Troels Pleimert
Content Management
-
Joined
-
Last visited
Reputation Activity
-
Troels Pleimert got a reaction from Blackthorne in Space Quest Historian podcast - season 2I have no control over the segments Pope sends me, or anyone else's segments for that matter. People send me shit and I put it on there. I actually try really hard to let people be autonomous with regards to what they want to say on the show; a privilege that Gareth in particular takes pleasure in abusing.
I would love to talk more about the game myself but, for kinda obvious reasons, I can't.
Pope does listen to criticism and he would address it if you asked him. Hey, here's a thought. Why don't you record your grievances, I'll send them to Pope, and I'll let the two of you duke it out on the show?
-
Troels Pleimert got a reaction from Fronzel Neekburm in Angry Video Game Nerd plays an adventure game...Yeah, the Halloween countdowns are spectacular. I'd like to think I'm quite the horror buff myself (my wife and I watch Cronenberg's The Fly every anniversary) but I've never been much into the classic horror films. So it's nice to be educated on the matter without actually having to sit through the films themselves. ;)
I also really liked his short-lived series You Know What's Bullshit. The ones on DVD packaging are especially poignant.
-
Troels Pleimert got a reaction from JimmyTwoBucks in Angry Video Game Nerd plays an adventure game...Yeah, the Halloween countdowns are spectacular. I'd like to think I'm quite the horror buff myself (my wife and I watch Cronenberg's The Fly every anniversary) but I've never been much into the classic horror films. So it's nice to be educated on the matter without actually having to sit through the films themselves. ;)
I also really liked his short-lived series You Know What's Bullshit. The ones on DVD packaging are especially poignant.
-
Troels Pleimert reacted to Collector in You'll Remember My Name -
Troels Pleimert got a reaction from JimmyTwoBucks in Angry Video Game Nerd plays an adventure game...Hah! Well, I've already pimped this game a couple of times. But I suppose one more time wouldn't hurt.
It's called A Life Worth Losing and you can get it here: http://pleimert.dk/lwl
I actually plan on doing a playthrough with commentary on it one of these days. Maybe tonight.
-
Troels Pleimert got a reaction from suejak in Angry Video Game Nerd plays an adventure game...I love AVGN. I love him so much I did an adventure game with him in it. I'm okay with him bitching about Maniac Mansion. Another online reviewer I love, Yahtzee Croshaw, did a phenomenal amount of bitching over Space Quest III and I still love him.
-
Troels Pleimert got a reaction from MusicallyInspired in Angry Video Game Nerd plays an adventure game...I love AVGN. I love him so much I did an adventure game with him in it. I'm okay with him bitching about Maniac Mansion. Another online reviewer I love, Yahtzee Croshaw, did a phenomenal amount of bitching over Space Quest III and I still love him.
-
Sweet! As I said on twitter the other day, I was really late with listening to these, but now I've heard them all, just in time for the next season ;) I've really liked the episodes, learned lots of awesome things along the way. Big thanks from Sweden ;)
-
Yesyesyesyesyesyesyes
Wait, Bob Seibenburg??
YESYESYESYESYESYESYESYES
-
Troels Pleimert got a reaction from Blackthorne in Space Quest Historian podcast - season 2Hey, kids! Long time no speaky.
Just wanted to drop in and let you guys know that season 2 of my silly little podcast is up and running. This first episode I've got Bob Siebenberg, James Mulvale and Jess Morrissette in the house. And if you don't listen I will continue to speak in wildly inappropriate 90's white rapper lingo until you do.
Linky linky: http://spacequesthistorian.com/2014/07/09/episode-13-fandom-through-the-ages/
Or just search for the show on iTunes.
Oh, and, thanks to a kind soul on Twitter, I've put in an application to get this joint on Stitcher, too. I had no idea that existed but, hey, now I do.
As always, feedback is welcome, good and bad, and if you have anything you want me to read on the air, this is as good a place to throw it at me as any!
-
Troels Pleimert got a reaction from Frede in Space Quest Historian podcast - season 2Hey, kids! Long time no speaky.
Just wanted to drop in and let you guys know that season 2 of my silly little podcast is up and running. This first episode I've got Bob Siebenberg, James Mulvale and Jess Morrissette in the house. And if you don't listen I will continue to speak in wildly inappropriate 90's white rapper lingo until you do.
Linky linky: http://spacequesthistorian.com/2014/07/09/episode-13-fandom-through-the-ages/
Or just search for the show on iTunes.
Oh, and, thanks to a kind soul on Twitter, I've put in an application to get this joint on Stitcher, too. I had no idea that existed but, hey, now I do.
As always, feedback is welcome, good and bad, and if you have anything you want me to read on the air, this is as good a place to throw it at me as any!
-
UPDATE!!!
I was bored an afternoon last week so I decided to make the Aluminum Mallard in Lego. It is complete with turnable engines, openable hatches and interior access. Here it is : https://www.flickr.com/photos/106016985@N05/sets/72157644860948499/ Enjoy!
BlockMaster
-
Troels Pleimert got a reaction from pcj in Something that DOES worry me...I just saw a screenshot of a location in the game that puts the "ugh, why no details?" argument to shame. This thing is packed. Worry ye not, gents.
