Reputation Activity
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s_d reacted to Tawmis in A little silly vlog to promote SpaceVenture...Figured I'd post this here too, since it's about promoting SpaceVenture...
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s_d reacted to Brandon in Facebook Cover ImagesJust a few pictures I've posted as my Facebook covers over the last few days.
They're kind of large so I won't embed them, I'll just link to them:
http://www.sierra-ar...k/tgakick-2.jpg
http://www.sierra-ar...k/tgakick-3.jpg
http://www.sierra-ar...k/tgakick-4.jpg
This post has been promoted to an article
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s_d got a reaction from Decaffeinated Jedi in A one-room AGI/AGS adventure to promote SpaceVenture?Decafjedi's concept, in a nutshell, was that an SQ fan is trapped (in their room, but I vote for basement) and must solve several puzzles to access a computer which sends them to http://tgakick.com ... I like the idea, it's simple and should be doable. On #sq, we all discussed the concept, and there is a lot more AGS experience available (including PCJ himself). Further we all basically agreed that implementing an SCI style (think SQ3) interface & inventory system would be the quickest and most appropriate way to go (I'm thinking, score bar and title at the top, title could be tgakick.com).
I must admit that I spend WAY too long last night trying to get a working AGS dev environment set up on Linux and found out the sorry state it's in (the one dude, Electroshokker, who was maintaining it has vanished since February, and no code is up). So, I went and pulled AGS from the SVN repo, but I don't see any makefiles or anything for actually building a library, set of libraries, or a game. But I digress...
Backstory tells why the player is stuck in the basement (my suggestion was that the player arrived home from work/school to play SQ, and found the breaker tripped in the apartment building, went down to the basement to reset it, and the door stuck. player left their phone upstairs, and nobody can hear you in this basement).
A few puzzles were thought up:
an old dusty, abandoned PC sits rusting in the corner, wrapped in its cables. player fixes the computer (unwraps it, lays out cords, claims it's ready to go) computer needs power; AC cord is busted. player must get electrical tape from a toolbox, combine with the computer (player fixes short & wraps it) boots but needs password. not sure here, maybe player finds a piece of paper (flies out and lands somewhere while fixing?), combines paper with computer to log in Ideas for deaths: didn't fix the AC cord, player gets fried plugging it in mess with furnace, fall in and get fried ... ? Red herring: old ass phone, needs to be charged; player hunts for charger, never finds it ... ? Design notes: "fixing" of computer could just be the player sprite standing in front of it, bends over it a bit, cue animated hand waving, and poof, we swap out the PC sprite "fixing" of cable, same animation, and poof, we swap out PC sprite again Objects: furnace door (won't open) broken PC (wrapped in cables, keyboard standing on end, monitor facing side of tower, profile visible) "fixed" PC
cord piece of paper somewhere on the floor toolbox open toolbox
roll of tape old nokia Tasks: this seems simple and do-able but not very funny; add humor :( all the art (perhaps the VSB basement graphic could be modified, but then it wouldn't look very SCI) all the code music/sounds Anyway, that's my first swag at an extremely simple 1-room design that can be accomplished in a week. -
s_d got a reaction from Mr_Homn in A one-room AGI/AGS adventure to promote SpaceVenture?Decafjedi's concept, in a nutshell, was that an SQ fan is trapped (in their room, but I vote for basement) and must solve several puzzles to access a computer which sends them to http://tgakick.com ... I like the idea, it's simple and should be doable. On #sq, we all discussed the concept, and there is a lot more AGS experience available (including PCJ himself). Further we all basically agreed that implementing an SCI style (think SQ3) interface & inventory system would be the quickest and most appropriate way to go (I'm thinking, score bar and title at the top, title could be tgakick.com).
I must admit that I spend WAY too long last night trying to get a working AGS dev environment set up on Linux and found out the sorry state it's in (the one dude, Electroshokker, who was maintaining it has vanished since February, and no code is up). So, I went and pulled AGS from the SVN repo, but I don't see any makefiles or anything for actually building a library, set of libraries, or a game. But I digress...
