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Datadog

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  1. Like
    Datadog reacted to skeletor in To Gary Owens voice match, or not to Gary Owens voice match, that is the question..   
    I'm a bit late to the party, but I'd like to make a suggestion as well in case it's not too late. I've been listening to the Space Quest Historian podcasts, and Gareth Millward (the guy who plays Pete Toleman) really cracks me up! He reminds me a bit of Wheatley from Portal 2, who was one of the funniest characters in any game that I've played recently. 
  2. Like
    Datadog reacted to drdrslashvohaul in To Gary Owens voice match, or not to Gary Owens voice match, that is the question..   
    That's the worst idea I've ever heard.
  3. Like
    Datadog reacted to Tawmis in Neverending Nights   
    I have made a play list now - that begins with Episode 01 (and currently goes to 03, the newest Episode).
     
    Sierra fans (that's you!) should recognize something that's "Sierra Related" in Episode 03...
     
    HD 1080p Playlist: https://www.youtube.com/watch?v=8Wr4-u9-zw0&index=1&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
  4. Like
    Datadog got a reaction from suejak in Vohaul Strikes Back vs. Incinerations   
    I personally like VSB between the two, though it might be my personal bias (SQInc definitely caused me more headaches).  1996 to 1997 was kind of a sweet spot for adventure games, existing between the VGA Golden Era and 3D Armageddon where games like "Curse of Monkey Island", "Broken Sword", and "Leisure Suit Larry 7" were walking on blazed trails and weren't afraid to play with large casts of characters, open-world sandboxes, and tongue-in-cheek humor. I think "Vohaul Strikes Back" fits into that sweet spot. When I first joined the team, there was already so much content made for the game. Dozens of characters, enormous maps, massive dialogue trees, etc. Not to mention it was a great team experience. Even back when it was just a proposition on a forum post, VSB carried a very strong spirit for adventure gaming that I respect.
     
    *head explodes*
  5. Like
    Datadog got a reaction from Frede in Vohaul Strikes Back vs. Incinerations   
    I personally like VSB between the two, though it might be my personal bias (SQInc definitely caused me more headaches).  1996 to 1997 was kind of a sweet spot for adventure games, existing between the VGA Golden Era and 3D Armageddon where games like "Curse of Monkey Island", "Broken Sword", and "Leisure Suit Larry 7" were walking on blazed trails and weren't afraid to play with large casts of characters, open-world sandboxes, and tongue-in-cheek humor. I think "Vohaul Strikes Back" fits into that sweet spot. When I first joined the team, there was already so much content made for the game. Dozens of characters, enormous maps, massive dialogue trees, etc. Not to mention it was a great team experience. Even back when it was just a proposition on a forum post, VSB carried a very strong spirit for adventure gaming that I respect.
     
    *head explodes*
  6. Like
    Datadog reacted to Frede in Vohaul Strikes Back vs. Incinerations   
    I'm actually leaning towards Incinerations as well. VSB wound up as a comedy game which has more in common with Space Quest 6 and the LucasArts classics. What is said and what happens during the course of the game aren't always supposed to hold any meaning in regards to the plot, but they're nearly always trying to raise a laugh from the player. I like to think it turned out a funny game. But it's not too preoccupied with any relationship with the rest of the series, other than trying not to break canon.
     
    The humour in the game also stems from distinctly different cultures. The bulk of it was written by Andres, who's an Estonian. A few of the jokes, references and design ideas in there are mine, and I'm Danish. And Martin, who's Australian, just crammed a ton of sci-fi references into every little corner of all the locales. Most of the people on the team throughout the game's development were also quite young. All of that serves to make the humour more European/British, and overall less subtle than something Scott would write.
     
