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  1. Like
    Chrono got a reaction from ChrisPope in Please vote to have the Cluck Yegger game greenlit on Steam   
    I voted for it to be greenlit :) Can't wait to play it.
  2. Like
    Chrono reacted to ChrisPope in Please vote to have the Cluck Yegger game greenlit on Steam   
    Hey everyone! We just got Cluck Yegger in Escape From The Planet of the Poultroid published up on Steam Greenlight. We would absolutely love it if you guys would vote yes to have the game greenlit. Any help spreading the word would be amazing as well.
    Visit: http://cluckyegger.com
  3. Like
    Chrono reacted to Akril in The Time Machination   
    (Thank you very much, JDHJANUS!)
    The planet Gritt had to be one of the most boring planets in its part of the galaxy. There were some mountains; a lot of sand; plenty of rocks, boulders and pebbles and not too much else. It wasn't barren enough to be an infinite desert that a man could lose his mind in, it wasn't picturesque enough to inspire a poet or an artist, there were no dangerous beasts living there to attract the attention of a brave and/or suicidal adventurer, and it wasn't fun enough to warrant even a brief stop during a family vacation. It really couldn't be described as anything more than boring.
    Despite its boringness, however, the populations of two neighboring planets -- Stam and Davka -- had been squabbling over Gritt for centuries. The inhabitants of Stam would claim that Gritt rightfully belonged to them, and not the Davkans. Inevitably, the natives of Davka would respond by claiming that the Stamians were filthy liars, and that the people of Davka were the ones that Gritt belonged to.
    The two civilizations fought constantly, either on Stam, Davka, Gritt itself or in the space between the three planets. Even when both sides had become too technologically crippled to launch any more destruction at each other, they would still wage war over their communications networks. Attacks of this sort usually consisted of a Stamian sending a Davkan a voicemail with an unflattering comment about that Davkan's parental unit or a Davkan leaving several hundred inflammatory comments on a video titled, "Why Stamians are the TRUE inheritors of Gritt!"
    The violence between the two planets tended to wax and wane in a predictable cycle, but the weaponry on both sides was becoming more and more formidable at an alarming rate, and many of the people living on the other planets in that solar system (some of them expatriates from Stam or Davka) were growing very worried.
    Officials from the StarCon Federation and various other smaller interstellar governments had frequently conferred with representatives from the two worlds, but it seemed as if no amount of reasoning, rationalizing or pleading could ever dissuade the Stamians and the Davkans from quarrelling over "their" planet. Sharing the planet was out of the question, and despite the vast number of planets in the galaxy similar to Gritt (only not quite as boring), the two races refused all of them. They wanted Gritt, and no substitution would do.
    News of the two planets spread rapidly, and it wasn't long before Beatrice Wankmeister heard about this dispute. Since her current position in the Xenon Central Government qualified her to act as a diplomat not only to the other inhabitants of the Earnon System, but those of various other systems as well, she was determined to speak with the people of Stam and Davka herself. She also decided to take her husband along, thinking that it would be a good PR move. Roger Wilco's fame might have dwindled considerably in recent years, but the fact that he had been very famous at one point was indisputable, and a small number of people still remembered him as a former space hero -- and what better way to draw attention to something as uninteresting as a peace conference than having a former celebrity attend it, she reasoned?
    Beatrice also secretly savored the idea of not only succeeding where the StarCon Federation had failed, but also getting back at them a little. The people from the upper echelons of StarCon didn't like Roger Wilco, and Roger Wilco didn't like StarCon. The brief time he had spent as a member of the Federation had had its good times, but those were vastly undershadowed by the far more numerous not-so-good times. Though his heroism in destroying the Sarien menace was initially applauded by the Federation, when Roger and discovered that Captain Raems T. Quirk, one of StarCon's most celebrated members, was involved in an insidious criminal organization that was dumping a toxic mutagen throughout the G6 Quadrant, StarCon's attitude toward Roger changed considerably.
    When Roger rescued the entire crew of Quirk's ship (save for Quirk himself, who merged with the mutagen and became a giant sentient blob that Roger was forced to kill in self-defense), instead of being praised for his actions, he was put on trial and accused of a number of trumped-up charges which resulted in him being losing his Captain's position and being reassigned to the rank of Janitor Second Class. Beatrice had had her suspicions about StarCon being corrupt before, but this was the first real confirmation of those suspicions. StarCon was much more interested in keeping its reputation clean rather than letting justice prevail. They had not only stripped Roger of his rank, but also his credibility -- no one would take the words of a mere janitor accused of so many crimes seriously.
    It wasn't until Roger learned that another high-ranking StarCon official -- Admiral Toolman, the very man who was the judge at his trial -- was in league with Sharpei, an elderly woman funding a secret project which involved transplanting the minds of older people into younger bodies, that he finally decided to put his foot down. He had had enough of StarCon, and wanted the truth about them to be heard. Beatrice agreed to help him, and so did Stellar Santiago, a close friend of Roger's who had nearly had her mind replaced by Sharpei's.
    With the help of a small band of renegade techies, the trio set to work digging up as much dirt on StarCon as they could find -- it was a task that required a very large shovel (metaphorically speaking). After a sizeable amount of damning evidence had been uncovered, the techies anonymously disseminated this information throughout the quadrant via its various communication networks. The reaction from the populous came quickly, and the word continued to spread faster than StarCon could scramble to dismiss the various accusations against it. To make matters worse for the Federation, the information the techies had discovered turned out to be just the tip of the iceberg, as more and more unpleasant truths about StarCon continued to be dug up by intrepid researchers. There were many questions as to who was responsible to the original leak, but fortunately, Roger, Beatrice and Stellar remained unquestioned during the whole affair (they had made sure to leave the incidents with Captain Quirk and Sharpei out of their pile of evidence). After determining that they had done all the damage that could be done, the trio cut all ties with StarCon. It was a difficult decision, but it was one which all three of them could look back on with pride.
    Though the initial attack on StarCon wasn't nearly enough to destroy it, it was nonetheless a serious blow to its reputation -- one which it never quite recovered from. As the years progressed, fewer and fewer people enrolled in StarCon Academy, and many young officers started resigning from the Federation, unwilling to associate themselves with its name any longer. Now, nearly twenty years later, StarCon was little more than a small, seriously underfunded organization which had been largely displaced by organizations run by the local governments of various systems and planets. Even though Roger couldn't take full credit for what happened of StarCon, he still considered its downfall to be a victory for him (even if he and Beatrice still harbored some grudges against it).