Backstory tells why the player is stuck in the basement (my suggestion was that the player arrived home from work/school to play SQ, and found the breaker tripped in the apartment building, went down to the basement to reset it, and the door stuck. player left their phone upstairs, and nobody can hear you in this basement).
A few puzzles were thought up:
an old dusty, abandoned PC sits rusting in the corner, wrapped in its cables. player fixes the computer (unwraps it, lays out cords, claims it's ready to go) computer needs power; AC cord is busted. player must get electrical tape from a toolbox, combine with the computer (player fixes short & wraps it) boots but needs password. not sure here, maybe player finds a piece of paper (flies out and lands somewhere while fixing?), combines paper with computer to log in Ideas for deaths: didn't fix the AC cord, player gets fried plugging it in mess with furnace, fall in and get fried ... ? Red herring: old ass phone, needs to be charged; player hunts for charger, never finds it ... ? Design notes: "fixing" of computer could just be the player sprite standing in front of it, bends over it a bit, cue animated hand waving, and poof, we swap out the PC sprite "fixing" of cable, same animation, and poof, we swap out PC sprite again Objects: furnace door (won't open) broken PC (wrapped in cables, keyboard standing on end, monitor facing side of tower, profile visible) "fixed" PC
cord piece of paper somewhere on the floor toolbox open toolbox
roll of tape old nokia Tasks: this seems simple and do-able but not very funny; add humor :( all the art (perhaps the VSB basement graphic could be modified, but then it wouldn't look very SCI) all the code music/sounds Anyway, that's my first swag at an extremely simple 1-room design that can be accomplished in a week. -
s_d got a reaction from pcj in A one-room AGI/AGS adventure to promote SpaceVenture?Decafjedi's concept, in a nutshell, was that an SQ fan is trapped (in their room, but I vote for basement) and must solve several puzzles to access a computer which sends them to http://tgakick.com ... I like the idea, it's simple and should be doable. On #sq, we all discussed the concept, and there is a lot more AGS experience available (including PCJ himself). Further we all basically agreed that implementing an SCI style (think SQ3) interface & inventory system would be the quickest and most appropriate way to go (I'm thinking, score bar and title at the top, title could be tgakick.com).
I must admit that I spend WAY too long last night trying to get a working AGS dev environment set up on Linux and found out the sorry state it's in (the one dude, Electroshokker, who was maintaining it has vanished since February, and no code is up). So, I went and pulled AGS from the SVN repo, but I don't see any makefiles or anything for actually building a library, set of libraries, or a game. But I digress...
Backstory tells why the player is stuck in the basement (my suggestion was that the player arrived home from work/school to play SQ, and found the breaker tripped in the apartment building, went down to the basement to reset it, and the door stuck. player left their phone upstairs, and nobody can hear you in this basement).
A few puzzles were thought up:
an old dusty, abandoned PC sits rusting in the corner, wrapped in its cables. player fixes the computer (unwraps it, lays out cords, claims it's ready to go) computer needs power; AC cord is busted. player must get electrical tape from a toolbox, combine with the computer (player fixes short & wraps it) boots but needs password. not sure here, maybe player finds a piece of paper (flies out and lands somewhere while fixing?), combines paper with computer to log in Ideas for deaths: didn't fix the AC cord, player gets fried plugging it in mess with furnace, fall in and get fried ... ? Red herring: old ass phone, needs to be charged; player hunts for charger, never finds it ... ? Design notes: "fixing" of computer could just be the player sprite standing in front of it, bends over it a bit, cue animated hand waving, and poof, we swap out the PC sprite "fixing" of cable, same animation, and poof, we swap out PC sprite again Objects: furnace door (won't open) broken PC (wrapped in cables, keyboard standing on end, monitor facing side of tower, profile visible) "fixed" PC
cord piece of paper somewhere on the floor toolbox open toolbox
roll of tape old nokia Tasks: this seems simple and do-able but not very funny; add humor :( all the art (perhaps the VSB basement graphic could be modified, but then it wouldn't look very SCI) all the code music/sounds Anyway, that's my first swag at an extremely simple 1-room design that can be accomplished in a week. -
s_d reacted to Rahul in Spread this amongst your web design/dev friendsI put together a page of copy calling HTML5 and adventure gaming fans to arms:
http://helpthetwoguys.handcraft.com/
Please spread this amongst any web developers, software engineers, Googlers, design geeks, etc that you can find - it may help get some more pledges by people who want to see a great HTML5 project happen on top of people who just want to see the game. It may be a viable angle that I'd like to try out.
