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Akril

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Reputation Activity

  1. Like
    Akril got a reaction from s_d in WE'VE DONE IT!!!!!   
    I admit, I was pretty tense for a while...the amount was at 489 when I had to leave the house, and when I got back 5 hours later, it was 512.
     
    And we helped make this happen! Thanks a ton to everyone who went out of their way to help fund and promote this thing.
     
    And now, as promised...Pledge Quest victory art!

  2. Like
    Akril got a reaction from s_d in A one-room AGI/AGS adventure to promote SpaceVenture?   
    I played your game today, filipst. I thought the English was very good, and the ending (plus Roger's reaction to it) was hilarious! Great job!
     
    Also, good work on the custom GUI. It's great when a game designer refuses to stick with AGS's default GUI, even if the game is really short.
     
    EDIT: "plug Roger's reaction"? I really shouldn't post messages here so late at night...
  3. Like
    Akril got a reaction from MusicallyInspired in A one-room AGI/AGS adventure to promote SpaceVenture?   
    I played your game today, filipst. I thought the English was very good, and the ending (plus Roger's reaction to it) was hilarious! Great job!
     
    Also, good work on the custom GUI. It's great when a game designer refuses to stick with AGS's default GUI, even if the game is really short.
     
    EDIT: "plug Roger's reaction"? I really shouldn't post messages here so late at night...
  4. Like
    Akril got a reaction from Decaffeinated Jedi in A somewhat unconventional promotional attempt...   
    Thalia James of the Computer Game Maintenance Squad (see current signature) decided to go above and beyond the call of duty and embark on what could be considered the most challenging puzzle of all: getting a male teenager to cooperate with a much older adult.
     
    Though her nephew's lineage is somewhat dubious (she's hypothesized that he's either a subspecies of human that has developed on another planet or a human-alien hybrid), she nonetheless felt he would be a perfect candidate to help promote one of the many adventure game projects that some of the people on the Outside are trying to get off the ground.
     

    (And yes, he was adopted.)
  5. Like
    Akril got a reaction from Frede in A somewhat unconventional promotional attempt...   
    Thalia James of the Computer Game Maintenance Squad (see current signature) decided to go above and beyond the call of duty and embark on what could be considered the most challenging puzzle of all: getting a male teenager to cooperate with a much older adult.
     
    Though her nephew's lineage is somewhat dubious (she's hypothesized that he's either a subspecies of human that has developed on another planet or a human-alien hybrid), she nonetheless felt he would be a perfect candidate to help promote one of the many adventure game projects that some of the people on the Outside are trying to get off the ground.
     

    (And yes, he was adopted.)
  6. Like
    Akril got a reaction from Troels Pleimert in A one-room AGI/AGS adventure to promote SpaceVenture?   
    You have my thanks too, s_d! I'm glad you're helping this game become available to as many peopls as possible. That's one of the biggest drawbacks with AGS -- the games are very Windows-centric, and I think a Mac-compliant version of the editor came out just a few years ago.
     
    Just for kicks, I thought I'd post Bea's standing poses here, about 250% larger than her in-game sprite. I colored and animated her in Flash, then shrunk her down to get that classic VGA sprite look.
     

  7. Like
    You have my thanks too, s_d! I'm glad you're helping this game become available to as many peopls as possible. That's one of the biggest drawbacks with AGS -- the games are very Windows-centric, and I think a Mac-compliant version of the editor came out just a few years ago.
     
    Just for kicks, I thought I'd post Bea's standing poses here, about 250% larger than her in-game sprite. I colored and animated her in Flash, then shrunk her down to get that classic VGA sprite look.
     

  8. Like
    Aaaaaand HERE IT IS!
     
    I've also posted a link to the on the AGS forums. Feel free to plug the heck out of this thing!
     
    EDIT: Replaced the link with version 1.1 (the smell/taste messages for the desk chair are fixed now).
  9. Like
    Akril got a reaction from s_d in A one-room AGI/AGS adventure to promote SpaceVenture?   
    Thanks for the musical assistance, guys!
     
