-universe Wilco fans still exist, even at the time SQ6 takes place. However, to make these fans fit convincingly within the "framework" of the series, they would most likely fall into one of three categories:
     

    There's also a googol-to-one chance of any of these fans actually running into Roger. "Never the twain shall meet", in other words. If you wanted to take the fan idea to a new level, perhaps you could even find a bunch of creatures who are "fans" of Roger for completely different reasons.
     
    This could be something like a population of submicroscopic, plantlike organisms who have never heard of Roger saving Earnon or defeating Sludge Vohaul, but they revere him because they are descended from a form of mold growing in the corner of a bathroom which Roger never cleaned thoroughly. Since what little cleaning Roger did do wiped out all of the mold's competing species and some of the chemicals he used dramatically altered the mold's genetic makeup, the mold was able to develop very rapidly, and eventually gave rise to a super-intelligent species of plant life that (unsurprisingly) sees Roger as their creator.*
     
    I have actually explored the "in-universe fans" concept once or twice in this work-in-progress currently quoted in my signature. I've been pretty cautious about saying anything about it (since it's still far from done), but I figure I might as well quote a bit of it that relates to this topic:
     

    I'm also reminded of quote from Hoyle Games, Volume 1. It features several Sierra characters (including SQ3-era Roger, who thinks that he's gotten trapped in the game and desperately wants to get out) as well as some actual Sierra employees, who start talking with each other if you stop playing the game for a while. One of the characters is a kid who keeps talking about his love of sports, and at one point Roger tells him, "I get most of my exercise running away from Sludge Vohaul's troopers and my fan club." :D
     
     
    *This ficlet was loosely inspired by J. F. Bone's short sci-fi story, "The Issahar Artifacts".
  21. Like
    Akril got a reaction from pcj in In-Universe Wilco fans?   
    Gah -- I was afraid that this topic would eventually go there... <_< 
    But back to the topic at hand, I'd say that with an entire universe with a virtually infinite amount of possibilities out there, it is possible that a handful of in-universe Wilco fans still exist, even at the time SQ6 takes place. However, to make these fans fit convincingly within the "framework" of the series, they would most likely fall into one of three categories:
     

    There's also a googol-to-one chance of any of these fans actually running into Roger. "Never the twain shall meet", in other words. If you wanted to take the fan idea to a new level, perhaps you could even find a bunch of creatures who are "fans" of Roger for completely different reasons.
     
    This could be something like a population of submicroscopic, plantlike organisms who have never heard of Roger saving Earnon or defeating Sludge Vohaul, but they revere him because they are descended from a form of mold growing in the corner of a bathroom which Roger never cleaned thoroughly. Since what little cleaning Roger did do wiped out all of the mold's competing species and some of the chemicals he used dramatically altered the mold's genetic makeup, the mold was able to develop very rapidly, and eventually gave rise to a super-intelligent species of plant life that (unsurprisingly) sees Roger as their creator.*
     
    I have actually explored the "in-universe fans" concept once or twice in this work-in-progress currently quoted in my signature. I've been pretty cautious about saying anything about it (since it's still far from done), but I figure I might as well quote a bit of it that relates to this topic:
     

    I'm also reminded of quote from Hoyle Games, Volume 1. It features several Sierra characters (including SQ3-era Roger, who thinks that he's gotten trapped in the game and desperately wants to get out) as well as some actual Sierra employees, who start talking with each other if you stop playing the game for a while. One of the characters is a kid who keeps talking about his love of sports, and at one point Roger tells him, "I get most of my exercise running away from Sludge Vohaul's troopers and my fan club." :D
     
     
    *This ficlet was loosely inspired by J. F. Bone's short sci-fi story, "The Issahar Artifacts".
  22. Like
    Akril got a reaction from nockgeneer in Pledge Quest II: Noodle Shop of Horrors has arrived!   
    I'm sorry for not replying to this thread sooner, but thank you very much for the feedback, everyone! The amount of coverage this little game is getting is remarkable, and being part of this whole project is surreal, to say the least.
     
    Regarding the SQ theme in the outro: I've mentioned this elsewhere, but at first, I was hesitant to use that music (since it's from SQ6, which wasn't technically a Two Guys project). However, In the end I figured, why let a little detail like that get in the way of an otherwise perfect piece for that scene?
  23. Like
    Akril got a reaction from MusicallyInspired in Pledge Quest II: Noodle Shop of Horrors has arrived!   
    I'm sorry for not replying to this thread sooner, but thank you very much for the feedback, everyone! The amount of coverage this little game is getting is remarkable, and being part of this whole project is surreal, to say the least.
     
    Regarding the SQ theme in the outro: I've mentioned this elsewhere, but at first, I was hesitant to use that music (since it's from SQ6, which wasn't technically a Two Guys project). However, In the end I figured, why let a little detail like that get in the way of an otherwise perfect piece for that scene?
  24. Like
    Akril got a reaction from nockgeneer in Pledge Quest II: Noodle Shop of Horrors has arrived!   
    While I do take commissions (well, technically I've only taken one so far), I'm still willing to make exceptions for members of relatively small fandoms that I'm also part of (it depends what sort of art/animation I'm being asked to make). 

    I try not to quit any project I get involved with without a very good reason, though I might get slowed down because of other commitments. I had a lot of stuff going on during the development of PQ2, which really dragged out the whole thing. (Pledge Quest II was 3 months in the making, but it's barely a third as large as Adventure: The Inside Job, which took me about 6 months to make.) 
    Speaking of art, I've got a few pieces of PQ2 concept art I need to upload once I get back to my place.
     
    EDIT: And I'm sorry I forgot to bring it up when I first posted this message, but that story about your daughter was adorable, s_d. Thank you for sharing it. (Also, thanks to everyone who's spreading the news about the game!)
  25. Like
    Akril got a reaction from nockgeneer in Pledge Quest II: Noodle Shop of Horrors has arrived!   
    Thank you very much for the feedback, everyone! I'm glad to hear that everyone is enjoying the game.
     

    Leaving the issue of our current post-release exhaustion out of the equation at the moment, I'm not sure what other sort of game we could collaborate on. But who knows -- maybe we might be inspired to do something non-Pledge Quest/Space Quest related someday.

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