Reputation Activity
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Frede reacted to MusicallyInspired in Space Quest Historian podcast - season 2Please...no....
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Frede reacted to Fronzel Neekburm in Broken AgeFirst off, why the hell is this age restricted? :blink:
And secondly, get a LOAD of dem YT-comments:
OOOOOHHH SHHHHIIIIIIIIIIIIIIIII...
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Frede got a reaction from Fronzel Neekburm in Broken AgeYou know, I'm kinda happy that Grim Fandango is just a simple remaster and not some HD Director's Cut type thing, like the Broken Sword games. But I would also have settled with the original being made available.
That said, I hope they plan to fix the now infamous bug that reportedly blocked the player from some important plot information.
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Frede reacted to Fronzel Neekburm in Is it worth playing...Seems like the perfect opportunity to bring this little gem back to the public consciousness:
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Frede got a reaction from JDHJANUS in Is it worth playing..."Gwydion! I need a colon cleansing."
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Frede reacted to Fronzel Neekburm in Is it worth playing...Alt+Z -> bye bye game
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Frede reacted to MiLO83 in Roger Wilco - Over! ("The Stranger" DEMO)THANK YOU!!
I NEED SUPPORT TO KEEP WORKING ON IT! :)
You have made my day.
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Frede got a reaction from suejak in Is it worth playing..."Gwydion! I need a colon cleansing."
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Frede reacted to Collector in Is it worth playing...Alt+D -> bye bye wizard
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Frede got a reaction from JimmyTwoBucks in Is it worth playing..."Gwydion! I need a colon cleansing."
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Frede reacted to JimmyTwoBucks in Is it worth playing...I hate this wizard.
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Frede got a reaction from drdrslashvohaul in Back Seat Designers"'Sup."
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Frede reacted to Collector in Back Seat DesignersI wonder how many even recognize that these days.
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Frede reacted to drdrslashvohaul in Back Seat DesignersThis is why everyone should be shot when they reach 30.
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Frede got a reaction from JDHJANUS in Is it worth playing...Actually, it's about ethics in games journalism.
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Frede got a reaction from Fronzel Neekburm in Is it worth playing...Actually, it's about ethics in games journalism.
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Frede got a reaction from JimmyTwoBucks in Is it worth playing...Actually, it's about ethics in games journalism.
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Frede got a reaction from drdrslashvohaul in Is it worth playing...Actually, it's about ethics in games journalism.
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Frede reacted to PurpleTentacle in New update coming?To Two Guys and Pope:
Almost time for a new update? Please provide more information about the interface, if possible. How has it changed since the demo?
Also, could we see more footage of gameplay?
Please make this a "meaty" update. :-)
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Frede got a reaction from JDHJANUS in Collection Thread (Image Heavy)I've always thought PQ4 was quite underrated. It's not perfect, but for some reason, I like the gritty style.
My SQ collection consists of the 2006 Collection, so there's really not much to show. I never managed to track down any of the original games here in the rotten state of Denmark, so I'm looking forward to receiving my physical SpaceVenture package.
It has been ages since I last held a big computer game box in my hands. And of course, it'll be the first time for me, SQ-wise.
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Frede reacted to Fronzel Neekburm in Is it worth playing...Don't forget to brush your teeth afterwards. Otherwise the saccharine kitsch will rot them in no time!
Troels gets a proxy-like for that! :D
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Frede got a reaction from JimmyTwoBucks in Is it worth playing...I really enjoyed KQ7 last time I played it. It's good fun. KQ6 is absolutely brilliant, which you of course already know. Never been a fan of the rest of them.
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Frede reacted to JDHJANUS in Back Seat DesignersLoved the newest episode! Frederik did a fantastic job of getting it recorded and up! :D
I agree. Although I'm not generally a fan of death in gaming, I can see how it can definitely add a lot of tension to a serious situation, in games like Gabriel Knight. At the same time, I think that it can be really funny to see some of the deaths, if done in the vain of games like Space Quest VI or King's Quest VII, where you get to see some of the funny death scenes and allows you to start over from right before you died. VSB and Incinerations both do a great job with death, allowing it to be a part of the game, but not making you have to save every five minutes just to make sure you aren't going to die around every corner.
To me saving a game is useful for being able to stop the game and come back to it, not as a fail-safe to make sure that you don't die. I also feel like it is becoming more common in games lately. The Kingdom Hearts games, for example, if you die, have a try again button, saving you the heartache of having to fight a long dungeon again from your last save point (although RPGs *usually* put save points right before boss battles, it is not always the case).
And I definitely agree that if you ARE going to make the players work to stay alive, then it had better be a great game that makes you want ot keep playing. Codename: Iceman, for example, is a game I forced myself to finish simply because I want to play through all of Sierra's adventure games, although I'm pretty sure Jim Walls was inspired by Leisure Suit Larry 2 in trying to come up with deviously horrible dead-end situations and death looming around every possible corner...
I guess in the end, if you are going to put death into an adventure game, at least put it in such a way that you don't have unwinnable states. I think unwinnable states in gaming are just pointlessly cruel and frustrating, especially if you save over that one crucial save, or you miss something easily missable at the VERY beginning of the game that isn't even used until the very END of the game. Having to start over the game from the very beginning and play through it all over again is incredibly annoying and frustrating.
Hope you feel better soon, Troels!!! Any idea when you're going to get your computer back?
Talk to you later!
JDHJANUS
Josh
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KQ5 is actually a pretty interesting step backwards for Roberta. KQ4 is much better game and has a pretty solid design overall. Also I've always liked Colonel's Bequest a quite a bit, which still is IMO a solid game with fairly logical puzzle design, which has none of the "pie in the Yeti's face" kind of puzzle design.
I think going from parser to icons threw her off the balance, just like what happened to Al Lowe with Larry 5, which beame too easy because of it.
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Frede reacted to Fronzel Neekburm in Horribly implemented puzzles - name your all-time front-runners!She slept with the right people.