    Incinerations, on the other hand, is indeed a plot-first game, and Chris infused it with a more American kind of humour that is closer to what Scott came up with in the first four games. Like the first Space Quest game, it's a serious sci-fi story at heart, in which the comedy mostly occurs because the main character is so removed from the stereotypical space opera hero. It's a subtle aspect of the series that I've only really come to appreciate quite recently, and Incinerations nails that completely. And hey, let's not forget that the story is actually very well-written. It'd have worked well on its own terms; actually, Chris planned to rename the returning characters, vehicles and locations, should he receive any attention from Activision. I'm glad that didn't come to pass, though. As long as we get no more official instalments of the series, Incinerations is to Space Quest what Fury Road is to Mad Max.
     
    So, yeah, Incinerations it is. But I am immensely proud to have worked on both games (though I'd love to beef up my parts of the Incinerations soundtrack), and I'm proud that these two fanmade games were actually deliberately made to fit together - something I still think is unique for fan games...
  7. Like
    Datadog reacted to MusicallyInspired in Slight logo update   
    Nothing huge, but it's always bugged me that I used a clipart rocket ship for the logo of the site. I always meant to replace it but never got around to it. So tonight I just did it.
  8. Like
    Datadog reacted to Decaffeinated Jedi in Late Last Nite   
    Greetings!
     
    As you may have seen elsewhere on social media, several members of the Space Quest/adventure gaming fan community participated in the recent Adventure Jam event and created an original point-and-click adventure in just two short weeks.

    The end result is Late Last Nite, an adventure in excess -- available for download now! I'd provide some details on the plot, but I hate to spoil the surprises. Let's just say that things get weird.
     

     
    As for the familiar faces who worked on the project, there's Akril, Datadog, drdrslashvohaul, Frede, Resulka, Troels, and me.

    We invite you to play the game and let us know what you think! Oh, and if you feel inclined, leave a rating for us on Late Last Nite's Game Jolt page.

    Take care!

    Jess
  9. Like
    Datadog got a reaction from JimmyTwoBucks in Why is SQ6 (generally) disliked?   
    To me, SQ6 feels like the least focused of the series. The other five games all have their center. SQ1 and SQ2 are mainly about the planets. In SQ3, you have the Mallard. SQ4 has the time-pods. SQ5 is about commanding a ship. For the mostpart, SQ6 doesn't have any of that. For half the game, you're just solving puzzles because you keep running into things that you recognize as puzzles. And once you have your own ship, it doesn't open up a new world, you just use it to explore places you've already been to.
     
    I honestly believe the game doesn't come into its own until the "inner space" aspect at the end. I always enjoyed that section. I liked that there was an educational angle to being inside a human body and learning about its functions to solve puzzles. It felt like a nice twist to the Space Quest formula, and I wanted to see more of it over visiting retirement homes. Roger could easily spend most of the game in a fully-developed human body sandbox where he travels through blood vessels and solve puzzles in the heart, lungs, assorted glands and other organs.

    Where the game truly does shine is the dialogue. It is arguably the funniest game in the series. And that Ascend-O-Pad.... how can one elevator be the most entertaining room in the game?

    SQ6 is hit-and-miss for me. It touches down on a lot of my adventure game pet peeves, but sparkles enough that I keep forgiving it.
  10. Like
    Datadog reacted to Wilcofever in Gary Owens is dead   
    Hey Gang -
     
    Scott and I are both very saddened by the news of Gary Owens' passing the the age of 80. What can we say-  the man was a living legend in the entertainment biz whom we were both extremely privileged to have had the opportunity to work with and honored to have featured in Space Quest. It was definitely a high-point in our younger lives/careers and an experience I'll always look back on warmly. What makes this news doubly hard ,of course, is that (as you all know) Gary was to be featured as the narrator in Spaceventure. Unfortunately, Mr. Owens health fell into decline before we were able to record him. But what we want everyone to know is that, though we could never replace Gary as the narrator, we will work hard to find the right talent for the job.
     
    Best,
     
    -Mark
     
    A favorite chidlhood memory ... "SPAAACE GHOOOST!"
    https://www.youtube.com/watch?v=H9NI_Z-hAeM
  11. Like
    Datadog reacted to Troels Pleimert in Help us come up with some hilarious meal names for Taco Nova!   
    I had this one on Twitter: "The Bowel Buster Beef Bomb."
     