    At long last, I can finally say with confidence that we have reached the beta-testing stage!
     
    As much as I'd love to release this game right now, I don't want to really want to release a bug- and mistake-ridden product either. So if you're up to it, play the game and see if there are any mistakes I might have overlooked:
     
    Pledge Quest (beta version)
     
    (And just so it doesn't seem like I'm ignoring anyone, your podcast theme felt perfect for the end credits, MI. As for the intro, I found a good match in a really unlikely place: a collection of old MIDIs that Trapezoid posted to the AGS forums a year or so ago. The rest of the music in the game is unused music from SQ6 [that may have been used in the demo].)
  10. Like
    Akril got a reaction from Chrono in A one-room AGI/AGS adventure to promote SpaceVenture?   
    Thanks for the musical assistance, guys!
     
    At long last, I can finally say with confidence that we have reached the beta-testing stage!
     
    As much as I'd love to release this game right now, I don't want to really want to release a bug- and mistake-ridden product either. So if you're up to it, play the game and see if there are any mistakes I might have overlooked:
     
    Pledge Quest (beta version)
     
    (And just so it doesn't seem like I'm ignoring anyone, your podcast theme felt perfect for the end credits, MI. As for the intro, I found a good match in a really unlikely place: a collection of old MIDIs that Trapezoid posted to the AGS forums a year or so ago. The rest of the music in the game is unused music from SQ6 [that may have been used in the demo].)
  11. Like
    Thanks for the musical assistance, guys!
     
    At long last, I can finally say with confidence that we have reached the beta-testing stage!
     
    As much as I'd love to release this game right now, I don't want to really want to release a bug- and mistake-ridden product either. So if you're up to it, play the game and see if there are any mistakes I might have overlooked:
     
    Pledge Quest (beta version)
     
    (And just so it doesn't seem like I'm ignoring anyone, your podcast theme felt perfect for the end credits, MI. As for the intro, I found a good match in a really unlikely place: a collection of old MIDIs that Trapezoid posted to the AGS forums a year or so ago. The rest of the music in the game is unused music from SQ6 [that may have been used in the demo].)
  12. Like
    Akril got a reaction from Troels Pleimert in A one-room AGI/AGS adventure to promote SpaceVenture?   
    Thanks for the musical assistance, guys!
     
    At long last, I can finally say with confidence that we have reached the beta-testing stage!
     
    As much as I'd love to release this game right now, I don't want to really want to release a bug- and mistake-ridden product either. So if you're up to it, play the game and see if there are any mistakes I might have overlooked:
     
    Pledge Quest (beta version)
     
    (And just so it doesn't seem like I'm ignoring anyone, your podcast theme felt perfect for the end credits, MI. As for the intro, I found a good match in a really unlikely place: a collection of old MIDIs that Trapezoid posted to the AGS forums a year or so ago. The rest of the music in the game is unused music from SQ6 [that may have been used in the demo].)
  13. Like
    Akril got a reaction from Troels Pleimert in A one-room AGI/AGS adventure to promote SpaceVenture?   
    I got in contact with nextheory and it looks like I am going to be doing the background myself now. Hopefully it shouldn't take too much time.
     
    I've also gotten most of the GUIs and cursors done (I figured I might as well go all the way and create some pretty custom icons instead of the ho-hum default ones).
     
    Post whatever possible music for the game that you find, s_d -- the more, the better.
  14. Like
    Yeah, I've used public domain tracks in games before -- the problem is rooting through the thousands out there trying to find one that fits just right -- it can take a pretty long time, especially for a perfectionist like myself. Right now, I think I might try filling in the empty spots with some of the unused music from SQ5/6.
     
