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Johnathon

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  1. Like
    Johnathon reacted to Troels Pleimert in Gary Owens is dead   
    In case you missed it, Amayirot Akago put together a stellar video tribute to Gary Owens' work on Space Quest.
     
    https://www.youtube.com/watch?v=y_zcS7aM9z4
     
    My own audio tribute isn't going so well. I had hoped more people would send in their thoughts, but, so far, only one person has. I'm going to see if any of the Two Guys or the Pope would have something to say, although I realize it may be a bit touchy so soon.
  2. Like
    Johnathon reacted to pcj in Gary Owens is dead   
    Just don't know if we would be able to get him...
  3. Like
    Johnathon reacted to tomimt in My Space Quest 3 intro.   
    Some of you might remember that I was tinkering with a 3D version of SQ3 intro a while back. Well here it is now. With a tune borrowed from Alien.


    https://www.youtube.com/watch?v=zgv9_n_dg9Q&feature=youtu.be
    Here's some additional renders

  4. Like
    Johnathon got a reaction from suejak in "Space Quest: Roger Wilco and the Outer Edge of Earnon"   
    August 12th, 2014
    This is not an easy update for me to make. It is partly because of this that I have put it off for the past two months, some part of me fighting to see if the circumstances could have changed enough for me to not have to make it. But... here we are.
     
    The game is not, I repeat, not necessarily cancelled.
     
    Here is what's up:
     
    This past summer, I acquired my first internship in the computer science program as a mobile app developer. I earnestly put in all the effort I could to excel and learn as much as possible. Nonetheless, I was asked not to come back for a second rotation, due to my inability to learn quickly enough and become productive enough to remain a worthwhile investment. This has caused me to question my abilities and the concern has led me to wanting to focus even more on my curriculum ahead.
     
    I am also entering the higher junior-level courses of my major in computer science, and believe the road ahead for the next year and a half is going to be quite bumpy and filled with plenty of taxing responsibilities. I question whether or not attempting to hang on to production of the fan game would truly prove beneficial to either cause.
     
    Also, one of my younger brothers unfortunately fell off a roof while working construction, broke his back in several places, and was rushed to the hospital in critical condition a couple weeks ago. He still has no feeling below his right knee and may never be able to walk again without a cane or other tool. He has also contracted a high fever of a cause currently unknown, and frequentyl suffers significant pain due to the damages. This has left me not in the best mood to continue developing on such a highly-spirited and humorous project, and I furthermore may be required to help aid in his rehabilitation.
     
    I find it appropriate to put the adventure on indefinite hold for now. I need a little bit of a breather. I am saving all of the material and intend to finish it and release it; but I just don't know when that will be. Depending on how successful I am with graduation and attaining a good enough job to take care of all the top priorities in my life, I may or may not be able to pick up production again in another two years from now -- but there's also a good chance that if I do, I'll be keeping under the radar until it's completely finished (I've been disappointed with my lack of ability to keep to deadlines in the recent past, and I wouldn't feel good about continuing to let you guys keep on waiting and waiting anxiously expecting me to deliver on my promise.
     
    Wish me luck. May the Outer Edge of Earnon be completed some day, and long live SpaceVenture!
     
    - Johnathon
  5. Like
    Johnathon got a reaction from Troels Pleimert in Scariest scenes in Sierra games   
    Not sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
  6. Like
    Johnathon got a reaction from suejak in Scariest scenes in Sierra games   
    Not sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
  7. Like
    Johnathon got a reaction from BlockMaster in Scariest scenes in Sierra games   
    Not sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
  8. Like
    Johnathon got a reaction from Frede in Al Lowe retires (again), probably due to issues with Paul Trowe   
    As repetitive as Paul's malice and idiocy has become, that he's denying account access to a paying client is no less hilarious to me (I mean, of course it's sad, that goes without saying). There seems to be no limit to the man's stupidity and hypocrisy. As if he's one to talk about unprofessional behavior? Regardless, he's got to see that such methods--regardless of right or wrong--will destroy his company pretty quickly.

    And what's with that change in voice from "we" to "my," and then back to "ours," in the letter? Is Paul in the 3rd grade? If he's the public relations department as well as CEO... OH SNAP! 

    I wouldn't work for the asshole for more than one week. Probably why he has nobody else available to handle PR.
  9. Like
    Johnathon got a reaction from Frede in Scariest scenes in Sierra games   
    Not sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
  10. Like
    Johnathon got a reaction from MusicallyInspired in Scariest scenes in Sierra games   
    Not sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
  11. Like
    Johnathon reacted to JimmyTwoBucks in What's up with SpaceVenture?   
    Awesome update, really went to town!
     