    Also, a couple of other disgusting ideas:
     
    The Skid Mark Surprise Super Fun Meal
     
    Communion Wafer Nachos (so thin they're practically one-dimensional!)
     
    Quasardilla with extra Suicide Sauce
     
    and, of course
     
    The Retroactive Abortion Chili Dipper.
  12. Like
    Datadog got a reaction from Frede in Where are my metalheads at?   
    A few years back, I began marathoning entire discographies of classic metal bands for the heck of it. I recall mentioning to Frede that I got really into Black Sabbath and Ozzy's solo albums. Other ones I ran through and began collecting included Led Zepplin, Iron Maiden, Judas Priest and Megadeth. Before then, I had my symphonic metal phase (Nightwish, Epica), and now my background music is somewhere in between Rolling Stones and Queen.
     
    I remember "Brutal Legend" being one of the bigger influence on my musical tastes. After playing that game, I found myself drawn to all these obscure bands whose music accentuated key points through the story. There's nothing quite like storming the enemy stronghold with Dimmu Birgor's "Progenies of the Great Apocalypse" or Judas Priest's "One Shot at Glory" as your battle theme.
  13. Like
    Datadog reacted to Troels Pleimert in Back Seat Designers   
    Hey ... The year is coming to an end, and so is season 1 of Back Seat Designers.
     
    To commemorate this dubious occasion, Frede and I are having a grand ol' blast of a season finale live on Hangout/YouTube on December 20th at these times: http://www.timeanddate.com/worldclock/fixedtime.html?msg=Back+Seat+Designers+Season+Finale+Hangout&iso=20141220T20&p1=69&ah=2
     
    We will be joined by a roundtable of illustrious peeps in the adventure gaming community to talk about all the topics we've covered during the season, including moon logic, death in adventure games, pet peeves and "what the hell is an adventure game, anyway?". Currently confirmed guests are Steven Alexander (Infamous Quests), Joe Mastroianni (Upper Memory Block podcast) and Scott Murphy (some dude who wrote this game, I forget what it was, maybe Galaxy Quest or something).
     
    We'll post the link to watch live on our Twitteries (@torbenfrost and @frederik_olsen) shortly before the broadcast begins, and you can tweet us your questions, comments and stupid remarks with the hashtag #BackSeatDesigners.
  14. Like
    Datadog got a reaction from JDHJANUS in Sierra may be coming back (New KQ Game)   
    It might be. The fact that Graham is riding a mattress down a river suggests adventure game logic happened.
     
    I really like the trailer, though Graham looks a little too stylized in it for me. The re-imagining of the world looks a little akin to Peter Jackson's Hobbit movies, where all the simple things from the original have now been expanded upon. Seeing him jump around doesn't bother me yet since it could be a cinematic choice rather than a platforming aspect.
  15. Like
    Datadog got a reaction from Decaffeinated Jedi in Scariest scenes in Sierra games   
    The NPC animations in KQ1, 2, and 3 always freaked me out. Sure, you get a warning about the wolf and even a scary music sting, but the way the wolf jumps out of bed and starts frantically scrambling towards your death is like watching a scene from a Japanese horror movie.
  16. Like
    Datadog reacted to Troels Pleimert in Al Lowe retires (again), probably due to issues with Paul Trowe   
    At least something good came from the whole Replay debacle: I got to know Jeroen, Tom, Serena and other magnificently magical people who deserved so much better.
     
    Jeroen's a truly cool guy who loves adventure games and has fantastic facial hair.
     
    Tom is a true friend who barely sleeps but stays up making cool shit all night instead.
     
    Serena is, well ... need I say more?
     
    And, for better or worse, it totally brought the community even closer together.
     
    So there's that. ;)
  17. Like
    Datadog reacted to Fronzel Neekburm in Al Lowe retires (again), probably due to issues with Paul Trowe   
    Beating the dead horse here (or rather the bleaching bones that are left of it), but what the shit...
     