    Once Roger and Beatrice's ship arrived at the Ka'Blui System (where Stam and Davka were located), Beatrice spoke with representatives from each of the planets via the ship's telescreen. Though Roger was sitting in the adjoining cabin at the time and was unable to make out anything being said, he could occasionally hear an outraged tirade from the other side of the conversation. Eventually, Beatrice trudged into Roger's cabin with a haggard look on her face and collapsed into the chair next to the one he was sitting in. After a few minutes, she told Roger what she had told the two representatives.
    "You're holding the meeting on Gritt? " he exclaimed in complete shock.
    "Yes," Beatrice said. "Nobody else has tried to do that yet -- every conference they've held has been either on Stam, Davka, an adjacent ship or one of the neighboring planets. It's ironic, really -- even though this fighting is all over one dull little planet, nobody has never tried speaking with those two species on Gritt itself."
    "What if someone did try that before and got himself killed? " Roger suggested.
    "I searched through the records on the Ka'Blui system several times," Beatrice said firmly. "There's no report of anything like that ever happening here."
    "What if it did and the report was never made?" Roger persisted.
    Beatrice gazed sternly at Roger. A few tense seconds ticked by before she spoke again.
    "You're not trying to get out of attending this conference with me, are you?" she asked.
    "Get out of attending the conference? Me? No -- no way," Roger faltered. "I'm...I'm just worried about you."
    Roger's last few words were just as serious as Beatrice's expression. He genuinely was worried about Beatrice, and had worried about her for many years. His concern for her persisted after they made the decision to settle down on Xenon as well as after their son was born, but in the years that followed, try as he might, Roger was unable to figure out exactly why.
    "You shouldn't worry," Beatrice said, her words jolting Roger back into the present. "After everything I've managed to survive, I'm sure I'll be able to handle a fight breaking out at a peace conference without any problem."
    Her look softened slightly, and the icy blue of her eyes seemed to melt somewhat.
    "Besides," she said softly, "I'm sure you'd figure out a way to rescue us both if I did run into something I couldn't handle."
    Roger felt disoriented for a moment. He rarely experienced someone expressing such confidence in him, and the sincere, affectionate way that statement had been expressed resulted in a mixture of positive emotions somewhat alien to him.
    It took several more minutes of attempting to talk Beatrice into reconsidering her plans that he realized that arguing with her wasn't going to get him anywhere. He had learned from experience that it was a battle that he was sure to lose 99% of the time, and this argument was hardly an exception.
    All he could do was hope that he would figure out a way to rescue them if something did go wrong...
    The first meeting on Gritt was thankfully completely devoid of anything even remotely disastrous. There were a few heated disputes between the sides, but Beatrice was able to stop them from escalating into anything more destructive than fierce insults.
    Since neither the Stamians or the Davkans had heard of Roger Wilco, Beatrice explained to them in great detail how her husband had saved his home world and the entire galaxy several times. She postulated that in an ideal situation, the number of lives he had saved would be enough to earn him not merely a planet of his own, but an entire solar system . However, he wouldn‘t have received ownership of that solar system just because he came from a particularly privileged species or because he himself was destined to inherit it: his own actions would be what made him worthy of such a thing. Roger's ability to endure such perilous predicaments for the greater good while accepting something as fleeting as fame as a reward was something that should be admired...and yes, perhaps even emulated.
    In many cases, Beatrice continued, a job well done truly is its own reward, and though saving the galaxy like Roger might not be possible for everyone, working at making one's world a better place to live has the potential to bring greater happiness and satisfaction than the ownership of a small, barren planet ever could.
    Though it was a very solid speech (and Roger was enjoying one of the best ego-strokings he had had in his life), it failed to convince any member of either species present to even consider changing their mind. Though this was hardly unexpected, it was still a source of great disappointment for Beatrice.
    "I just don't understand it," she muttered several hours after the conference, pacing the floor of the ship's main cabin.
    "Me neither," Roger said as he watched her from a nearby chair. "The way you were talking about me, I was sure they'd at least think about not fighting over that dust ball of a planet anymore..."
    Beatrice stopped pacing and looked at him.
    "You haven't been listening to me, have you?" she asked.
    "Yes, I -- Well, that is, I was -- Um...no."
    "I was talking about these weapons the Stamians and the Davkans have," Beatrice said. "These two planets are hardly the most technologically advanced world in this system -- in fact, I'd say the only planet less advanced then theirs is Gritt. Up until a few years ago, their level of technology been developing very, very slowly...then all of a sudden, it has skyrocketed . Stam and Davka are now in possession of machines that I've never even heard of before -- even the ship's computer doesn't have any entries on them!"
    She pulled a hologram viewer out of her pocket and switched it on, revealing a hologram of a machine that looked like a squat drill supported by several struts. Several Stamians stood by it, the tallest one barely a fifth of the machine's height.
    "They told me that this thing converts a planet's crust into a molten liquid," Beatrice explained, "Effectively cooking every living thing on the surface."
    She pulled up another hologram, this one a huge sphere floating above a massive metal base with sides festooned with lights, buttons and switches.
    "And this one somehow increases a planet's gravity until the inhabitants' own weight crushes them."
    "Yikes," Roger muttered as Beatrice put the viewer away. "How are they making this kind of stuff?"
    "I don't think they are ," said Beatrice. "I think they're getting it from somewhere else."
    "Did you try asking them about the weapons?"
    "Of course I did -- And they all insisted that they were ‘gifts from the stars'. I couldn't get anything less vague than that out of them, no matter how hard I tried."
    She sighed heavily and stared out one of the ship's windows.
    "And to make matters worse, these machines have no identifying marks of any kind," she continued. "No serial numbers, no brand names, no logos -- nothing . There's no way we can track down where those things came from."
    Roger couldn't think of anything to say in response to this. Beatrice sighed, turned away from the window, and sat down in a nearby chair.
    "I guess I'll just have to keep talking with them," she said.
    "Do you want me to come with you again?" Roger asked.
    "Is Gritt the most boring planet in this system?" Beatrice replied with a wry smile.
