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  1. I wasn't trying to flame anybody, or cause upset. I merely thought it might be constructive to give a possible reason for why some backers have not taken an active role since the kickstarter. I apologise.
  2. As I said above, I wasn't trying to make out like I distrusted or disliked Chris in any way, it was more me trying to explain what turned me off being an active participant in the online community. And, I suspect, my sentiments are shared by a number of others (your reply suggests this is the case, given that you imply that Chris has suffered the "who the hell is this guy" treatment multiple times since the project started). Based on other Kickstarters, and how game developers in general have interacted with fans during the age of the internet (and I understand that Scott and Mark predat
  3. I wasn't trying to diss Chris - as I said, I really don't know anything about him. I was just explaining the impression I'd gotten, and that it might be the impression that a number of backers got. The websites don't give the impression of being professional. They're both quite busy, visually, and their tabs don't make much sense as far as grouping information goes. Why, for instance, is the News tab not just the front page? Why are there two separate websites? Why divide the content like that? Compare them to this website, spacequest.net, which is much cleaner looking, and has ta
  4. After backing the SpaceVenture, I went on a spree of playing through all the SQ games. It was awesome! I hadn't actually played some of them since, I think, I was in high school (I'm 31 now). I even wound up re-reading the Red Dwarf and Hitchhiker's Guide to the Galaxy books after I finished playing SQ because I hadn't sated my hunger for comic space opera yet. However, I haven't been particularly involved since then. I actually only just thought to check up on any SpaceVenture news, saw this thread and signed up to join the forum just so I could post this reply. A big part of why
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