Try not to post this in the Kickstarter comments, though - that isn't the right crowd, as we've seen ;-)
Thanks!
PS. This is not a confirmation of HTML5 being the final tech used in the game, or even any comment by us on the matter. Like you guys, I don't know what the Two Guys will end up deciding - I can just hold out hope, like any good fan of both HTML5 and Space Quest, that they decide to combine the two. :-) Just FYI so you don't get any strange ideas ;-)
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s_d reacted to JamonBull in SpaceVenture News and RumoursSome news snippets from todays live podcast with Chris Pope
Ken Allen MAY be involved with SpaceVenture's music. Chris's response to a question asking about this was "maybe he is, maybe he isn't"
Gamasutra article is coming very soon. It had to get pushed back a little bit but it is coming
Last twenty-four hours of kickstarter should see a massive increase in funds (as has been the case with other Kickstarters) but the Two Guys are not just banking on that
Scott and Mark are soon doing a podcast with commentary on each Space Quest game
The Minecraft project is not dominating time, Brandon Bloom Blume is heading that up and Chris’s time is being spent organising press and promo right now in what he's calling the two week blitz
To clear up confusion, the double GOG package will be on the $150 tier
Reddit AMA is coming very soon and should be a very interesting experience
There will be a live, online wrap/chat party after the $500 000 is met
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Hey, gang!
I've had an idea kicking around for the last few days, so I thought I'd throw it out there for the community to digest. Inspired by the guy who created a short LucasArts-style adventure as a job application for Double Fine, I thought it might be a fun idea to create a one-room AGI adventure to promote the SpaceVenture Kickstarter.
My concept was a short adventure featuring a Space Quest fan completing a couple of puzzles (finding his/her wallet, accessing his/her computer, etc.) that culminate in the character pledging to the campaign. Of course, the whole thing would end by encouraging the player to follow up with a real-life pledge.
I have some general ideas about the design and writing, but I have absolutely zero knowledge of AGI -- so I can't really pull together the graphics, sound, and programming on my own.
Is there anybody out there with AGI experience that wants to work with me on putting this together? Clearly, the timetable is tight; I assume we'd want to wrap it up within the week. Having never played with AGI, I have no idea whether that's even feasible.
That said, it seemed like a fun idea. I'm curious what you folks think...
Jess
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s_d got a reaction from mjomble in SpaceVenture News and RumoursI'v submitted a Slashdot article entitled "Space Quest Spiritual Successor Project, SpaceVenture".
Please up-vote it at http://slashdot.org/recent
Slashdot up-votes cannot be linked to directly (to foil ad bots), so folks have to log into their accounts, go to the above link, find and up-vote it (click + next to it).
I'm trying to get it front-paged, and there is a limited amount of time before it falls off of "recent" posts. Go go go go!!
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s_d got a reaction from Mr_Homn in SpaceVenture News and RumoursWell, folks! My Slashdot submission has turned "red" (upvoted to the highest visible status level) and is prominently listed in "popular" articles... but still hasn't crested front-page-dom.
I'm not sure what more my submission, "Space Quest Spiritual Successor Project, SpaceVenture" needs, but more up-votes can't hurt.
So, please do go to: http://slashdot.org/recent
... find the above-named article, and click the + next to it. Let's hope it goes up on the front page and brings on the Slashdot effect. Thanks!
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s_d got a reaction from pcj in SpaceVenture News and RumoursI'v submitted a Slashdot article entitled "Space Quest Spiritual Successor Project, SpaceVenture".
Please up-vote it at http://slashdot.org/recent
Slashdot up-votes cannot be linked to directly (to foil ad bots), so folks have to log into their accounts, go to the above link, find and up-vote it (click + next to it).
I'm trying to get it front-paged, and there is a limited amount of time before it falls off of "recent" posts. Go go go go!!
