Skip to content
View in the app

A better way to browse. Learn more.

Guys from Andromeda Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Decaffeinated Jedi

Content Management
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Decaffeinated Jedi got a reaction from pcj in KICKSTARTER IS LIVE!   
    Thanks for that link, pcj. If anyone else enjoys obsessively tracking these things, you can follow along at Kicktraq's page for the SpaceVenture.
     
    Jess
  2. Like
    Decaffeinated Jedi reacted to Troels Pleimert in Vohaul Strikes Back!   
    Incinerations deserves to sweep next year's awards. If not, I'm buying a ski mask.
  3. Like
    Decaffeinated Jedi reacted to pcj in The "Roger Wilco" Google+ page   
    On Twitter.
  4. Like
    Decaffeinated Jedi got a reaction from Troels Pleimert in So...what about THAT game?   
    I wonder if MicroProse intentionally set out to make a game "inspired" by the Space Quest series, or if the similarities are primarily a result of the shared genre of sci-fi comedy adventure.
     
    At least we can rest assured that Space Quest is the only adventure game starring a space janitor.
     
    Jess
  5. Like
    Decaffeinated Jedi got a reaction from Monolith_Pig in Calling all fans! ITS VIDEO TIMEZ!   
    My contribution...
     
    http://youtu.be/8Jh3gYci8G0
     
    Jess
  6. Like
    Decaffeinated Jedi got a reaction from drdrslashvohaul in Calling all fans! ITS VIDEO TIMEZ!   
    My contribution...
     
    http://youtu.be/8Jh3gYci8G0
     
    Jess
  7. Like
    Decaffeinated Jedi got a reaction from Frans in Calling all fans! ITS VIDEO TIMEZ!   
    My contribution...
     
    http://youtu.be/8Jh3gYci8G0
     
    Jess
  8. Like
    Decaffeinated Jedi reacted to Troels Pleimert in Music and soundtracks   
    Frederik Olsen and I were just, er, talking about the SQ soundtracks ... yeah, that's right, just talking ... and, well, that prompted me to go search for the SQ soundtracks to put on my girlish pink iPod.
     
    So of course I went to sierramusiccentral.com and went after Spikey's MT-32 mp3's. And noticed they were deeplinking to old pages on SQN and Jess' site!
     
    If you're up for it, Spikey, we should definitely think about adding a "soundtracks" section to the new SQN.
  9. Like
    In hardcore mode, all of the puzzles involve the Datacorder.
  10. Like
    Decaffeinated Jedi got a reaction from Troels Pleimert in Calling all fans! ITS VIDEO TIMEZ!   
    My contribution...
     
    http://youtu.be/8Jh3gYci8G0
     
    Jess
  11. Like
    I find it interesting that a decent chunk of the criticism on message forums and comment sections has focused on the Two Guys' promise to include SQ-style death sequences in the game.
     
    I get the impression that, for a lot of younger gamers, deaths are essentially "what's wrong" with old school adventure games -- especially Sierra games. Somewhere along the way, the LucasArts model seems to have prevailed, making games that feature character deaths seem "behind the times" or "unfair" in some sense. In many ways, the Space Quest series' emphasis on gruesomely hilarious (or hilariously gruesome) death scenes makes it emblematic for what a certain segment of the audience perceives as a "broken" gameplay mechanic.
     
    Naturally, as SQ fans, we view these death scenes as part of the charm of the series. For some, though, I think the tendency is to lump character death right alongside unwinnable states as an unpardonable adventure gaming sin.
     
    Just a largely irrelevant observation...
     
    Jess
  12. Like
    I find it interesting that a decent chunk of the criticism on message forums and comment sections has focused on the Two Guys' promise to include SQ-style death sequences in the game.
     
    I get the impression that, for a lot of younger gamers, deaths are essentially "what's wrong" with old school adventure games -- especially Sierra games. Somewhere along the way, the LucasArts model seems to have prevailed, making games that feature character deaths seem "behind the times" or "unfair" in some sense. In many ways, the Space Quest series' emphasis on gruesomely hilarious (or hilariously gruesome) death scenes makes it emblematic for what a certain segment of the audience perceives as a "broken" gameplay mechanic.
     
    Naturally, as SQ fans, we view these death scenes as part of the charm of the series. For some, though, I think the tendency is to lump character death right alongside unwinnable states as an unpardonable adventure gaming sin.
     
    Just a largely irrelevant observation...
     
    Jess
  13. Like
    I find it interesting that a decent chunk of the criticism on message forums and comment sections has focused on the Two Guys' promise to include SQ-style death sequences in the game.
     
    I get the impression that, for a lot of younger gamers, deaths are essentially "what's wrong" with old school adventure games -- especially Sierra games. Somewhere along the way, the LucasArts model seems to have prevailed, making games that feature character deaths seem "behind the times" or "unfair" in some sense. In many ways, the Space Quest series' emphasis on gruesomely hilarious (or hilariously gruesome) death scenes makes it emblematic for what a certain segment of the audience perceives as a "broken" gameplay mechanic.
     
    Naturally, as SQ fans, we view these death scenes as part of the charm of the series. For some, though, I think the tendency is to lump character death right alongside unwinnable states as an unpardonable adventure gaming sin.
     
