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Posts posted by s_d

  1. I like the new pitch video, but I really miss the intro section in the beginning of the old video, where they do crew bios & box shots to dramatic music swells. It was effective in capturing my attention:




    By the way, for those wanting to wait and back a winner, we just had a $20K+ day today, with no sign of stopping. It looks like it's achievable, and without means even quite as heroic as SpaceVenture (we're just a touch behind where SpaceVenture was, but shooting for a $400K goal instead of a $500K goal).

  2. There were large sections of "get to know" in some of the commentaries (including the Chris @ Oakhurst photos), but this is a great idea. I like Chris and feel that he's brought a lot. In particular, one would have to be completely blind to not have noticed the storm of press & attention he arranged after the Great Blackout (and 218K debacle), which essentially saved my favorite Kickstarter project of all time. Not everyone was as involved in the day-to-day of the campaign, as a backer, but I, and a few dozen others, were deeply involved. In fact, it is, in large part, those individuals who've resurfaced here, and integrated into the forum communities.


    I agree with the sentiment that the SpaceVenture web presences are fractured, and I disagree with the assertion more central organization wouldn't work for the project. I can see how (specifically) a private forum community would be insufficient for every aspect of backer/dev interaction (in particular, reward fulfillment), but having the production diaries and concept art presented in weblog format seems a misstep. Forums, with integrated polling, are perfect for posting, discussing, and voting on concept art (including IP.Board, running here). I don't find the wordpress sites particularly awful to look at (I kind of like them) but they are awkward use and navigate in comparison to a streamlined approach, on at least a single website. I've four sites to follow for SpaceVenture; Kickstarter, SQN, SVRewards, and GFA.com... in fact, GFA.com may as well be two separate sites, the way they are divided. This is a big headache.


    I love the content, though. :)

  3. It is possible for me to be present, but not guaranteed. However, the creator should be livestreaming it to YouTube, so unless you're locked in the vault, penguinfan, perhaps you may be able to permit it to drone into your ears via headphones. That will be my strategy if I can't leave work by 4PM PST.

  4. The GOG.com redeem/reward code we were issued for the Tex Murphy Kickstarter was giftable. If the SQ games are to be delivered similarly, then it should work out OK. The thing to keep in mind (at least in the experience of other Tex Murphy backers) is that you'll probably have to gift all or nothing, neither individual games, nor one "pack" separate from the others (1+2+3, or 4+5+6).

  5. Way awesome, Akril!


    I'm so impressed with you two (and no, you don't have to go being modest and crediting Jess, as usual! I already gave him kudos via PM, so there :P ).


    Funny story; I really don't play games in front of my toddler for a number of reasons (being not even 3yrs old, we've pretty much completely eschewed violent imagery in front of her, for the time being), but I felt I was under a time crunch for Linux, and wanted to play through PQII thoroughly for testing. So, she crawls out of the beanbag chair and hops up on the couch next to me, staring intently at the game... this time I let her watch.


    It was pretty funny hearing her commentary along with the game (for example, nearly every time I brought up the inventory, she'd ask "Where is the girl? Where did she go, Papa? I can't see her.", etc., ad infinium). I finally began positioning Bea to the left of the inventory before raising it, every time. She remarked about the "funny cat" because of the spoiler on his face, and how silly it was that he was spoiler on top of spoiler! At one point she asked frankly whether or not Bea was learning to pee in the toilet like a big girl, in an unexpected reflection of what is important in her little world at present. :) The biggest surprise was when I replied that Bea was going to travel spoiler spoil... and had zero questions back, as if doing so made all the sense in the world.


    The crux is that PQII was her first adventure game, from beginning to end, and she loved it. Especially all the fish jokes. ;)

  6. Dunno, while Serena is mighty, being counted as two does have unfortunate connotations (conjoined twinning and morbid obesity being two of the more offensive possibilities), so I'd stick to a count of one.


    Juanita D. backed, as well! She goes all the way back to Pinkerton Road and SV, in addition to Papier. As far as fantasy, she's nearly backed more RPGs than I've played! Surely we call her the sixth?


    Lurker backed also...

  7. I have no idea why (at least) the rewards site isn't seeing more attention... after all, people paid for that access! I've been lurking mostly, and backing adventure games on Kickstarter, and making slow progress on my own projects. I do see 10-20 regular forum denizens here. I'm positive that if our Two Guys hung out here much, that the forums would buzz a lot harder! But then that's less attention on SV, so I suppose we are where we are now. :)

  8. I think that many of the puzzles are text-based multiple choice once the player character "logs in" to a terminal. So, it's got a quiz-show feel to it, wrapped in cyber clothing. I think that formula can probably work for keeping the budget down, though I admit to being a bit miffed that the game itself was launched before it was known whether or not Unity3D would have broad Linux support, meaning that at the time of launch, a "learn Linux" game's only chance of playability on Linux was dependent on corporate promises for third-party close-source tech. This seems a touch ironic. :)


    That being said, I gave them a little money. It will be interesting to watch and see what they do with it!

  9. Nice ragey rant, Troels! The stretch goal is clearly a cruel and cheeky joke on BASS fans to whip them up all frothily, before they then turn around and tell us they're going to do it anyway (now that they have our attention). I wouldn't take it too seriously, and Tony (et. al.) on the BS5 comment thread have stated that it was primarily to gauge interest, and bring in MOAR MONIEZ for BS5 (which is not a Templar story, BTW, not that any BASS fan cares too much about that).


    I completely agree that it's a despicable tactic to have used, but if the real goal was to get the fans attention (for better or worse) it seems to have worked.


    So, I assume you're settling in to get a nice backlash going? :lol:


    (ahem... backlash to Rev, not to me, that is...)


    P.S. I agree... BASS was one of the most perfect adventure games to have ever been built. If Cummins was as influential as you claim, then his absence is indeed a true loss.

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