    The next meeting on Gritt took place in the same large plastic tent that had been set up on Gritt's rocky surface the previous day. The inside was spacious enough to accommodate a dais, a podium, and several dozen chairs. Though the tent did an excellent job at shielding those inside it from the sharp, stinging winds of Gritt, the considerably hotter day made the tent a considerably uncomfortable place to have a peace conference. Many of the Stamians and Davkans present at the meeting seemed slightly more agitated and fidgety than they had been before, and Beatrice or Roger weren't exactly in the best of moods either.
    This time, Beatrice tried to appeal to the two species' rational sides, asking them what either side could gain by attaining Gritt, and how both sides' attempts to claim Gritt for themselves always led to more death and suffering for both Stam and Davka. And if one side managed to not only obtain Gritt but completely wipe out everyone on the opposing side, she postulated, would their desire for this world truly be satiated? Members of intelligent species seldom remain satisfied with their lot in life, and constantly strive for greater things. Consequently, Beatrice explained it was highly likely that the satisfaction of conquering Gritt wouldn't last for very long. And what would the victors do then? Leave Gritt and return to their home world, so that all those on the opposing side died for nothing? Set their sites on another planet in the Ka'Blui system?
    The muggy interior of the tent as well as Beatrice's speech made Roger grow increasingly tired. He was just starting to nod off when a sudden rumbling jolted him awake. The entire tent as well as the ground beneath it was shaking violently. The Stamians and the Davkans were out of their seats, glancing from side to side in sheer terror, a look shared by Beatrice as well.
    Suddenly one of the Stamians (a short, large-headed alien with bluish-green skin) leapt up onto the dais. He drew a strange, box-shaped machine out of the robe-like garment he was wearing and held it in the air, a finger poised over one of its many buttons.
    "This is a sign!" he bellowed. "A sign that neither you tall ones nor those filthy Davkans are welcome on this world -- this world that is destined to be ours!"
    "Lies!" came another voice from the other side of the tent. "Lies, all of it!"
    It was a Davkan saying these words. The short, large-headed alien with greenish-blue skin leapt onto the side of the dais opposite the Stamian and withdrew a device identical to the Stamian's from the folds of his clothing. The Stamian's large eyebrows bristled in anger.
    "How dare you plunder the stars' gifts to Stam!" he growled. "You shall be the first to die, Davkan scum!"
    "Again, you lie!" the Davkan said. "The stars left this device on Davka! It is ours -- just as Gritt will be once we have rid this world of you!"
    "What's going on?" Roger yelled. The Stamian turned and glared at him spitefully.
    "When I activate this machine," he growled, "Every living thing within 500 klurrs save for the people of Stam will be annihilated."
    "You'll never have the chance to do it," the Davkan broke in, "For my machine will wipe out everyone but my people!"
    The rumbling was growing much more violent now. Beatrice fell from her place at the podium, landing on the floor of the dais. Roger crawled over to her on his hands and knees. Beatrice's face was blank with shock. She was so terrified that she couldn't even scream. Roger tried desperately to come up with an idea that would get him and Beatrice out of this horrible situation, but no ideas came. The Stamian stared coldly down at the two humans.
    "Gritt has voiced its disapproval at your attempts to take it from us," the Stamian snarled. "Unless you and all the wretched Davkans here leave this planet -- "
    "No!" the Davkan barked. "You Stamians are the ones who must leave!"
    The Stamian waved the device in his hand in his rival's direction.
    "Either you get off our planet or I press the button," he growled.
    "Well," the Davkan said, raising his own device, "It seems that you leave me no choice, Stamian."
    As badly as the room was shaking, Roger could just make out the greenish-blue finger press the largest button on the small machine. There was a howl of fury from the Stamian, and Roger spun his head around just in time to see the bluish-green alien press the same button on his machine.
    What happened next took only a few nanoseconds to occur, though for Roger it seemed like hours. From each machine came a translucent sphere of blinding blue light crisscrossed by bolts of electricity. The spheres expanded rapidly, engulfing not only the two aliens holding the machines, but everyone else in the small tent. The lights then vanished as suddenly as they had appeared, and the machines that had created them dropped to the floor -- for the two aliens that had been holding them were both gone...and so was everyone else that had been inside the tent: the Stamians, the Davkans, Roger and Beatrice.
    The tremors continued to intensify until the entire planet had become a turbulent, shuddering conglomeration of rock and magma. Then, barely five minutes after the peace conference's attendants had vanished, the planet Gritt exploded. Some of the inhabitants of Stam and Davka looked back on this event as a horrifying sight, while others found it to be a tragic, yet strangely dazzling experience. However, most individuals on the two planets were considerably angry, since the explosion had caused some serious blackouts in their communication network, and many of them had had to go several days without any amusing videos to entertain themselves with.
    "So you really are dead," RJ said in a trembling voice. "We all thought you were killed in that explosion...but it was really those crazies who vaporized you..."
    "For the last time, RJ, we're not dead ," Beatrice told her son. "Your father and I may have had some close brushes with death over the past few years, but we've never actually gotten ‘acquainted' with it."
    RJ stared in mute disbelief at his mother. He was sitting in one of the purple ship's passenger seats while Beatrice herself was sitting on the floor of the ship, her legs hanging out the still-open hatchway. Roger stood nearby, trying to determine when would be safe for him to reenter the conversation.
    "But if you didn't die when those electric things hit you...what happened? " RJ asked. "Where were you these last few years?"
    Beatrice's face became pensive. She looked over her shoulder at Roger, who examined what looked like an impractically large watch strapped to his wrist, then looked back at Beatrice and nodded.
    "Might as well tell him everything," he shrugged, walking toward the ship and leaning against the gleaming purple exterior. "It's not like we don't have the time."
  4. Like
    Chrono reacted to Akril in The Time Machination   
    Well, here I am...again.
    If you've been hanging around these forums for the last couple of years or so, you might have noticed the quotes from "a WIP" in my signature, or noticed me allude to a piece of fan fiction I was working on once or twice. You may also have heard the SQ Historian podcast episode where an excerpt from said fan fiction was read.
    Well, after nearly two years of on-again, off again work, it is (nearly) DONE. This is the first piece of SQ fan fiction I've written in years. I started it for various reasons which I won't get into right now, hit a lot of rough patches when I was about 2/3rds of the way through, and even when most of it was finished, I still had some difficulty getting this thing hammered out until I was (mostly) satisfied with it.
    I'm going to be posting one chapter a day throughout December. I probably won't have the entire thing posted by the time the new year rolls around, but at this point, I can't promise anything for certain.
    Now that all of that's out of the way, here is...