    Just a largely irrelevant observation...
     
    Jess
  14. Like
    I find it interesting that a decent chunk of the criticism on message forums and comment sections has focused on the Two Guys' promise to include SQ-style death sequences in the game.
     
    I get the impression that, for a lot of younger gamers, deaths are essentially "what's wrong" with old school adventure games -- especially Sierra games. Somewhere along the way, the LucasArts model seems to have prevailed, making games that feature character deaths seem "behind the times" or "unfair" in some sense. In many ways, the Space Quest series' emphasis on gruesomely hilarious (or hilariously gruesome) death scenes makes it emblematic for what a certain segment of the audience perceives as a "broken" gameplay mechanic.
     
    Naturally, as SQ fans, we view these death scenes as part of the charm of the series. For some, though, I think the tendency is to lump character death right alongside unwinnable states as an unpardonable adventure gaming sin.
     
    Just a largely irrelevant observation...
     
    Jess
  15. Like
    I find it interesting that a decent chunk of the criticism on message forums and comment sections has focused on the Two Guys' promise to include SQ-style death sequences in the game.
     
    I get the impression that, for a lot of younger gamers, deaths are essentially "what's wrong" with old school adventure games -- especially Sierra games. Somewhere along the way, the LucasArts model seems to have prevailed, making games that feature character deaths seem "behind the times" or "unfair" in some sense. In many ways, the Space Quest series' emphasis on gruesomely hilarious (or hilariously gruesome) death scenes makes it emblematic for what a certain segment of the audience perceives as a "broken" gameplay mechanic.
     
    Naturally, as SQ fans, we view these death scenes as part of the charm of the series. For some, though, I think the tendency is to lump character death right alongside unwinnable states as an unpardonable adventure gaming sin.
     
    Just a largely irrelevant observation...
     
    Jess
  16. Like
    Decaffeinated Jedi got a reaction from MusicallyInspired in KICKSTARTER IS LIVE!   
    The Kickstarter just hit Joystiq! Hopefully, other news outlets will pick it up from here and drive more potential backers to the site.
     
    Jess
  17. Like
    Decaffeinated Jedi got a reaction from Troels Pleimert in KICKSTARTER IS LIVE!   
    The Kickstarter just hit Joystiq! Hopefully, other news outlets will pick it up from here and drive more potential backers to the site.
     
    Jess
  18. Like
    Decaffeinated Jedi got a reaction from Troels Pleimert in KICKSTARTER IS LIVE!   
    Pledged! There are lots of exciting details on the Kickstarter page (iPad version, voice cast, et cetera). I'm sure we'll have plenty to talk about in the days and weeks ahead.
     
    Jess
  19. Like
    Decaffeinated Jedi got a reaction from Frede in Sq7.org is Back Online   
    I'm really digging everything you've posted so far. Keep up thte great work!
     
    Jess
  20. Like
    Decaffeinated Jedi reacted to pcj in SQ3 Monolith Burger as an HTML5 App   
    Some of you probably saw this, but Martin Kool, creator of Sarien.net, made an HTML5 app about Roger Wilco in the Monolith Burger from SQ3 (kind of) that he's uploaded to the Chrome App Store: https://chrome.googl...hlnpdojdcmelhfd
     
    He's linked it to the Two Guys and is helping them on the Kickstarter.
     
    Read more about it at his website: http://martinkool.co...eators-kickstar
  21. Like
    Decaffeinated Jedi got a reaction from pcj in KICKSTARTER IS LIVE!   
    The Kickstarter just hit Joystiq! Hopefully, other news outlets will pick it up from here and drive more potential backers to the site.
     
    Jess
  22. Like
    Decaffeinated Jedi got a reaction from MusicallyInspired in KICKSTARTER IS LIVE!   
    Pledged! There are lots of exciting details on the Kickstarter page (iPad version, voice cast, et cetera). I'm sure we'll have plenty to talk about in the days and weeks ahead.
     
    Jess
  23. Like
    Decaffeinated Jedi reacted to e1ven in Sq7.org is Back Online   
    Greetings, Space Denizens!
     
    In honor of the Two Guys Kickstarter, I'm re-launching SQ7.org.
     
     
    The website, that is, not the project.
    I'm going to Open the Kimono, and show you some of the sights, sounds, and smells of our SQ7.
     
    I'll be posting what we did, why, and hopefully encouraging you to go buy the SpaceVenture.
     
    We did a lot of really cool stuff, and it's getting a bit smelly in the back of the closet.
     
    So enjoy this trip through my hard drive, and the making of SQ7.
     
    -E "Post it before I accidentily delete it!"
     
    This post has been promoted to an article
  24. Like
    Decaffeinated Jedi got a reaction from Frans in KICKSTARTER IS LIVE!   
    Pledged! There are lots of exciting details on the Kickstarter page (iPad version, voice cast, et cetera). I'm sure we'll have plenty to talk about in the days and weeks ahead.
     
    Jess
  25. Like
    Decaffeinated Jedi got a reaction from jfrisby in KICKSTARTER IS LIVE!   
    Pledged! There are lots of exciting details on the Kickstarter page (iPad version, voice cast, et cetera). I'm sure we'll have plenty to talk about in the days and weeks ahead.
     
    Jess

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.