    Seems like I got so caught up in that whole #gamergate shebang that I completely neglected to check my go-to-place for lulzy interwebz drama: The LSL Reloaded Kickstarter comment section. A bloody shame, since I completely missed out on this gem left a month ago by Jeroen Dekkers.
     
    "Unprofessional and harmful to the company", that's fucking golden!
     
    No matter whether it's putting up with my incessant anti-Steam rants, Steve's rampant homophobia or Roland's constant reminders how Tom King's cover artwork is inferior to THAR's, Jeroen's been an enormous assett to Replay by giving that shithole some class. He's an all-around class act!
  18. Like
    Datadog reacted to MusicallyInspired in Scariest scenes in Sierra games   
    SQXII was always scary. I was terrified of the slime, despite the whimsical music, just from the mere fact that I had to get out of its way. This was back on a Tandy 1000 so Roger had to be just as slow as the slime. The suspense of running away was too much. Also, the escape pod robot and the kissing alien from SQ2.
     
    In King's Quest, I was always terrified to enter the dark forest screens from the KQ1 remake where the enchanter, ogre, dwarf, and wolf could show up. To this day I avoid those screens because of that childhood fear.
     
    To be honest, most of my childhood fears of scenes in video games had to do with being afraid of what would happen and me not being able to handle it (ie- being fast enough or smart enough) moreso than how scary it LOOKED. I'm not afraid of games that I understand in an out.
     
     
    ....except for the Marine campaign in Aliens VS Predator...I am terrified of that game.
  19. Like
    Datadog got a reaction from Troels Pleimert in SQ4 without zombie in SQ12   
    Agreed. If the zombie's Future-Roger, then that scream of his just became ten times more traumatizing.
  20. Like
    Datadog got a reaction from WilcoWeb in Plot holes and inconsistencies in fan games   
    Maybe Earth looked closer on Google Maps to Jerry, and after flying for several million lightyears, Jerry didn't want to admit his mistake and just kept going.
  21. Like
    Datadog got a reaction from JDHJANUS in Plot holes and inconsistencies in fan games   
    Maybe Earth looked closer on Google Maps to Jerry, and after flying for several million lightyears, Jerry didn't want to admit his mistake and just kept going.
  22. Like
    Datadog got a reaction from pcj in Plot holes and inconsistencies in fan games   
    Maybe Earth looked closer on Google Maps to Jerry, and after flying for several million lightyears, Jerry didn't want to admit his mistake and just kept going.
  23. Like
    Datadog got a reaction from MusicallyInspired in Sierra may be coming back (New KQ Game)   
    I'm in the "Cautious Optimism" camp. At this point, there's a lot of innovation in gaming, and if they can apply some of that to King's Quest to create a new kind of adventure experience, I'm all for it.
     
     I remember in "South Park: The Stick of Truth" that there were several puzzle sections where you could clear a room of enemies without ever engaging in combat just by using your inventory of skills on background objects. And because of how they were designed, the puzzle sections were often more fun and exciting than the battles themselves. It struck me as a very modern way to approach KQ1's violence-optional puzzles.
  24. Like
    Datadog reacted to Collector in Gold Rush! Classic   
    Many of you may know that I have been working with Sunlight Games to bring the original Gold Rush! to modern PCs. This work is now done and the game will be released shortly. It will be available as a digital download from Sunlight's store and Steam. There will also be a boxed copy that will be shipped worldwide.


     
     
  25. Like
    Datadog got a reaction from Fronzel Neekburm in Political correctness and feminism   
    Yeah, this is true with some, but definitely not all. The comic could probably better represent that if at least one of the people listing off names was a woman. But I don't think it's a gaming or gender-related issue at all. I know lots of friends who, for example, talk on end about how bad-ass their FemShep or Warcraft character is. And when I go to Cons, there's no shortage of women dressed up in "Sailor Moon" or "Soul Caliber"-style costumes. Everybody has their own idea of what they admire in a character, and there's always a handful of very loud people who want to make an issue out of it just as much as there's people who want to celebrate it.
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