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Larry Remake announced


e1ven

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http://mixnmojo.com/news/Leisure-Suit-L ... -announced

 

Replay Games, which earlier this year licenced the rights to the Leisure Suit Larry games and re-released the first one on their website, has announced that they're working on a HD remake of this very game. Larry creator Al Lowe has joined the team and the plan is to continue making original adventures in 2012. If the remake proves successful they may also attempt to remake the rest of the series. When asked about Larry in today's world, Al said: “As a software salesman, I think Larry would feel right at home [in today's Internet age], and would stay current … at least with pornography.”

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This is really good news, if only because Al Lowe is involved. I've never played LSL, but I'm glad that Al's being included in this. It's his baby, and he has a right to be involved. Hell, if they does well maybe they'll remake Freddy! If they give it the Monkey Island treatment where you can switch back and forth between original and new art that'd be amazing!

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I don't know if I'd like a 1:1 conversion of Freddy. Overlapping it over the original game would mean the return of those tedious pharmaceutical copyright puzzles. Of course, if they could remove those puzzles in the first place, I might be up for it.

 

I can't imagine that the production budget that would go into a 2D remake of a 2D game would be that high compared to all the high-roller 3D games. In fact, it strikes me that it should be easier to remake these games in HD than it would to have made them in the first place given all the modern tools we use. The scope of remaking Freddy Pharkas seems like about less than a quarter of the work I've put into my own games, so if the new HD Larry is a success, we might be looking at a whole new slew of Sierra remakes.

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To quote a walk-through:

 

Use the elixir on the alcohol lamp. Use the matches on the alcohol lamp. Use

the Gaseous Spectroscope on the alcohol lamp. Use the filled sack on the

Gaseous Spectroscope. Look at the spectrum lines on the glass viewer. Add 40 gm

of Sodium Bicarbonate to the balance. Add 15 ml of Furachlordone to the

graduated cylinder. Add the balance contents to the beaker. Add the graduated

cylinder contents to the beaker. Add 45 ml of water to the graduated cylinder.

Add the contents of the graduated cylinder to the beaker. Add 5 gm of Magnesium

Sulfate to the balance. Add the balance contents to the beaker. Use a stirring

rod on the beaker. Add the beaker contents to a medicine bottle. Put a cork in

the medicine bottle to complete the medication.

You do this about 5-6 times throughout the game where one has to go back and forth between the manual, so... yeah, I'd like to see a version where this is implemented better.

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  • 5 months later...

Hello folks,

 

This may deserve a new thread, but the Replay Games folks responded to SQ questions in the Larry Kickstarter comments -- Actual SQ NEWS!:

 

-----------------------------------

Replay Games about 4 hours ago

"@Perdition - we're way ahead of you!! Scott is ready to jump on board, we already spoke to him. Mark, however, can't since he works for Foundation 9, a developer / publisher and he would have a "conflict of interest" as he put it. Having said that, however, the last game, Space Quest 6, was all Scott & Josh (no Mark Crowe involvement) so we think we can hold pretty true to the SQ franchise with those two geniuses on board. We're in the middle of negotiating the rights for King's Quest as well as Space Quest & Police Quest too. ;) It all depends on the success of this first game, though.....everybody wants to see how much demand is out there."

--------------------

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That's amazing. Kinda thrilled to hear SQ hasn't ended up at Telltale, cause judging from the released LSL material, these guys seem rather interested in preserving the legacy. It's a shame that Mark can't be involved, but at least Scott is in, so that counts for something.

 

Kinda funny how this happens after the release of four fangames. Not sure whether that has anything to do with it, but until proven otherwise, I'll have to pride myself as being part of the movement that resurrected Space Quest ;)

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Kinda funny how this happens after the release of four fangames. Not sure whether that has anything to do with it, but until proven otherwise, I'll have to pride myself as being part of the movement that resurrected Space Quest ;)

Shortly after AGDI first released their KQ1VGA, Sierra's (then under VU) number one selling game was MoE, even though it was not a new game at that point. Of course neither that nor the new fan games are conclusive evidence, but it does suggest that fan games do have a positive effect on the market.
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Replay have gone on record in saying that they are currently in talks to get licensing rights for KQ, SQ, and PQ as well. They even said that they already have Scott Murphy on board for SQ if it happens, but Mark Crowe is unavailable because he works at another company.

 

The LSL remakes were in development (at least the first one, with plans for the rest of the series) already but they couldn't continue because nobody backed the progress. My guess is that they saw the response to Double Fine's adventure kickstarter campaign and thought that would be a viable alternative.

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Holy hell, Scott Murphy on board for a restart if they can wrangle the rights? I'm jaw-dropped. This is my jaw, dropped. :drool:

 

And drooling, apparently.

 

2009 is just turning out to be the year adventure games rose again. First the Telltale Gilbert/Schafer game, then Tex Murphy, then Leisure Suit Larry, then Jane Jensen's new Pinkerton Road studio, now Space Quest!

 

That sound you just heard was me farting with joy.

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2009 is just turning out to be the year adventure games rose again. First the Telltale Gilbert/Schafer game, then Tex Murphy, then Leisure Suit Larry, then Jane Jensen's new Pinkerton Road studio, now Space Quest!

...2009? ;)

 

And I like to think Space Quest actually kicked everything off. Maybe not commercially, of course, but still. ;)

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Times are good. Let's hope the Kickstarter for Larry is funded ;)

 

For SQ, from what I've heard, the current rightsholders are looking for $250K for the base rights to do a game, plus a royalty on each copy sold.

Yoinks.

That's crazy expensive, but not 100% impossible.

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It seems that all we can expect is either action games or cartoons.

Yes, because Sierra never did anything with their games that could be considered cartoony. Frankly, I care less about the graphics and more with what they're actually going to be doing with the IPs as far as actual playable titles is concerned. Are they just intent on doing remakes or are we going to see some actual new games come out of this? Mixed feelings on both.

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