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stoogeFighter

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  • Location
    Here and Now
  • Interests
    Time Travel

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  1. Please forgive me; I was frustrated. This link makes me feel slightly better.
  2. space quest is dead. all of you can suck it. there is no point in caring anymore. sq7 is like megan fox. she is hot as hell and you can want to tap that all you want, but you never will, ever. and for the record, i would be more than happy with 85% of megan fox...i mean sq7. who needs feet or lower legs...i mean an ending anyway? fml. :frusty: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!! I'm mad.
  3. Colin man, just make a video in camstudio of gameplay or something; call it a late christmas present and let's just put it to rest forever. I really can live with that if I really just see it. I have been waiting since I was 12 years old and I am now 19. It's even crazy for me to think that I have ever waited for anything. I just want to see what it looks like. Demo would be even cooler. But I'm grateful for anything at this point. It is infinitely better than nothing.
  4. A demo would be cool. I would like to see where it was going. It sucks to have waited 7 years and never seen gameplay at all.
  5. What I think would be really cool is a port of any of the SQs to the Nintendo DS. I think the touch screen platform is great because in the parser games you could have a keyboard to type actions and in the later VGA games you could have an icon set and inventory screen on the top screen and select the objects with the d-pad and then tap on the bottom screen where the game is displayed to preform the given action. Of Course... Recently, a group of highly talented software developers (IMO) began to port Linux to the DS and actually have a successful build that boots and everything. If someone could or already has ported an SQ game to Linux then maybe by writting drivers for the DS control scheme they could reproduce my idea. But who knows... (and for those who care, you might find www.dslinux.org of interest)
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