Reputation Activity
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Frede reacted to Akril in Vohaul Strikes Back!Thanks, pcj, and congrats to you as well!
I was a bit disappointed that VSB didn't win more awards than it did and the latest installment of Barn Runner didn't win anything, but it was still a great ceremony.
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Thanks MI, Pcj, Frans. Appreciate the support.
Heh, good question, Olzen. I get asked that a lot.. The short answer is that time and space does not allow for it. If SMC grows sufficiently now that I'm back with some regularity, or gets enough feedback, we'll go down that road. I will be changing my site's policy in the nearish future to explain that SMC will be using the highest VBR MP3 sttings from now on.
I'm sure if SQ people like Frans or Jess can either support the project or host it, a lossless version could be released for the SQ community..
Thanks for the comment, too. Kinda embarrassing talking to Ken Allen about it, but he was (is) very supportive and is excited to be back in the fold, I think.
Funnily enough, I want to change a couple things about that track I posted, although it is 95% complete as is. Anyway, back to it.
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Frede reacted to drdrslashvohaul in Silly videos and nostalgiaOh Samson. What hast thou donest?
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On the subject of deaths:
I vehemently, absolutely, completely, utterly disagree with the common consensus on TVTropes that Sierra games were unnecessarily hard and featured too many deaths. Really don't have much else to say about this matter, since I suppose it just boils down to personal taste. I'm of the school of thought that gamers are babied nowadays, especially in games like Call Of Duty or Heavy Rain, where the choice is essentially made for the player without an opportunity to interact.
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I was going to "like" Jess' post, because it basically said it all, but the system says I've used up my "like" quota. ;)
All this said, I have to admit, I didn't think they were THAT harsh. I've skimmed through the thread, and while some were decidedly flamebait, I thought there were some very level-headed responses in there as well, addressing these issues from a calm and rational perspective, and not just from this community.
The fact that the Kickstarter has already reached the first $100.000 goal must mean there is a good chunk of interest, despite these perceived "failings."
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Frede reacted to e1ven in Sq7.org is Back OnlineGreetings, Space Denizens!
In honor of the Two Guys Kickstarter, I'm re-launching SQ7.org.
The website, that is, not the project.
I'm going to Open the Kimono, and show you some of the sights, sounds, and smells of our SQ7.
I'll be posting what we did, why, and hopefully encouraging you to go buy the SpaceVenture.
We did a lot of really cool stuff, and it's getting a bit smelly in the back of the closet.
So enjoy this trip through my hard drive, and the making of SQ7.
-E "Post it before I accidentily delete it!"
This post has been promoted to an article
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Frede reacted to Decaffeinated Jedi in Sq7.org is Back OnlineI'm really digging everything you've posted so far. Keep up thte great work!
Jess
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(x-posted from the SMC forums)
Hey folks,
To celebrate the Two Guys reuniting, and releasing a new game (albeit not a SQ game), I am proud to pledge SMC's support and celebrate by announcing something I've been working on since the start of April, which is..
<drumroll>
.. the Space Quest IV Soundtrack, the 10th anniversary (of the original recording by SMC of the soundtrack in its' entirety)/20th anniversary (of the game and its' music) edition!
The original Roland MT-32 score has been edited from the original game MIDI resources, and will be enhanced with Roland Sound Canvas (SC-55/8820/8850) and Yamaha XG (MU-2000) tracks.
Now for those who remember the 2002 MT-32 MP3 recordings I have over at Roger Wilco's Virtual Broomcloset, you may remember although it's a good effort for what it was, there's a lot of sound effect tracks that have no music, and tracks start/finish rather haphazardly at times.
This is a different animal altogether. There will be no sound effect only pieces, such as "Security Droid" and "Programming Chamber" (although some sound effects will be present in the soundtrack recording), and each piece has been carefully edited from the original game resources, not recorded in-game, so as to give proper starts/endings to each piece.
There are a couple of musical-ish pieces that are basic and ambient, such as the Estros and Ulence Flats background music, but that's about it.
But don't just listen to me. How's this for an endorsement- Ken Allen (original composer) just previewed the SMC beta for Track 1, the title theme, and gave this preliminary feedback: "The music sounds great".
You can listen here: http-~~-//sierramusiccentral.com/assorted/SQ4Track01.mp3
Or direct download here.