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s_d got a reaction from pcj in Press Mentions of SpaceVenture, Two Guys, and KickstarterGlanz Handerson here, to bring you the latest in SpaceVenture news!
Please post news as you see it; media only, no personal or user blogs unless they're notable (Wil Wheaton, Fellicia Day, Notch, etc). I've attempted to remove duplicates as much as possible, but this is a work-in-progress. I hope it's useful!!
Very important... please do not discuss any of the news coverage; for that, we have StellarSoul's thread at:
SpaceVenture News and Rumours
The Big List of Press (Ascending Chronological Order):
April 15, 2012
2012-04-15 Joystiq: http://www.joystiq.c...w-spaceventure/ April 16, 2012 2012-04-16 gamesradar: http://www.gamesrada...e-spaceventure/ 2012-04-16 Kotaku: http://kotaku.com/59...ew-spaceventure 2012-04-16 NZGAMER: http://nzgamer.com/a...ew-company.html 2012-04-16 Rock, Paper, Shotgun: http://www.rockpaper...ke-space-quest/ 2012-04-16 VG24/7: http://www.vg247.com...w-spaceventure/ April 30, 20122012-04-30 Kotaku: http://kotaku.com/59...-xii-possibly-x May 8, 2012 2012-05-08 1up: http://www.1up.com/d...om/d...099603 (member blog?) 2012-05-08 IndieGames: http://indiegames.co..._spacevent.html 2012-05-08 >Upper Memory Block_: http://umbcast.com/s...re-kickstarter/ May 9, 2012 2012-05-09 AusGamers: http://www.ausgamers...ws/read/3207167 2012-05-09 Feed The Gamer: http://feedthegamer....r-spaceventure/ 2012-05-09 G4TV: http://www.g4tv.com/...r-spaceventure/ 2012-05-09 Gaming Blend: http://www.cinemable...ject-42324.html 2012-05-09 IMDb: http://www.imdb.com/news/ni27845553/ (repost from MTV) 2012-05-09 Joystiq: http://www.joystiq.c...r-spaceventure/ 2012-05-09 MTV: http://multiplayerbl...ia-kickstarter/ 2012-05-09 My Gaming: http://mygaming.co.z...ickstarter.html 2012-05-09 Rock, Paper, Shotgun: http://www.rockpaper...-a-kickstarter/ 2012-05-09 The Escapist Magazine: http://www.escapistm...ith-Kickstarter 2012-05-09 The Verge: http://www.theverge....ct-spaceventure 2012-05-09 Giant Freakin Robot: http://www.giantfrea...-fund-game.html May 10, 2012 2012-05-10 Blue's News: http://www.bluesnews...nture-prototype 2012-05-10 Droid Gamers: http://droidgamers.c...roject-now-live 2012-05-10 EL33TONLINE: http://www.el33tonli...days_to_go_two/ 2012-05-10 Inside Mac Games: http://www.insidemac...ry.php?ID=20843 2012-05-10 MacGaming: http://macgaming.net...re-kickstarter/ 2012-05-10 Destructoid: http://www.destructo...th-227254.phtml 2012-05-10 Ars Technica: http://arstechnica.c...-to-republique/ May 13, 2012 2012-05-13 Box Of Mystery: http://www.boxofmyst...re-kickstarter/ 2012-05-13 Digital Trends: http://www.digitaltr...me-development/ May 14, 20122012-05-14 Apple II Bits: http://www.apl2bits....ss-space-quest/ May 16, 2012 2012-05-16 JustAdventure: http://www.justadven...-on-kickstarter 2012-05-16 TechZwn: http://techzwn.com/2...h-spaceventure/ May 19, 2012 2012-05-19 LinuxGames: http://www.linuxgame.../archives/18155 2012-05-19 Rock, Paper, Shotgun: http://www.rockpaper...tarter-katchup/ May 20, 2012 2012-05-20 IndieGameMag: http://mobile.indieg...r-spaceventure/ (member blog?) 2012-05-20 io9: http://io9.com/59118...