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  3. Missed this, Johnathan's last deleted post. Here's the original on archive, insanity: https://web.archive.org/web/20220924184109/https://forum.guysfromandromeda.com/topic/146-space-quest-roger-wilco-and-the-outer-edge-of-earnon/page/6/ Our Dreamer kinda making things right! But then deleted it to keep the con going so is this good or bad... --- Here's a copy for ease:
  4. For anyone coming across this, read the whole thread from Page 1 carefully. It's worth it and you'll laugh your ass off. Pretty wacky stuff. Almost no work was ever really done on this fangame idea at all and it's certifiably insane to string people along for years. Did anyone actually believe that even a playable demo would come out? Why would a self-professed, talented artist have trouble producing backgrounds? No animation skills so who would animate this game? The creator didn't learn how to program so who was doing that? Less than a dozen clunky screens released during the first 8 years of this project and nothing else to ever come of it, why? Reminder, this project was conceived in 2003, started in 2007 and is now almost 20 years old. I sincerely hope the people here were cracking up and not taking anything OP said seriously. What we have here is a dreamer LARPing as a game developer. Lots of useless talk and no work shown means a game is never getting started/finished. This happens all of the time with fan projects and sometimes with commercial projects(SpaceVenture). The intention is usually to gain fans without doing the work but after a while with nothing to show for it people start questioning things a bit. There are a few ways false creators extend this attention over time like the classic, "I lost my files due to a hard drive crash(or self-deletion) so now I have to start all over!" The bamboozlers also love when people ask: "When is it gonna be finished?" - "When it's done. : )" "When will a demo be released?" - "I'm working on it! : ) "Will you release the game in chapters?" - "No since it would tarnish my magnificent, epic storyline. : )" There's a whole metagame that gets played where nobody wants to upset the Grand Creator(who has created nothing) due to fear of them getting upset and deleting it all or quitting due to the intense pressure of Game Creation. Also popular are authors changing engines/resolutions/game design multiple times so now they have to move all of their work on over, or undergo a complete redesign(meanwhile nothing was done to begin with). It's all a scam, don't fall for it. To Johnathan: For all of our sakes, just admit you got in way over your head and there was no way in hell this fangame would or could ever be released, let alone created. Below I have posted my favorite quote from you where you actually hit the nail right on the head when you said this was once a "naive fan's fantasy". You are still that naive fan and it is still a total fantasy. You can admit it and bow out gracefully or keep this sham alive until the forum goes down. Anyway, thank you for supplying me with greater comedy than even the Space Quest Trilogy could provide. Even though I am expressing criticism in this post I actually admire you since I respect the complexity of a long con. Matchstick Men is one of my favorite movies and as a huge fan of 'Penn & Teller's Bullshit!', this would make a great episode! --- In conclusion: No deadlines were made, no demo produced, no sprites made, no animations finished, not one background fully completed, no coding done, no music composed, nothing implemented except for a half-baked GUI. My favorite part of this thread demonstrating the intense egomaniacal nature and major delusions of grandeur from the creator.
  5. Earlier
  6. Do I need to get this forum raided and blow it up with fresh activity? 😁
  7. Good afternoon!!! I stumbled across this website via the Space Quest Wiki (shoutout to Mark Crowe and Scott Murphy, the legendary Two Guys from Andromeda!). To my surprise, recent updates here revealed a Kickstarter for SpaceVenture—how exciting is that?! But here’s the real kicker: in the last 5 days, a cryptocurrency called Buckazoids launched, and it’s taken off like a rocket! Inspired by the iconic Space Quest currency, its design echoes the Bitcoin logo, sparking massive interest. The token’s market cap is holding steady at around $4 million, with $4.4 million in trading volume in just the past 24 hours. Over 16,000 people now hold Buckazoids in their crypto wallets—that’s more than 8x the funds raised for the SpaceVenture Kickstarter and about 6,000 more holders than the roughly 10k backers currently supporting the project! Check out the white paper here: https://github.com/Buckazoidscto/Buckazoids-white-paper-CTO-/wiki/Buckazoids-white-paper-English(CTO) Tons of Space Quest fans have already discovered the token, bought in, and shared their stories—it’s incredible! We’re all floored by how Buckazoids mirrors Bitcoin while staying true to its futuristic, inflation-prone roots from the Space Quest universe. It’s crypto with a story! If any original contributors, savants, or fans can weigh in with insights or feedback, that’d be amazing! Plus, the more traction the coin gains, the more it could boost the Kickstarter and support for the game. It’s a win-win! The Buckazoids crypto community is buzzing, and we’d love to hear from more OG fans and creators. The Two Guys from Andromeda are basically crypto legends now—let’s give them a shoutout!!! I know activity here is a little lackluster, but we'd love to hear from ANYONE!!!
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  10. I like making small paintings on MTG cards and I had to do some from Space Quest, as it is one of my favourite game series.
  11. The late 90s really were special for adventure games. "Curse of Monkey Island" and "Broken Sword" brought some great stories and humor. Those games had a unique charm that’s hard to find now. When I want a break from modern games, I play solitaire. It's simple and relaxing, perfect for a quick escape from more intense gaming sessions.
  12. The concept of discovering an ancient energy source on a less technologically advanced planet, leading to the resurrection of the wily Sludge Vohaul, is very intriguing. It’s especially interesting how Vohaul constantly underestimates the janitor and the royal family, hinting at the presence of unexpected heroes. Speaking of compelling narratives, the competitive world of esports often presents its own set of unexpected heroes and plot twists, much like the storyline described. For example, Arena of Valor tournaments are known for their intense matches and strategic gameplay, where underdog teams can rise to prominence, much like how underrated characters can surprise in a story. Just as someone can get caught up in the narrative of a game, esports fans often find themselves captivated by the dynamics of tournaments and the ability to predict the results.
  13. So I know that basically no one ever visits this forum anymore, but I do and this made me smile šŸ™‚ I saw this photo of the art team vacuuming the TNG set, and thought that I had to share. -E ā€œrather clean the bridge than the holodeckā€
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