-
Troels Pleimert got a reaction from Frede in Something that DOES worry me...I just saw a screenshot of a location in the game that puts the "ugh, why no details?" argument to shame. This thing is packed. Worry ye not, gents.
-
Troels Pleimert reacted to drdrslashvohaul in Something that DOES worry me...Someone from British Columbia with a cold.
-
Troels Pleimert got a reaction from drdrslashvohaul in Something that DOES worry me...I just wanted to chime in unhelpfully and thank those guys'n'gals (you know who you are) who have stepped in to bring some much needed balance to the criticisms in the latest Kickstarter update.
It's not that criticism isn't valued. I know the Space Pope reads every single thing and the team are having regular meetings to discuss these as well as game matters. No one's opinions are being ignored. But there's also something to be said for keeping your heads down and staying true to your vision, which is exactly what the Guys are doing.
To unnecessarily reiterate, sliding/motion puzzles will NOT be the bread and butter for this game. The demo is NOT to be taken as indication of the final product. The demo was a gift to us backers to show what was going on AT THAT TIME. Anyone who has been involved in a creative process knows how unnerving it is to show a work-in-progress that may have little to no bearing on what the finished product might be -- you hope that people will look at the elements individually and realize it's not a cohesive package yet, and this was exactly the case with the backer alpha demo.
Delays in projects are annoying and it's understandable that people are frustrated. Sitting on the sidelines making easy snide comments about what should and shouldn't have been anticipated is just that: easy -- and not helping anything or anyone. Everyone's hindsight is always 20/20. Real life just has a way of never turning out exactly how you planned.
-
Troels Pleimert got a reaction from Dat Engineer in Something that DOES worry me...I'm putting this in the game as an easter egg. (Which will then be removed before release.)
-
Troels Pleimert got a reaction from Frede in Something that DOES worry me...I just wanted to chime in unhelpfully and thank those guys'n'gals (you know who you are) who have stepped in to bring some much needed balance to the criticisms in the latest Kickstarter update.
It's not that criticism isn't valued. I know the Space Pope reads every single thing and the team are having regular meetings to discuss these as well as game matters. No one's opinions are being ignored. But there's also something to be said for keeping your heads down and staying true to your vision, which is exactly what the Guys are doing.
To unnecessarily reiterate, sliding/motion puzzles will NOT be the bread and butter for this game. The demo is NOT to be taken as indication of the final product. The demo was a gift to us backers to show what was going on AT THAT TIME. Anyone who has been involved in a creative process knows how unnerving it is to show a work-in-progress that may have little to no bearing on what the finished product might be -- you hope that people will look at the elements individually and realize it's not a cohesive package yet, and this was exactly the case with the backer alpha demo.
Delays in projects are annoying and it's understandable that people are frustrated. Sitting on the sidelines making easy snide comments about what should and shouldn't have been anticipated is just that: easy -- and not helping anything or anyone. Everyone's hindsight is always 20/20. Real life just has a way of never turning out exactly how you planned.
-
Troels Pleimert got a reaction from JimmyTwoBucks in Something that DOES worry me...I just wanted to chime in unhelpfully and thank those guys'n'gals (you know who you are) who have stepped in to bring some much needed balance to the criticisms in the latest Kickstarter update.
It's not that criticism isn't valued. I know the Space Pope reads every single thing and the team are having regular meetings to discuss these as well as game matters. No one's opinions are being ignored. But there's also something to be said for keeping your heads down and staying true to your vision, which is exactly what the Guys are doing.
To unnecessarily reiterate, sliding/motion puzzles will NOT be the bread and butter for this game. The demo is NOT to be taken as indication of the final product. The demo was a gift to us backers to show what was going on AT THAT TIME. Anyone who has been involved in a creative process knows how unnerving it is to show a work-in-progress that may have little to no bearing on what the finished product might be -- you hope that people will look at the elements individually and realize it's not a cohesive package yet, and this was exactly the case with the backer alpha demo.
Delays in projects are annoying and it's understandable that people are frustrated. Sitting on the sidelines making easy snide comments about what should and shouldn't have been anticipated is just that: easy -- and not helping anything or anyone. Everyone's hindsight is always 20/20. Real life just has a way of never turning out exactly how you planned.
-
Troels Pleimert got a reaction from pcj in Something that DOES worry me...I just wanted to chime in unhelpfully and thank those guys'n'gals (you know who you are) who have stepped in to bring some much needed balance to the criticisms in the latest Kickstarter update.
It's not that criticism isn't valued. I know the Space Pope reads every single thing and the team are having regular meetings to discuss these as well as game matters. No one's opinions are being ignored. But there's also something to be said for keeping your heads down and staying true to your vision, which is exactly what the Guys are doing.
To unnecessarily reiterate, sliding/motion puzzles will NOT be the bread and butter for this game. The demo is NOT to be taken as indication of the final product. The demo was a gift to us backers to show what was going on AT THAT TIME. Anyone who has been involved in a creative process knows how unnerving it is to show a work-in-progress that may have little to no bearing on what the finished product might be -- you hope that people will look at the elements individually and realize it's not a cohesive package yet, and this was exactly the case with the backer alpha demo.