    Space Quest: The Time Machination


     Roger Wilco Junior – son of Roger Wilco, the man who had saved the galaxy multiple times despite being nothing more than a moderately skilled janitor – was confused.

     This was hardly an unfamiliar feeling for him, and after several years of his mind being dominated by fear, depression and hopelessness, it was a relief to be bothered by something as comparatively trivial as mere confusion. However, the reason behind the confusion was far from trivial.

     RJ (the name which Roger Wilco Junior had insisted that his peers and family call him by since he hit adolescence) had just sent Roger Wilco Senior back to the point in the past that RJ had originally pulled him from. As much as RJ wished that he could spend a little more time with him, the fear of causing irreparable damage to the timeline prompted RJ to immediately return his father to the Space Quest IV time sector while RJ himself remained in Space Quest XII time sector.

     He had sent his father back to his own time with a head full of questions to which the answers would not come for many years, if they would come at all. However, RJ's own head was bulging with questions as well, one of which loomed ominously above all the others (not unlike the massive Supercomputer that RJ was currently standing in):

     The Anomaly. What was it? Why did it exist? How could it exist?

     RJ gazed out at the mangled metropolis hundreds of feet below him, the memory of the events leading up to the discovery of the unimaginatively-named Anomaly slowly replaying in his frazzled mind.

     It all started with the Supercomputer -- the Supercomputer which a group of scientists (who in hindsight really should have known better) accidentally exposed to a crippling virus. This virus was in actuality a digital replication of the mind of Sludge Vohaul, an evil, twisted, aesthetically challenged scientist who made several attempts at dominating Xenon many years prior but was ultimately defeated by Roger Wilco.