    I'm continually surprised by how ambitious this is, especially seeing the ship landing on the
    planet video, looks really great.
  12. Like
    Johnathon reacted to Troels Pleimert in SQ1 VGA: Stop the Hate   
    I was 6 years old when SQ1EGA was released and didn't play all the SQ games until the 1994 Collection release. Nostalgic bias be damned. ;)
  13. Like
    Johnathon got a reaction from JimmyTwoBucks in SQ1 VGA: Stop the Hate   
    VGA, though I'll admit I wasn't quite old enough to play EGA when it was released. Therefore, I don't suffer the particular nostalgia "bias" that some older fans may.  ;) 

    I was first introduced to the series through sq3 (my personal favorite), and the sq1ega and sq2 diskettes had already been lost by my father by the time I'd become old enough to be curious about the games (age 8). From there, I played sq4, and then sq6, and then sq5 (all purchased separately as single box editions).

    I remember how bitch'n hard games 1 and 2 were to get ahold of, and therefore, after I'd exhausted my energy on games 3 through 6, I proceeded to cry and whine to my parents about how horrible my life was because stores never sold sq1 or sq2,  because I was so curious about them and desperate to play them.

    Where was I...? Oh yes.. so my chronological sense of the games has been all screwed up from the beginning, and it wasn't until I found the six pack collection at Costco that I finally got my hand on the first two chapters. Naturally, I played sq1VGA first, and quite enjoyed it.

    I wouldn't say it's an unsubstantiated bias. SQ1vga has a lot of good qualities, though I am quite willing to believe had it been Scott and Mark's vga version, it'd be loads better.

    That having been said, I also greatly value the ega version, because while I'm slightly more of a late 80's/early 90's art style biased fan, I'm also an sq fanatic and purist. EGA was, of course, much easier to beat after playing the point n click vga version, but it's still a fun little gem. No different than being able to appreciate an old black and white film in it's original context, really.

    I know, this didn't really help much.
  14. Like
    Johnathon got a reaction from Troels Pleimert in Plot holes and inconsistencies in fan games   
    But... I was being sarcastic.  :D
  15. Like
    Johnathon got a reaction from Troels Pleimert in Plot holes and inconsistencies in fan games   
    Yeah, it's gotta be Andromeda, Andromeda.

    Kinda like New York, New York.
  16. Like
    Johnathon reacted to TribeHasSpoken in IGN SpaceVenture interview   
    IGN posted a new interview today with the Two Guys, discussing all things SpaceVenture. There isn't really a lot here that we don't already know from the podcast that ran during the Kickstarter, or Chris Pope's more recent updates, but it's a good read nevertheless.

    http://www.ign.com/articles/2014/09/15/spaceventure-the-new-game-from-the-creators-of-space-quest
  17. Like
    Johnathon reacted to tomimt in Employee of the week   
    Here's a little something I just finished and you guys might recognize.

     

  18. Like
    Johnathon got a reaction from BlockMaster in "Space Quest: Roger Wilco and the Outer Edge of Earnon"   
    This is an improvement of the first screen I ever showed for the project. It took me about a week (couple hours a day) to fix it up some. This helps give an idea of he quality of the games sci art. There will also be a genuine wide-screen feel. The resolution is much larger than your typical sci game. (Obviously, I'm going to be using a different engine to pull this off.)
     

     
    Anyhow, I just wanted to show you all something, in return for the long disappearance. I have other screens I've been working on, but I'd like to keep most of them private til the game's release.
     
    And, of course, this one, although nearly done, is still missing a few little things, mainly being texturing and detail, to make it all look uniform, and a little less bland. I've spent my last efforts for this screen focusing mainly on the head and hair. This is just one head position. During the introduction, there will be many more sprites for it, as well as the lighting and screens, etc.
     
    Well, I hope you like it.
     
    For the record, I am currently calling my project the "Outer Edge of Earnon." I may change it's title upon release. I'm also simultaneously working on another adventure game. Unlike the fangame, it's a stand-alone work. An allegorical fantasy. I've found that having two unique projects to work on helps to produce more without feeling like you need as many breaks. (Wish I'd found that out 3 years ago. :P ) Ah well.
     
    Johnathon
  19. Like
    Johnathon got a reaction from JimmyTwoBucks in "Space Quest: Roger Wilco and the Outer Edge of Earnon"   
    August 12th, 2014
    This is not an easy update for me to make. It is partly because of this that I have put it off for the past two months, some part of me fighting to see if the circumstances could have changed enough for me to not have to make it. But... here we are.
     
    The game is not, I repeat, not necessarily cancelled.
     
    Here is what's up:
     
    This past summer, I acquired my first internship in the computer science program as a mobile app developer. I earnestly put in all the effort I could to excel and learn as much as possible. Nonetheless, I was asked not to come back for a second rotation, due to my inability to learn quickly enough and become productive enough to remain a worthwhile investment. This has caused me to question my abilities and the concern has led me to wanting to focus even more on my curriculum ahead.
     
    I am also entering the higher junior-level courses of my major in computer science, and believe the road ahead for the next year and a half is going to be quite bumpy and filled with plenty of taxing responsibilities. I question whether or not attempting to hang on to production of the fan game would truly prove beneficial to either cause.
     