Delays in projects are annoying and it's understandable that people are frustrated. Sitting on the sidelines making easy snide comments about what should and shouldn't have been anticipated is just that: easy -- and not helping anything or anyone. Everyone's hindsight is always 20/20. Real life just has a way of never turning out exactly how you planned.
-
Troels Pleimert got a reaction from BluScreen_Jason in Something that DOES worry me...I just wanted to chime in unhelpfully and thank those guys'n'gals (you know who you are) who have stepped in to bring some much needed balance to the criticisms in the latest Kickstarter update.
It's not that criticism isn't valued. I know the Space Pope reads every single thing and the team are having regular meetings to discuss these as well as game matters. No one's opinions are being ignored. But there's also something to be said for keeping your heads down and staying true to your vision, which is exactly what the Guys are doing.
To unnecessarily reiterate, sliding/motion puzzles will NOT be the bread and butter for this game. The demo is NOT to be taken as indication of the final product. The demo was a gift to us backers to show what was going on AT THAT TIME. Anyone who has been involved in a creative process knows how unnerving it is to show a work-in-progress that may have little to no bearing on what the finished product might be -- you hope that people will look at the elements individually and realize it's not a cohesive package yet, and this was exactly the case with the backer alpha demo.
Delays in projects are annoying and it's understandable that people are frustrated. Sitting on the sidelines making easy snide comments about what should and shouldn't have been anticipated is just that: easy -- and not helping anything or anyone. Everyone's hindsight is always 20/20. Real life just has a way of never turning out exactly how you planned.
-
Troels Pleimert got a reaction from Fronzel Neekburm in Something that DOES worry me...I just wanted to chime in unhelpfully and thank those guys'n'gals (you know who you are) who have stepped in to bring some much needed balance to the criticisms in the latest Kickstarter update.
It's not that criticism isn't valued. I know the Space Pope reads every single thing and the team are having regular meetings to discuss these as well as game matters. No one's opinions are being ignored. But there's also something to be said for keeping your heads down and staying true to your vision, which is exactly what the Guys are doing.
To unnecessarily reiterate, sliding/motion puzzles will NOT be the bread and butter for this game. The demo is NOT to be taken as indication of the final product. The demo was a gift to us backers to show what was going on AT THAT TIME. Anyone who has been involved in a creative process knows how unnerving it is to show a work-in-progress that may have little to no bearing on what the finished product might be -- you hope that people will look at the elements individually and realize it's not a cohesive package yet, and this was exactly the case with the backer alpha demo.
Delays in projects are annoying and it's understandable that people are frustrated. Sitting on the sidelines making easy snide comments about what should and shouldn't have been anticipated is just that: easy -- and not helping anything or anyone. Everyone's hindsight is always 20/20. Real life just has a way of never turning out exactly how you planned.
-
Troels Pleimert reacted to Blackthorne in Something that DOES worry me...Space Venture looks Space Quest-y as fuck!! They know what the hell they're doing; it's funny how everyone's turned into armchair game-designers over the years. I mean, I thought my armchair quarterback Uncle was bad, shouting at the players on the television when they mangle their latest sports games, but people these days in the video gaming world have taken it to an art form.
They know what they're doing; Space Venture looks cool as hell to me. I know, since it's not out, all people can do is speculate - but it's going to be funny to look back on times like these when it's done and out, isn't it?
On my end, I think things are looking good - and if they're finishing in 9 months, that is awesome. It can happen, really - sometimes you have all the stuff; it's just putting it together in the engine. And the development of the "stuff" takes longer than the programming in the engine, generally.
Bt
-
Troels Pleimert reacted to BluScreen_Jason in Least Favorite Space Quest*sigh* I guess I'll step out of lurker mode to finally give my answer. Since I post so infrequently I think I'll just rate all of the games.
The one I like the least is Space Quest 6. I can't stand it, and to this day I haven't been able to beat it. I've tried forcing myself to play through it but it's just not a Space Quest game. I won't get into the numerous reasons why, but know that I refuse to accept it as part of the SQ series.
Next least would be SQ1 VGA. It also didn't quite feel like Space Quest.
After that I would probably say 5 for the sole reason that it also didn't really feel like a Space Quest game. A reminder that this is a list of my preferences, and not what I feel are the worst games when judged on their own merits. If I was doing that I'd say SQ5 is actually pretty good and was pretty well designed.
Now the next one on my list will likely destroy any credibility I may have as a Space Quest fanatic. Space Quest 3. I don't know. I feel as though there wasn't really all that much to explore, and what there was wasn't tremendously interesting. I think this is probably due to length as it's pretty much one of the shortest games in the series.
Then Space Quest 2, Space Quest 4, and then in last place (of my least favorite) is Space Quest 1.
-
For my fellow mac users I uploaded a wineskin port so you all can enjoy it as well
https://mega.co.nz/#!PgAiRTwB!AqA7MMh3nTmO25s9_DIY-9iXnnwUi9jJ0JsRBK1Q5gQ
I have references that my upload isn't a scam if needed lol