     It turned out that Roger Wilco's defeat of Vohaul wasn't as ultimate as the people of Xenon thought. However, Vohaul hadn't given up on his plans of taking over the planet, and this time, he came very, very close to succeeding.

     The events that followed after the Vohaul virus gained control of the Supercomputer and nearly every piece of technology on the planet were, in short, very unpleasant. Though most of the population either fled Xenon or perished, a small number of people remained in hiding beneath the streets of the planet's central city, hoping to find some way of destroying the Supercomputer.

     When the rebels learned that the Supercomputer had discovered time travel, they had little time to ponder on this discovery. Recalling that Roger Wilco was the only person who had ever defeated Sludge Vohaul, the rebels realized that time travel could be their only chance of destroying the Vohaul virus. Two of the rebels (who had just recently decided to call themselves the Time Rippers, given the nature of their mission) were selected to steal some of the time technology, travel into the past and return to the present with Roger Wilco. RJ was one of these two rebels.

     In the time between the infiltration of the Supercomputer, the pilfering of the time tech (a pair of guns that looked suspiciously like modified hairdryers) and the departure for Space Quest IV, RJ and his companion discovered the following information:
    1) The Sequel Police -- the intimidating cyborgs tasked with making sure that the Space Quest timeline ran according to Vohaul's wishes -- were planning to travel to the past as well... however, their goal was to kill Roger Wilco.
     (This was bad.)

     2) In order to avoid accidentally setting off a retroactive chain of events resulting in the Vohaul virus never getting uploaded to the Supercomputer and thus erasing them from existence, the Sequel Police wouldn't confront Roger Wilco until after Space Quest III.
     (This was good...sort of.)

     3) Because of 2), the only available time when both the Time Rippers and the Sequel Police could reach Roger Wilco was a narrow window at the beginning of Space Quest IV.
    (This was because...)

     RJ quickly pushed the reason for 3) out of his flashback. He didn't feel like revisiting that memory just yet, but when put together, it became very clear that if he and his companion didn't rescue Roger Wilco from the Space Quest IV time sector before that window closed, there would be no way of stopping Vohaul.

     Fortunately, luck was on the Time Rippers' side: They arrived in Space Quest IV just in time to save Roger Wilco from being killed by a pair of Sequel Policemen. After sending his father to Space Quest XII, RJ paused for a moment to catch his breath, but before he could open another rip to follow his father into the future, there was the sound of a Sequel Policeman's rifle being fired and an explosion of pain in his side.

     RJ remembered little of what happened after that -- it was mostly brief, blurry moments of consciousness interspersed with what seemed like distorted dreams or hallucinations. After finally regaining full control of his senses, RJ found himself in the innermost sanctum of the Supercomputer, with his father standing in front of him. The pieces quickly came together: He was alive, his father was alive, they were inside the Supercomputer, and there was no Vohaul virus attempting to destroy them. They had won.

     RJ led his father outside to the landing bay, a large opening near the top of the Supercomputer which provided a great (but depressing) view of the ruined city. He explained what had happened on Xenon, and why his father had been transported to Space Quest XII. Though the conversation began well enough considering the circumstances, it became more and more uncomfortable as it progressed, and despite his disciplined mind, RJ was quite shaken by the time he was ready to return Roger Wilco to Space Quest IV.

     After saying a final good-bye to his father, RJ stared at the wall of the landing bay for several minutes, wondering what to do next. Then he returned to the entrance to the Supercomputer and began to make his way through the labyrinth of catwalks, circuitry and transport tubes, down into the heart of the technological colossus.

     Sometime later, he located the small, dark chamber that housed the Chronolux -- the massive mainframe that the Sequel Police had used to track Roger Wilco through the various Space Quest time sectors. To his amazement, the machine was still running. It was also surrounded by the lifeless bodies of several Sequel Policemen -- it seemed that once the Supercomputer had been shut down, the Sequel Policemen themselves suffered a similar fate. RJ (correctly) reasoned that the Chronolux must not have been connected to the Supercomputer, despite residing inside of it.

     RJ slowly approached the Chronolux. Then, with trembling fingers, he selected the Space Quest IV time sector, entered his father's name, and pressed the Scan button.

     Several minutes later, a message appeared on the Chronolux's main screen:

    NO PRESENCE DETECTED AFTER 00:001:00:26:07.

     The hairs on the back of RJ's neck stood on end. He glanced at the digital display on his time gun, looking for the line that displayed the last time entered on it. The line read: SQIV||MAGMETHEUS||00:001:00:00:00. That was the time and place he had sent his father to -- a time approximately twenty-six minutes before the Anomaly.

     RJ's mind reeled as the memory of the fourth thing that he and his companion had discovered during their infiltration of the Supercomputer came rushing back to him:

     A few hours after the Space Quest IV time sector began, Roger Wilco vanished. No matter how many scans Sequel Police had made on the ChronoLux, there was never a trace of Roger Wilco to be found...and he wasn't just absent from Space Quest IV, either: he was missing from every single time sector, all the way up to the end of Space Quest IX.

     This absence was what RJ called the Anomaly. When he first learned about it, he had little time to ponder what it meant or why it existed, but now that the chaos on Xenon had finally ceased, his questions about the Anomaly began careening through his mind like rocket-powered meteorites.