Regards,
- Spike
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Frede reacted to MusicallyInspired in Platform?I worry about dumbing down the interface as well. Remember, tablets lend themselves only to basically one button. Not even a right click. You can make it work but you can also limit functionality if you're not careful. It would take some careful design decisions but it's certainly possible. As long as the PC version was designed with the PC in mind and the tablet port with tablets in mind. The CMI/Full Throttle verb-coin interface would work well on tablets, I'd think. But there's only so much screen real-estate on a tablet and fingers are big. You'd have to make whatever interface at least as big as a finger and that can take up a lot of space in the game screen.
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Frede got a reaction from MusicallyInspired in Platform?I'm all for a tablet port, as long as they keep the tablet experience somewhat separate from the desktop experience. I may appear a tad too conservative, but in my view, a lot of good games are being dumbed down on all platforms to ensure they work well on a tablet. I think that's a huge shame, and I don't want "SpaceVenture" to fall victim to this fad.
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Frede got a reaction from drdrslashvohaul in Platform?I'm all for a tablet port, as long as they keep the tablet experience somewhat separate from the desktop experience. I may appear a tad too conservative, but in my view, a lot of good games are being dumbed down on all platforms to ensure they work well on a tablet. I think that's a huge shame, and I don't want "SpaceVenture" to fall victim to this fad.
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Frede got a reaction from nockgeneer in It's official: The Two Guys from Andromeda are back*head explodes*
This is a good time to be a fan.
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Frede reacted to Spikey in It's official: The Two Guys from Andromeda are backGood time to start ;) Maybe we'll see Scotty soon.
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Frede got a reaction from Frans in Controversy- Paul Trowe on the Two guysPaul Trowe's bitterness makes it perfectly clear why the Two Guys shouldn't want to take part in Sierra 2.0. That infamous Scott Murphy-interview - the one Mark Crowe ended up reading prior to their reconciliation - included some very candid stuff about how Ken Williams practically shoved the point-'n'-click interface down their throats for SQ4. They wanted to do another parser game.
In this day and age, Scott and Mark don't need Ken Williams, Paul Trowe or some suit from Activision breathing down their necks and potentially stifling their creativity. They can finally retain total control over their upcoming products. I don't want to disrespect Al or Josh, but if I were a developer, I would go for Scott and Mark's approach.
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Hey all! Just dropping in to say howdy and thanks again for your continued support exciting times just ahead.
Guys , wow! Iove what you've done to the place. The site is stunning. We may need your help help sprucing up
our two guys site.
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Frede reacted to Troels Pleimert in Controversy- Paul Trowe on the Two guysI'm not for mudslinging myself -- I'd like to think those days are past me -- but Paul's remarks against Chris Pope just struck me as being a tad disrespectful.
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Frede got a reaction from Troels Pleimert in Controversy- Paul Trowe on the Two guysPaul Trowe's bitterness makes it perfectly clear why the Two Guys shouldn't want to take part in Sierra 2.0. That infamous Scott Murphy-interview - the one Mark Crowe ended up reading prior to their reconciliation - included some very candid stuff about how Ken Williams practically shoved the point-'n'-click interface down their throats for SQ4. They wanted to do another parser game.
In this day and age, Scott and Mark don't need Ken Williams, Paul Trowe or some suit from Activision breathing down their necks and potentially stifling their creativity. They can finally retain total control over their upcoming products. I don't want to disrespect Al or Josh, but if I were a developer, I would go for Scott and Mark's approach.
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Frede reacted to Decaffeinated Jedi in Controversy- Paul Trowe on the Two guysIn the midst of an overwhelmingly positive outpouring of support for classic adventure games, the revival of long-dormant fan communities, and the return of beloved creators to the limelight, it's really a shame to see that kind of negativity directed toward the Two Guys for a decision that was entirely their own to make.
Jess
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Frede reacted to Troels Pleimert in Controversy- Paul Trowe on the Two guysHe asked a hard question, I'll give a hard answer (and this is BY NO MEANS sanctioned by Chris, The Two Guys, or anyone else): Because you suck.
I couldn't be more thrilled that Paul Trowe is bringing back Leisure Suit Larry and seems to be genuinely interested in resurrecting the old Sierra classics. But if he thinks he's going to be the next Ken Williams, well, then, fuck him.
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Frede reacted to pcj in New SQN launched! New forums!Who is this Frede guy???