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Fronzel Neekburm

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  1. Like
    Fronzel Neekburm reacted to Troels Pleimert in SpaceVenture Prototype #2   
    Q42 got reprimanded for that remark. They were speaking for themselves. The Dave Hyatt thing was also completely unsolicited, and 2GFA have not responded to him.
     
    Fronzel, I'm glad you have (re)joined the community and share your concerns! It's actually very helpful. And I hope you feel welcome. :)
  2. Like
    Fronzel Neekburm got a reaction from Leonard in SpaceVenture Prototype #2   
    Thanks for the warm welcome! I really loved this site ever since I first visited it (the music-files have a permanent residence on my mp3-player). Now that this is the Two Guys' official forum, my only regret is that I didn't register sooner.
     

    Allow me to elaborate just once more, then I'll leave it at that. Wouldn't want to wear out my welcome after just two posts...
     
    Though I never played "Monolith Burger Boy", the proto-prototype, SirPrimalform's comment on Martin Kool's blog immediately caught my attention:
     

    Rahul tweeted the following on May 24th: "Dave Hyatt just pledged $5k if the game is made in HTML5". That and Martin Kool's lengthy comment (which can be read in full here) suggests that it is indeed - at least to some extend - a Chrome/html5 love affair. I'm not one who enjoys sowing the seeds of discord, but Q42 definitely seem to have their own agenda with this project. One that might not necessarily work in the best interest of the SpaceVenture, the fans or even the Two Guys. Which is basically why I lost my shit on the KS-comments.
     
    Never mind, I'll just blissfully ignore future prototypes to avoid further frustration. The new webcomics make up for it.
  3. Like
    Fronzel Neekburm reacted to Troels Pleimert in SpaceVenture Prototype #2   
    What Leo said. It wasn't a Chrome love affair. It was simply because focusing on one platform made it easier to complete Prototypes faster, and Chrome's Web Store was ideal for quick release in a user-friendly way. Also, making them compatible with other browsers would take about as long as making the Prototype itself, meaning 2x dev time.
     
    This is what we need to reiterate over and over when the Chrome ghost rears its ugly head.
  4. Like
    Fronzel Neekburm reacted to Leonard in SpaceVenture Prototype #2   
    Hi Fronzel,
     
    I saw your comments on the KS and I'm glad you have decided to join our community.
     
    I think everybody understands your frustration, but at the same it's also momentously difficult to please everybody. If they had made a binary instead, people would have complained it didn't work on their platform, if they had spend more time making sure it worked across multiple browsers they would have had to include less new features which would also have upset people. I have no insights into what the results of the survey was, but I'm guessing non-chrome prototypes wasn't as highly voted for as some of the other things.
     
    Regardless, I really appreciate that you are able to see beyond the proto-type and appreciate what the Two Guys are trying to do.
  5. Like
    Fronzel Neekburm got a reaction from Leonard in SpaceVenture Prototype #2   
    Being one of those two, allow me to explain: Scott said in the audio clip that they learned the hard way that people are opinionated about Chrome. On the survey, you could vote for non-Chrome prototypes.
     
    All that - plus the considerable delay of the 2nd prototype - led me to believe that the prototype 2 just might be redesigned to work on other browsers. But it wasn't. Exactly what did they learn the hard way? Jackshit, it seems.
     
    This pissed me off enough to make ME want to cancel my $250 pledge ($265 international, actually). Now, since I'm a major SQ fan, I didn't cancel my pledge. $265 is more than a third of my monthly income, mind you. People not as mindlessly loyal as I might have lowered/canceled their pledge (and most likely did, considering the $6000 loss). And I still stand firmly behind my statements that making the prototypes Chrome-exclusive will cost them pledges and all the incessant pointing out of the prototypes being "interactive concept art" won't do able anything about that.
     
    Thankfully, they were able to turn this thing around by rethinking the reward tiers and by introducing the webcomic. Those past few days were a huge success.
     
     
    Just to keep negativity off the KS-comments section, I'll post my thoughts on the Prototype itself on this board:
     
    On Chrome: Performance is a fucking nightmare. Couldn't bear it for more than about half a minute
    Tried the extracted version on Firefox. Worked, no sound, crashed on me whenever I tried to cross the water.
    Disliked the right-click interface.
    Some of the responses were actually quite funny.
     
    Edit: One of the things that broke my heart that day was Mark Crowe's post on the comments, how he thought that releasing prototypes was probably a bad idea. NO, IT WASNT! It was a wonderful idea! Making these things Chrome-exclusive was a bad idea!

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