     What was going on? What had happened to his father twenty-six minutes after he returned to Magmetheus? Could he have been killed by the Sequel Policemen? If he had been killed, then why did RJ still exist?

     With both his heart and his mind racing, RJ had the ChronoLux run a scan of Space Quest V. Five minutes later, the message "NO TRACE OF SUBJECT DETECTED" appeared.

     RJ ran a scan on Space Quest VI, only to have the exact same message show up. He ran scans of Space Quest VII, VIII and IX and was about to run a scan of Space Quest X when he finally broke down, slamming his head into the keyboard with a howl of frustration.

     Saving his father's life hadn't changed anything. The Anomaly was still there -- from the beginning of Space Quest IV until the end of Space Quest IX, Roger Wilco was gone. As for Space Quest X and beyond...

     No, RJ told himself. Don't go there. Don't.

     He tried to make sense out of what the Chronolux was telling him, but couldn't. It just couldn't be true. His father had existed when RJ was born near the end of the Space Quest VIII time sector. RJ remembered listening to his father's stories of his past adventures; how his father kept calling him "Junior" no matter how many times RJ told him not to; and that one galaxy-wide family vacation where, despite driving a ship with the most easy-to-use navigational computer available on Xenon, his father still managed to get RJ and his mother thoroughly lost. The Chronolux had to be wrong...but if it was, why hadn't Vohaul or the Sequel Police spotted and corrected the error? After all, they were all machines to a great extent, and they built the Chronolux -- if they hadn't detected any problems with it, then why was the machine reporting Roger Wilco as MIA in spots in the timeline where he had undoubtedly existed?

     RJ lifted his head from the keyboard and noted that the Chronolux had finished its scan for an individual named LJNGHTDTCH (which it actually had located on a planet somewhere in the Dgjegtmxs galaxy). Though both mentally and physically exhausted, RJ wasn't ready to give up yet. He ran a search on his father in Space Quest I, II and III, and except for one odd patch of time in Space Quest I, Roger Wilco was detected in every one of those time sectors.

     RJ rubbed his eyes and stared blankly at the screen. What was going on? Was the man he knew as his father just a clone of the original Roger Wilco, or an android duplicate? Had an alteration of the timeline caused RJ to become his own father? Was all this an illusion he was experiencing while plugged into a console deep within the bowels of the Supercomputer?

     Roger Wilco only existed until the beginning of the Space Quest IV time sector. After that, he was completely absent all the way 'til Space Quest IX. Then, somewhere between Space Quest IX and Space Quest X (there was no way of telling exactly when this was, since for some reason, the Chronolux couldn't scan the time between sectors, just the sectors themselves), he vanished and never appeared on the timeline again. Of course, this had to be because...

     RJ tried to push that memory away again, but by this point, he was too weak to hold it back:

     ...because he was dead by then. Both him and Mom. No one could have survived an explosion that large...besides, if they weren't dead, Vohaul wouldn't have needed his lackeys to go back in time to bump him off...

     But why Space Quest IV? Why Space Quest IV!?


     RJ froze. Though he had been contemplating smashing his head into the keyboard again, he hadn't actually done it -- that noise had come from outside the room he was in. In fact, it seemed to have come from outside the Supercomputer.

     RJ's mind went on full alert. He had no idea what had made that noise, but he knew he wouldn't find out what it was by waiting next to the ChronoLux. He grabbed his time gun, sprang from his chair, barely avoided tripping over one of the deceased Sequel Policemen, and bolted out the door. He ran until he reached the tunnel that led to the landing bay, then crept stealthily along the wall, grateful that the deadly laser beams that once filled the tunnel were now deactivated. As he neared the end of the tunnel, he heard and felt the thrum of an engine filling the air. It sounded like a ship...a ship which definitely wasn't the kind used by the Sequel Police.

     As he reached the entrance to the landing bay, RJ flattened himself against the wall and cautiously peered around the door's circular metal frame. The sound of the engine grew louder and louder, and then there it was -- a small, bulbous shuttle that looked as if it had been built centuries ago. It had gull-wing doors, was painted a gaudy shade of purple and its windows were too dark to make out any of the occupants. It slowly approached the Supercomputer, but despite the massive size of the landing bay's entrances, the ship's nose collided with a section of the Supercomputer's outer wall several feet above the landing bay, producing a noise very similar to the one that RJ had recently heard.

     The ship slowly backed up, then after a moment of hesitation, it decreased its speed, banked slightly, then dropped its landing gear and gingerly maneuvered itself through the landing bay's rightmost entrance -- the entrance right in front of the tunnel where RJ was hiding. Suddenly the shuttle's thrusters cut out and it bounced off the floor of the landing bay with a jarring thud. The thrusters fired up again almost immediately, and after lurching drunkenly in midair for a moment or two, the shuttle slowly lowered itself until it was resting firmly on the cold, cracked plasticrete.

     As a cloud of dust billowed around the shuttle, RJ gripped his gun in his hands, ready to leap out of hiding and confront whatever or whoever was inside the shuttle. Then he remembered that the only thing this gun was good for was opening rips into different time periods. Maybe if he just acted as if it were a real gun, whoever was in that ship might think it was real...if only it didn't look so much like a giant hairdryer...

