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  1. Awesome! Some time ago I was fiddling with building a pure AGI editor for the iPad. It was an experiment with using new gestures to see a precision cursor before actually drawing. It doesn't save yet so you have to make screenshots, but have a go: https://dl.dropbox.com/u/3397654/AgiArtist/index.html
  2. Richard here did these in photoshop and for a playable demo he cut out some priority layers that our little engine makes it pretty easy to put everything in place - at least it's better than the hassle with AGI priority/drawing and messing stuff up. We did that once for a christmas gift to our clients (here's the url http://quest42.nl/game.html) and it's still the pain you describe it is :), even knowing how to go back in the stack of commands and change them. We got around to making the first scene playable and that was it: https://dl.dropbox.com/u/3397654/2guys/ega/index.html (do
  3. Hey all, It's been a while since I visited these forums. Years actually: back when I was coding a virtual sierra-related chatroom in 2003 or 2004. Didn't even remember my login credentials so the sign-in-with-twitter was a nice welcoming :D Just for the fun of sharing, I was wondering if any of you SQ fans saw the EGA pics we made for laughs during the kickstarter? We thought they'd make a good sq4-ish joke where the KS 2012 dome was in fact a remake of an old 1986 Sierra game - with time and space all getting mixed up and such. Fun fact: Mark loved the
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