Jump to content

mrtnkl

Members
  • Posts

    3
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by mrtnkl

  1. Maily - Your Kids' First Email http://t.co/rcSaBwyC

  2. Played around with the Cat Quest splash/main page... It would look awesome on the iphone too! /cc @Q42games http://t.co/30N6uMki

  3. ... and we're looking for more nerds! https://t.co/FK7xBfjN

  4. "Supplies". The word always makes me grin. Why? Because years ago someone told me this joke. http://t.co/yPOlwLyq #thewordwillneverbethesame

  5. At @q42 we have what you don't... A (no, THE) pluche app engine rocket. Yes we know. We > you. http://t.co/6PGM0NAw

  6. Interesting how Paper decides what color to use as top layer. Black? It seems. White? Go see! #MadeWithPaper http://t.co/Az5RdufC

  7. _=0;addEventListener('keydown',function(e,k){if(!(_-=e.keyCode!=Number((''+65*51619114)[_])+35?_:++_%10?-1:_-(k=1))&&k)alert('konami')}) #js

  8. If You Don’t Think You Need It, You Haven’t Seen Greatness http://t.co/vAejHdkC #interesting

  9. How many games did you buy on Steam or GOG that you haven't played yet?

  10. @redbubble tone of voice :) "The shipping company will no doubt be waking up their postmen and pointing them in your general direction."

  11. Awesome! Some time ago I was fiddling with building a pure AGI editor for the iPad. It was an experiment with using new gestures to see a precision cursor before actually drawing. It doesn't save yet so you have to make screenshots, but have a go: https://dl.dropbox.com/u/3397654/AgiArtist/index.html
  12. W3C and WHATWG split ways over HTML 5 http://t.co/pyaMGZr8

  13. Richard here did these in photoshop and for a playable demo he cut out some priority layers that our little engine makes it pretty easy to put everything in place - at least it's better than the hassle with AGI priority/drawing and messing stuff up. We did that once for a christmas gift to our clients (here's the url http://quest42.nl/game.html) and it's still the pain you describe it is :), even knowing how to go back in the stack of commands and change them. We got around to making the first scene playable and that was it: https://dl.dropbox.com/u/3397654/2guys/ega/index.html (doesn't do much apart from walking around. Parser doesn't work I believe) @Tawmis you're right - the hair should be red. And the guys look a bit flat indeed. @Troels sure, go ahead! Post them. @asdfasdf Great AGI pic in the making though!
  14. [updated with testcase] Beware of Half Pixels http://t.co/BmB7zWkU - reddit comments: http://t.co/qGqylFnB

  15. Hey web/game developers. Anyone of you living in Holland? Come join me and the other 42+ likeminded geeks at @q42. "Regret it you won't,hmm"

  16. Hey all, It's been a while since I visited these forums. Years actually: back when I was coding a virtual sierra-related chatroom in 2003 or 2004. Didn't even remember my login credentials so the sign-in-with-twitter was a nice welcoming :D Just for the fun of sharing, I was wondering if any of you SQ fans saw the EGA pics we made for laughs during the kickstarter? We thought they'd make a good sq4-ish joke where the KS 2012 dome was in fact a remake of an old 1986 Sierra game - with time and space all getting mixed up and such. Fun fact: Mark loved them but was afraid it would scare away new potential backers as it could make them think this was the new game they were backing ;-) We posted these in the KS comments back when they were in high-rotation mode during the final days of the campaign (10 updates a second? What was it? ;)) so it probably got lost forever in the gap between everyone's page-refreshes. So I thought reposting them here would hopefully be apprecated. Cheers from a true sq-fan, - Martin
  17. Leisure Suit Larry publisher trades up to a new developer (exclusive) | VentureBeat: http://t.co/XjF1aXL9

×
×
  • Create New...