     There was a sudden hiss of escaping air -- the driver's side door of the shuttle was hinging open, and someone was stepping out. RJ leaped out of the tunnel, his gun aimed at the individual, who was still mostly obscured by the airborne dust.

     "Freeze!" he yelled.

     The figure jumped in alarm and tried to run away, but only succeeded in banging its head on the partially opened door. It clutched its skull with a primal outburst of surprise and pain that made RJ feel as if someone had injected liquid nitrogen into his veins.

     That voice...he knew that voice...

     The figure staggered unsteadily out of the rapidly thinning dust cloud towards RJ. RJ lowered his time gun, gaping at the figure with a mixture of astonishment, disbelief and a small amount of terror.

     It was him...and yet it wasn't him. He seemed older, his clothing was completely different...and his hair definitely wasn't that color when RJ had last seen him...

     Still cringing slightly, Roger Wilco lowered his hand from his head, looked into the widening eyes of his son and grinned.

     "Hey, Junior."

     Deciding that it risked serious damage if it remained conscious for a moment longer, RJ's brain promptly shut itself down. His body dropped to the plasticrete with a soft thud accompanied by a loud clatter as the time gun slipped from his limp fingers.

     Roger Wilco cautiously approached his son, stared mutely at him for a moment, then looked over his shoulder at the shuttle. A tall blonde woman had just emerged from the shuttle through the now open passenger door. She took a few steps forward, regarded the unconscious body sprawled in front of Roger for a moment, then glared coldly at Roger himself.

