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Johnathon

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Johnathon last won the day on March 14 2015

Johnathon had the most liked content!

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About Johnathon

  • Rank
    Waste Disposal Unit
  • Birthday 09/13/1985

Profile Information

  • Gender
    Male
  • Location
    Earnonian System

Contact Methods

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    Johnathon G. Matthews
  • Website URL
    http://theouteredge.net/
  1. Unfortunately, I have been incredibly swamped and haven't had the pleasure of working much on the project since last summer. In good news, I have finally graduated with my BS in computer science... In bad news, because I am currently under the gun with all my debts--about $400 deficit monthly--I wasn't able to justify the cost it would have taken to renew hosting for the website, so it went off-line two days ago... This having been said, I have not given up on the project, and hope to figure out some hosting solution soon-even if it's a free service (or perhaps will just post updates here exclusively)
  2. Mid-flight Hunger? Welcome to (1/4) One/FourthMeal The meal between the beginning and end of the meal Feed the Fleet!
  3. Really did it for me! Hilarious. Just what I needed this evening. :y: Still can't wait 'til the game is released! A real shame it wasn't in time for Father's Day this year (planning on getting an extra copy for my dad). Well, there's Christmas, I suppose.
  4. Pretty cool! :y: Roger seems to be bearing a bit of resemblance to Lance Henriksen here. Another reference to Alien(s) perchance?
  5. It turns out I've changed my mind again. I chose Wintermute on a whim based upon what I've heard of its greater flexibility over AGS; however, having completed my first course in game design and acquired more experience with C++, I've decided the best thing to do is to just make my own custom engine using the SDL library. This way, I have complete control over every aspect, and the game will be portable to many platforms. I've already begun implementing and have thus far had great success. I know it's more work up front, but it should pay off in the long run.
  6. Thanks for your sentiments, Troels. And there's nothing more I hate than disappointing people (and aliens, sorry) who are waiting on SQ:OEOE Just thought I'd mention now that after much, much consideration concerning the implementation of the adventure, I have come to the conclusion that I will not be using AGS. I'm going to be using WinterMute Engine instead. AGS will not allow for some very vital effects and features that are integral to the Outer Edge of Earnon (one notable problem being the limit on backgrounds, rooms, and sprites). I know it's not much news, but it shows that despite all the life setbacks and other priorities at play, I've still been putting much thought into the adventure and doing what I can to progress on it as I can.
  7. As of yesterday. Sad times these are.
  8. Poor Gary, I heard this news the day after it had occurred. Just didn't really know what to say or do about it. We can take solace in that it seems he led a very full and wholesome life. Definitely will be sorely missed. I'm feeling more anxious to play SpaceVenture now just so I can hear his most recent voice-acting that he'd done before his passing away, and when I play Space Quest 6 now on my 486, I feel sad knowing he won't be around to do anymore. Rest in Peace.
  9. As repetitive as Paul's malice and idiocy has become, that he's denying account access to a paying client is no less hilarious to me (I mean, of course it's sad, that goes without saying). There seems to be no limit to the man's stupidity and hypocrisy. As if he's one to talk about unprofessional behavior? Regardless, he's got to see that such methods--regardless of right or wrong--will destroy his company pretty quickly. And what's with that change in voice from "we" to "my," and then back to "ours," in the letter? Is Paul in the 3rd grade? If he's the public relations department as well as CEO... OH SNAP! I wouldn't work for the asshole for more than one week. Probably why he has nobody else available to handle PR.
  10. Not sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
  11. Second that! It's so exciting to know this thing is coming out so soon from now. I can't wait!
  12. You know, I do have memories though, crystal clear, of observing my father playing space quest 2. Specifically, I remember him walking into the screen on Labion where the giant carnivorous mushrooms resided, and getting eaten by one of them. I was amused by that. I also observed him choking from the spore dust. I remember calling him "funny guy" because of those observations. I would go up to my father and plead "funny guy!, play funny guy!" because I wanted to watch him play it. I must've been two, three years old at the most during the time. Years later when I dug up the sq3 diskettes (as I mentioned, he'd misplaced/lost the ones for games one and two), at age 8, and had played through to the planet pestulon (where the aluminum mallard first lands, and there are swirling cyan plants all around) I was very confused as to why suddenly there was only one screen on that green planet, and walking any direction led to the sequence where Roger observes the pirates coming out of the bunker. I'd mistaken Pestulon for Labion as I'd remembered it 6 years prior, when I was two years old, and was expecting to see those giant mushrooms again. Ahhh...
  13. VGA, though I'll admit I wasn't quite old enough to play EGA when it was released. Therefore, I don't suffer the particular nostalgia "bias" that some older fans may. ;) I was first introduced to the series through sq3 (my personal favorite), and the sq1ega and sq2 diskettes had already been lost by my father by the time I'd become old enough to be curious about the games (age 8). From there, I played sq4, and then sq6, and then sq5 (all purchased separately as single box editions). I remember how bitch'n hard games 1 and 2 were to get ahold of, and therefore, after I'd exhausted my energy on games 3 through 6, I proceeded to cry and whine to my parents about how horrible my life was because stores never sold sq1 or sq2, because I was so curious about them and desperate to play them. Where was I...? Oh yes.. so my chronological sense of the games has been all screwed up from the beginning, and it wasn't until I found the six pack collection at Costco that I finally got my hand on the first two chapters. Naturally, I played sq1VGA first, and quite enjoyed it. I wouldn't say it's an unsubstantiated bias. SQ1vga has a lot of good qualities, though I am quite willing to believe had it been Scott and Mark's vga version, it'd be loads better. That having been said, I also greatly value the ega version, because while I'm slightly more of a late 80's/early 90's art style biased fan, I'm also an sq fanatic and purist. EGA was, of course, much easier to beat after playing the point n click vga version, but it's still a fun little gem. No different than being able to appreciate an old black and white film in it's original context, really. I know, this didn't really help much.
  14. I'm flying through space with the rocket belt, but I keep getting space bugs in my teeth!
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