    Also, one of my younger brothers unfortunately fell off a roof while working construction, broke his back in several places, and was rushed to the hospital in critical condition a couple weeks ago. He still has no feeling below his right knee and may never be able to walk again without a cane or other tool. He has also contracted a high fever of a cause currently unknown, and frequentyl suffers significant pain due to the damages. This has left me not in the best mood to continue developing on such a highly-spirited and humorous project, and I furthermore may be required to help aid in his rehabilitation.
     
    I find it appropriate to put the adventure on indefinite hold for now. I need a little bit of a breather. I am saving all of the material and intend to finish it and release it; but I just don't know when that will be. Depending on how successful I am with graduation and attaining a good enough job to take care of all the top priorities in my life, I may or may not be able to pick up production again in another two years from now -- but there's also a good chance that if I do, I'll be keeping under the radar until it's completely finished (I've been disappointed with my lack of ability to keep to deadlines in the recent past, and I wouldn't feel good about continuing to let you guys keep on waiting and waiting anxiously expecting me to deliver on my promise.
     
    Wish me luck. May the Outer Edge of Earnon be completed some day, and long live SpaceVenture!
     
    - Johnathon
  20. Like
    Johnathon got a reaction from BluScreen_Jason in SpaceVenture: Episodic or Full-Game release?   
    Forgive me if I'm being opinionated or biased here, but... wouldn't it seem to be an undermining of the Two Guys' finally working together again, after so long - and most notably without having to answer to some corporate penny-squeezer(s) - for them to decide to dice SpaceVenture up into an episodic release?
     
    I must be honest and say that the very idea sits very ill with me. I don't believe I'd like it at all.
     
    Then again, it is the Two Guys... so I'm sure if they decide it of their own free will, then there must be a good reason for it - one which enhances the game experience rather than does the opposite.
     
    EDIT: @JimmyTwoBucks
     
    Much the same feelings here, but I'll add my two cents in saying that I believe it would also be a bad idea to release the game episodic even temporarily. What the Guys need to do is make the best damned impression that they can with it, from the get-go. Having episodic releases would only dwindle the punching force of a later full release.

    It's not like they aren't way behind schedule as it is (saying this not out of criticism, but just for making the point that if people weren't still interested nor didn't still want a full release - well... you know...)
     
    What they need to do is take advantage of the fact that those really looking forward to the game have accepted that it's going to be late, and just keep on chugging on underneath of that moral bubble, to deliver a full, epic gaming experience.
  21. Like
    Johnathon reacted to boston in Space Quest Prequel "Decisions of the Elders" RELEASED!   
    Dear all,
     
    I am pleased to inform you that the unofficial SQ prequel "Decisions of the Elders"  has been released yesterday.
    Playing Roger's parents it's up to you to save the legend.

    Decisions of the Elders is a full length (about 30 rooms) retro game (320x200 EGA graphics, AGI fonts) with challenging puzzles. But don't worry! Even though this game is a tribute to the beloved Sierra adventure games there are no dead ends. And there is a walkthrough available!

    If you loved the old Sierra adventures there's a really good chance for you to like this game!

    You have heard of this game before? That's because a short part has been pre-released in 2012. Now the game is completely finished!
     
    The game can be found in the games database of AGS (adventure game studio).
    You can also download the game directly at: http://www.tonundtext.at/downloads/DOTE.zip
    I will also try to attach the ZIP-file to this thread.
     
    Have fun!!!
     



  22. Like
    Johnathon reacted to JimmyTwoBucks in Something that DOES worry me...   
    Though I hope they are still having a Taco Nova place in the game, as per the art from
    earlier on, as well as this location... 
  23. Like
    Johnathon reacted to PurpleTentacle in Something that DOES worry me...   
    I really like the new art revealed in the latest update. What do you all think?

  24. Like
    Johnathon got a reaction from Frede in Something that DOES worry me...   
    That, and the Goofy scream when Roger sticks his hand in the pool of acid. Best part of the game.  :D
  25. Like
    Johnathon got a reaction from JimmyTwoBucks in SpaceVenture: Episodic or Full-Game release?   
    Forgive me if I'm being opinionated or biased here, but... wouldn't it seem to be an undermining of the Two Guys' finally working together again, after so long - and most notably without having to answer to some corporate penny-squeezer(s) - for them to decide to dice SpaceVenture up into an episodic release?
     
    I must be honest and say that the very idea sits very ill with me. I don't believe I'd like it at all.
     
    Then again, it is the Two Guys... so I'm sure if they decide it of their own free will, then there must be a good reason for it - one which enhances the game experience rather than does the opposite.
     
    EDIT: @JimmyTwoBucks
     
    Much the same feelings here, but I'll add my two cents in saying that I believe it would also be a bad idea to release the game episodic even temporarily. What the Guys need to do is make the best damned impression that they can with it, from the get-go. Having episodic releases would only dwindle the punching force of a later full release.

    It's not like they aren't way behind schedule as it is (saying this not out of criticism, but just for making the point that if people weren't still interested nor didn't still want a full release - well... you know...)
     
    What they need to do is take advantage of the fact that those really looking forward to the game have accepted that it's going to be late, and just keep on chugging on underneath of that moral bubble, to deliver a full, epic gaming experience.
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