     "Uh..." said Roger sheepishly, "I guess it would've been better if you'd talked to him first, Bea."
    EDIT: Apparently, I can only center and indent individual lines in "Coding Mode" since if I attempt doing that in "Plain Text" mode, the entire body of text ends up centered or indented. Annoying...
  5. Like
    Chrono got a reaction from pcj in What are you playing?   
    I just finished Vohaul Strikes Back and Incinerations back to back, and I really enjoyed both of them :). Right now I am playing Bastion, and I might start Runaway 3 after that. I've also been playing the official Space Quest games :)
  6. Like
    Chrono reacted to Troels Pleimert in Burning questions for The Pope   
    Thanks, guys. It was tons of fun. We'll have a transcript, or rather a summary, of the interview up on SQN shortly. :)
  7. Like
    Chrono got a reaction from Decaffeinated Jedi in Pledge Quest II: Noodle Shop of Horrors has arrived!   
    Great work guys :) I loved the clever puzzles and the humor. I also am impressed by some of the animations, especially in the intro :).
  8. Like
    Chrono reacted to billybob476 in Fun with the MT-32   
    I poured my nervous energy into getting my hands on a real MT-32. It came in the mail last week and I spent part of the weekend getting it hooked up and running via DOSBox/Cakewalk. I've wanted one forever! This is probably the coolest thing I've messed with in a long time. Sooo much fun! I'm spending quite a bit of time over at Quest Studios :)
    I'm sure the prototype will be great, and great things take time.
  9. Like
    Chrono reacted to JRock3x8 in Space Quest for the Next Generation   
    Space Quest was not my first computer game but it was the first game I fell in love with. The last two weeks with all of the interviews and commentaries I revisited that part of my youth a little bit. I watched one of the play throughs on youtube with my 7 year old son watching over my shoulder. I was amazed at how excited he was about it considering the pretty awful graphics compared to what he is used to.
    So I got a copy of the game and installed it on a spare XP laptop we had (installing that game on modern machines is quite an adventure in its own right, thank you whoever built those modern installers...).
    I soon realized that this wasn't just entertainment for him but also education. The only games he has ever played only involve a Wii motion controller or maybe a PS3 or 360 gamepad where everything is more or less intuitive. Now all of a sudden all of that is stripped away. Moving the character is still fairly intuitive but now everything the character has to do requires thought, spelling and typing from him, skills he doesn't really have mastered yet. On top of that, the early part of SQ1 is timed, so he needs to learn to do those things quickly.
    I'm so thrilled that not only do I get to share a part of my childhood with my son but that he also gets to learn valuable skills that he needs for life in the process.
  10. Like
    Chrono reacted to ChrisPope in Anyone just the tiniest bit restless?   
    Hey Jared! Can't blame you for being restless, I include myself in that category. All I can say is there is quite a few really cool new features being added. This is indeed to help garner help in our stretch goals. While the programming is being done, Scott and Mark have been discussing lots of things along the way. We've had to make decisions on expanding the team members and all the other things you can imagine that is involved here. But most importantly, this will be the last of the Living Concept Arts of the two guys on the Island, so we're trying to make it extra special. And in saying that, hopefully gain more excitement from the adventure gaming press :) Uhg, I hate sounding to vague and I hope that wasn't too bad. Thanks so much for taking the time for posting though, we appreciate all the feedback.
  11. Like
    Chrono got a reaction from FroggyMe6581 in My Monolith Burger website is still online!!!   
    Hah, nice :) I hope you got a good grade on this assignment!
  12. Like
    Chrono got a reaction from Tawmis in HELP: Interactive fan fiction   
    That sounds awesome Troels :) I wish you luck on your project. Also, this thread has inspired me to take a stab at making my own IF. I have zero programming experience, so I'm going to find the easiest one, and teach myself how to do it :P I'll do something really simple and easy, just for fun.
  13. Like
    Chrono reacted to Akril in A one-room AGI/AGS adventure to promote SpaceVenture?   
    Thanks for the musical assistance, guys!
    At long last, I can finally say with confidence that we have reached the beta-testing stage!
    As much as I'd love to release this game right now, I don't want to really want to release a bug- and mistake-ridden product either. So if you're up to it, play the game and see if there are any mistakes I might have overlooked:
    Pledge Quest (beta version)
    (And just so it doesn't seem like I'm ignoring anyone, your podcast theme felt perfect for the end credits, MI. As for the intro, I found a good match in a really unlikely place: a collection of old MIDIs that Trapezoid posted to the AGS forums a year or so ago. The rest of the music in the game is unused music from SQ6 [that may have been used in the demo].)
  14. Like
    Chrono reacted to Irishmile in Andromeda Invasion   
    HOLYSHIT!!! .. They put this on the front page of their Kickstarter page right underneath their pitch video.. words cannot describe how honored this self taught artist from small town WI feels at this moment.. SO COOL!! Now it needs to happen .. just so I can say .. in the smallest way possible I helped out and was involved.
  15. Like
    Chrono got a reaction from Troels Pleimert in Ken and Roberta make a surprise appearance in the Director's Commentary of the SQ3 playthrough   
    That was pretty awesome of them to show up :) It's a good time to be an adventure game fan!
  16. Like
    Chrono reacted to Rahul in SpaceVenture Prototype #2   
    Chrome is far from a minority browser - last week, it overtook IE as the #1 browser worldwide. And even if it isn't #1, it's definitely one of the three major browsers. We had to choose one, and the one we chose is also the one that uses the Webkit rendering engine, which is the best engine right now to develop HTML5 games for.
  17. Like
    Chrono got a reaction from MusicallyInspired in SpaceVenture Prototype #2   
    I LOVED this prototype :) The coloring on the artwork really made a huge difference, and the dialogue was hilarious :)
  18. Like
    Chrono got a reaction from Frede in What are you playing?   
    I just finished Vohaul Strikes Back and Incinerations back to back, and I really enjoyed both of them :). Right now I am playing Bastion, and I might start Runaway 3 after that. I've also been playing the official Space Quest games :)
  19. Like
    Chrono got a reaction from MusicallyInspired in Two guys do a "video" interview with the fans   
    The Two guys are discussing SpaceVenture and Space Quest live!
    Join us and stuff.
  20. Like
    Chrono got a reaction from pcj in Two guys do a "video" interview with the fans   
    The Two guys are discussing SpaceVenture and Space Quest live!
    Join us and stuff.
  21. Like
    Chrono reacted to Johnathon in AdventureGamers' forums' thoughts on the Two Guys' Kickstarter   
    I find it interesting how the GamerBoomers Forums and SpaceSimCentral gave no criticism at all. They straight up embraced it and gladly. SpaceSim even posted news about it on their homepage.
    I wonder if the crowd at AG's are more of the mythological/fantastical/serious-down-to-earth genre types? I can't say cause I've never spent any time there before.
    EDIT: And pcj, the Try Again function of SQ6 was pure genius. I LOVED that about the game.
  22. Like
    Chrono reacted to Dat Engineer in AdventureGamers' forums' thoughts on the Two Guys' Kickstarter   
    On the subject of deaths:
    I vehemently, absolutely, completely, utterly disagree with the common consensus on TVTropes that Sierra games were unnecessarily hard and featured too many deaths. Really don't have much else to say about this matter, since I suppose it just boils down to personal taste. I'm of the school of thought that gamers are babied nowadays, especially in games like Call Of Duty or Heavy Rain, where the choice is essentially made for the player without an opportunity to interact.
  23. Like
    Chrono reacted to MusicallyInspired in AdventureGamers' forums' thoughts on the Two Guys' Kickstarter   
    I totally agree with Mad_C33. Sierra games were difficult but it's hard for me to say they were unfair. I'm a seasoned Sierra adventure gamer so I know what to expect and I know how to avoid situations. When it catches me off guard I applaud the developers for being able to do so. I don't want my games to be entirely predictable, after all. The whole point is to present a challenge worthy to the player. A new list of tasks and challenges to overcome. Something he/she hasn't experienced before. It's understandable that some others don't like adventures this way and don't agree with this philosophy, but deaths were not design flaws. In the least. It's why I prefer Sierra games to LucasArts. And I do love LucasArts. I'm of the smaller minority that believes a Try Again button is too easy and destroys the entire point of deaths. In Space Quest's case, it's not so bad because the deaths had a second purpose; to be funny and outrageously entertaining.
  24. Like
    Chrono got a reaction from Monolith_Pig in It's official: The Two Guys from Andromeda are back   
    Space Quest 1 was the first game I ever played, and it is still responsible for my love of adventure games. A new adventure game from Tim Schafer and Ron Gilbert, a new Wasteland, the return of Al Lowe and Jane Jensen, and now the best news of all, the Two Guys re-teaming. This must be what the Mayans were speaking of.
    Also, Space Quest 4 is my favorite in the series, so the addition of Gary Owens just makes this even better :) I'm not sure the universe can handle this much awesome.
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