    EDIT: All right -- I've found some appropriate tracks for most of the game. All I need now is the intro and credits music.
  15. Like
    Akril got a reaction from Troels Pleimert in A one-room AGI/AGS adventure to promote SpaceVenture?   
    Great! 
    Speaking of Bea, I thought I'd try coloring her in and making her clothing a bit less sketchy:
     

  16. Like
    I honestly didn't think I'd be up for it, but I slapped together a very, very rough background, plus the various objects that can be removed/manipulated. The first picture is the background itself, the second one is the background with the objects in place (plus two sketches of the main character at various scales), and the third one is the various objects, some of which will use more than one image (e.g., the drawer, the toolbox). The only things I changed were adding the solar system model hanging from the ceiling and making the TV and the table it's on slightly obscured -- the cell phone is hidden between the two sofa cushions here. ;)
     
    Again, it's really rough, the perspective is wonky, I'm still in the dark about what is and isn't going to be in this game, but I figured I might as well do something.
     



  17. Like
    Akril got a reaction from pcj in A one-room AGI/AGS adventure to promote SpaceVenture?   
    I honestly didn't think I'd be up for it, but I slapped together a very, very rough background, plus the various objects that can be removed/manipulated. The first picture is the background itself, the second one is the background with the objects in place (plus two sketches of the main character at various scales), and the third one is the various objects, some of which will use more than one image (e.g., the drawer, the toolbox). The only things I changed were adding the solar system model hanging from the ceiling and making the TV and the table it's on slightly obscured -- the cell phone is hidden between the two sofa cushions here. ;)
     
    Again, it's really rough, the perspective is wonky, I'm still in the dark about what is and isn't going to be in this game, but I figured I might as well do something.
     



  18. Like
    Akril got a reaction from pcj in What if we won't make it?   
    Even though I am hopeful that this project will make it, I am a little concerned that the LSL remake reached its halfway point with about 20 days before its deadline, and we've reached our halfway point with less than two weeks left.
     
    Still, I decided to double my pledge and make an announcement about this event on that one site I used to update a lot a few years ago, hoping that there's still a person or two on its RSS feed that might not have heard the news about this yet.
  19. Like
    Akril got a reaction from Monolith_Pig in I drew some things (several years ago)   
    I was digging through some of my old sketchbooks recently when I recalled that I still had a lot of old SQ fan art on my hard drive -- and some of it actually didn't make me want to pound my head on my desk screaming, "WHY...WHY...WHY!?"
     
    Some of the older ones might have gotten posted to the VBC's fan art section some time ago, but I figured I'd dredge up a few of them and post them here, for old spaces' sake.
     
    2000:
    An old drawing I did of Stellar...and that's pretty much it.
     

    Cruddy Bryce 3D background and crudely drawn rendition of Roger aside, I still kind of like this piece.
     

    I can't really say the same for this one, though I do recall spending some time on it.
     
    2001:
    I liked this image enough to upload it to DeviantART a few years after I first made it.
     
    2003:
    I really shouldn't color in pencil sketches, slap a bunch of digital effects on top and hope no one will notice...but I did it here anyway.
     
    2004:
    One of my first attempts at getting back into the magical world of drawing with colored pencils. This picture of the clerk at the software store in SQX didn't turn out as spectacularly as I'd hoped...but hey, real media, right?
     
    Perspective problems, blecchy vector art and little more than an excuse to make a picture with the name "Gravity Beckons"...but I still like it.
     
    2005:

    An unfinished wallpaper featuring Roger. I think the blank space on the right was going to have a variety of quotes (mostly from SQ6) on it, but I never got around to finishing the whole thing.
     
    2006:
    I think this is the best piece of SQ fanart I've done. My artistic skills may have improved somewhat over the past 6 years, but I still think this piece looks better than the "Spike Hug" one.
  20. Like
    Akril got a reaction from pcj in I drew some things (several years ago)   
    Actually, she's just leading/dragging him somewhere and he's trying to finagle his way out of the situation. She's supposed to be grabbing his hand, which isn't that obvious, since my hand-drawing skills were pretty lacking back then. There's no real story behind this drawing, I just sort of pictured these two being in a situation like this.
  21. Like
    Akril got a reaction from MusicallyInspired in I drew some things (several years ago)   
    I was digging through some of my old sketchbooks recently when I recalled that I still had a lot of old SQ fan art on my hard drive -- and some of it actually didn't make me want to pound my head on my desk screaming, "WHY...WHY...WHY!?"
     