-of-space-quest 2012-05-20 N4g: http://n4g.com/news/...or-spaceventure (repost) May 23, 20122012-05-23 [a]listdaily: http://www.thealistd...n-spaceventure/ May 24, 20122012-05-24 Beef Jack: http://beefjack.com/...r-spaceventure/ May 25, 2012 2012-05-25 Blue's News: http://www.bluesnews...eda-prototype-2 2012-05-25 GameSpy: http://pc.gamespy.co.../1224852p1.html May 26, 2012 2012-05-26 Adventure Gamers: http://www.adventure...news/view/21364 (HELL yeah!!) 2012-05-26 Rock, Paper, Shotgun: http://www.rockpaper...-26th-may-2012/ May 27, 20122012-05-27 Gaming on Linux: http://www.gamingonl...aceventure.878/ May 28, 2012 2012-05-28 TechCrunch: http://techcrunch.co...ther-adventure/ 2012-05-28 Capsule Computers: http://www.capsuleco...e-for-new-game/ May 29, 2012 2012-05-29 G4TV: http://www.g4tv.com/...t-zone-pinball/ 2012-05-29 do Gaming: http://gaming.do.co....a_interview.htm May 31, 2012 2012-05-31 International House of Mojo: http://mixnmojo.com/...-Series-on-Sale 2012-05-31 Joystick: http://www.joystick....re-kickstarter/ 2012-05-31 SideQuesting: http://www.sidequest...s-spaceventure/ June 1, 2012 2012-06-01 Gamasutra: http://www.gamasutra...ent_of_the_.php (HELL yeah!!) 2012-06-01 IGN: http://ve3d.ign.com/...tarter-Campaign (HELL yeah!!) 2012-06-02 Kotaku: http://kotaku.com/59...ade-space-quest June 2, 20122012-06-02 Rock, Paper, Shotgun: http://www.rockpaper...-2nd-june-2012/ (whatever dude) June 4, 20122012-06-04 Adventure Gamers: http://www.adventure...cles/view/21396 (HELL yeah!!) June 6, 2012 2012-06-06 Just Adventure: http://www.justadven...nture-adventure (PledgeQuest!) 2012-06-06 CinemaBlend: http://www.cinemable...rter-43322.html June 7, 2012 2012-06-07 Gamasutra: http://www.gamasutra...Game_Studio.php (HELL Yeah!!) 2012-06-07 SideQuesting: http://www.sidequest...meda-interview/ 2012-06-07 Game & Guide: http://www.gamenguid...ture-sci-fi.htm 2012-06-07 IndieGames: http://indiegames.co...ledge_ques.html (PledgeQuest!) June 8, 2012 2012-06-08 WingDamage: http://www.wingdamag...quest-memories/ 2012-06-08 TechZwn: http://techzwn.com/2...g-spaceventure/ (PledgeQuest!) June 9, 20122012-06-09 Rock, Paper, Shotgun: http://www.rockpaper...-9th-june-2012/ June 10, 2012 2012-06-10 Adventure Classic Gaming: http://www.adventure...interviews/729/ 2012-06-10 Kotaku Australia: http://www.kotaku.co...pace-quest-iii/ June 11, 2012 2012-06-10 My Gaming: http://mygaming.co.z...ter-target.html 2012-06-11 GamesRadar: http://www.gamesrada...h-funding-goal/ June 12, 2012 2012-06-12 MTV: http://multiplayerbl...nds-its-launch/ 2012-06-12 The Escapist: http://www.escapistm...uccessor-Funded 2012-06-12 GamePolitics: http://www.gamepolit...ts-fully-funded 2012-06-12 Blue's News: http://www.bluesnews...eventure-funded 2012-06-12 ShackNews: http://www.shacknews...ickstarter-goal 2012-06-12 VG24/7: http://www.vg247.com...r-funding-goal/ 2012-06-12 GameSpy: http://uk.pc.gamespy.../1225048p1.html 2012-06-12 AusGamers: http://www.ausgamers...th-one-day-left 2012-06-12 Rock, Paper, Shotgun: http://www.rockpaper...-just-makes-it/ June 20, 20122012-06-20 The Verge: http://www.theverge....go-during-their updated through post #44