    Some of the older ones might have gotten posted to the VBC's fan art section some time ago, but I figured I'd dredge up a few of them and post them here, for old spaces' sake.
     
    2000:
    An old drawing I did of Stellar...and that's pretty much it.
     

    Cruddy Bryce 3D background and crudely drawn rendition of Roger aside, I still kind of like this piece.
     

    I can't really say the same for this one, though I do recall spending some time on it.
     
    2001:
    I liked this image enough to upload it to DeviantART a few years after I first made it.
     
    2003:
    I really shouldn't color in pencil sketches, slap a bunch of digital effects on top and hope no one will notice...but I did it here anyway.
     
    2004:
    One of my first attempts at getting back into the magical world of drawing with colored pencils. This picture of the clerk at the software store in SQX didn't turn out as spectacularly as I'd hoped...but hey, real media, right?
     
    Perspective problems, blecchy vector art and little more than an excuse to make a picture with the name "Gravity Beckons"...but I still like it.
     
    2005:

    An unfinished wallpaper featuring Roger. I think the blank space on the right was going to have a variety of quotes (mostly from SQ6) on it, but I never got around to finishing the whole thing.
     
    2006:
    I think this is the best piece of SQ fanart I've done. My artistic skills may have improved somewhat over the past 6 years, but I still think this piece looks better than the "Spike Hug" one.
  22. Like
    Akril got a reaction from pcj in I drew some things (several years ago)   
    I was digging through some of my old sketchbooks recently when I recalled that I still had a lot of old SQ fan art on my hard drive -- and some of it actually didn't make me want to pound my head on my desk screaming, "WHY...WHY...WHY!?"
     
    Some of the older ones might have gotten posted to the VBC's fan art section some time ago, but I figured I'd dredge up a few of them and post them here, for old spaces' sake.
     
    2000:
    An old drawing I did of Stellar...and that's pretty much it.
     

    Cruddy Bryce 3D background and crudely drawn rendition of Roger aside, I still kind of like this piece.
     

    I can't really say the same for this one, though I do recall spending some time on it.
     
    2001:
    I liked this image enough to upload it to DeviantART a few years after I first made it.
     
    2003:
    I really shouldn't color in pencil sketches, slap a bunch of digital effects on top and hope no one will notice...but I did it here anyway.
     
    2004:
    One of my first attempts at getting back into the magical world of drawing with colored pencils. This picture of the clerk at the software store in SQX didn't turn out as spectacularly as I'd hoped...but hey, real media, right?
     
    Perspective problems, blecchy vector art and little more than an excuse to make a picture with the name "Gravity Beckons"...but I still like it.
     
    2005:

    An unfinished wallpaper featuring Roger. I think the blank space on the right was going to have a variety of quotes (mostly from SQ6) on it, but I never got around to finishing the whole thing.
     
    2006:
    I think this is the best piece of SQ fanart I've done. My artistic skills may have improved somewhat over the past 6 years, but I still think this piece looks better than the "Spike Hug" one.
  23. Like
    Akril got a reaction from Frede in Vohaul Strikes Back!   
    Thanks, pcj, and congrats to you as well! 
    I was a bit disappointed that VSB didn't win more awards than it did and the latest installment of Barn Runner didn't win anything, but it was still a great ceremony.
  24. Like
    Akril got a reaction from MusicallyInspired in Vohaul Strikes Back!   
    Thanks, pcj, and congrats to you as well! 
    I was a bit disappointed that VSB didn't win more awards than it did and the latest installment of Barn Runner didn't win anything, but it was still a great ceremony.
  25. Like
    Akril got a reaction from pcj in Vohaul Strikes Back!   
    Thanks, pcj, and congrats to you as well! 
    I was a bit disappointed that VSB didn't win more awards than it did and the latest installment of Barn Runner didn't win anything, but it was still a great ceremony.

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