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Everything posted by Johnathon

  1. Unfortunately, I have been incredibly swamped and haven't had the pleasure of working much on the project since last summer. In good news, I have finally graduated with my BS in computer science... In bad news, because I am currently under the gun with all my debts--about $400 deficit monthly--I wasn't able to justify the cost it would have taken to renew hosting for the website, so it went off-line two days ago... This having been said, I have not given up on the project, and hope to figure out some hosting solution soon-even if it's a free service (or perhaps will just post updates here e
  2. Mid-flight Hunger? Welcome to (1/4) One/FourthMeal The meal between the beginning and end of the meal Feed the Fleet!
  3. Really did it for me! Hilarious. Just what I needed this evening. :y: Still can't wait 'til the game is released! A real shame it wasn't in time for Father's Day this year (planning on getting an extra copy for my dad). Well, there's Christmas, I suppose.
  4. Pretty cool! :y: Roger seems to be bearing a bit of resemblance to Lance Henriksen here. Another reference to Alien(s) perchance?
  5. It turns out I've changed my mind again. I chose Wintermute on a whim based upon what I've heard of its greater flexibility over AGS; however, having completed my first course in game design and acquired more experience with C++, I've decided the best thing to do is to just make my own custom engine using the SDL library. This way, I have complete control over every aspect, and the game will be portable to many platforms. I've already begun implementing and have thus far had great success. I know it's more work up front, but it should pay off in the long run.
  6. Thanks for your sentiments, Troels. And there's nothing more I hate than disappointing people (and aliens, sorry) who are waiting on SQ:OEOE Just thought I'd mention now that after much, much consideration concerning the implementation of the adventure, I have come to the conclusion that I will not be using AGS. I'm going to be using WinterMute Engine instead. AGS will not allow for some very vital effects and features that are integral to the Outer Edge of Earnon (one notable problem being the limit on backgrounds, rooms, and sprites). I know it's not much news, but it shows that despite
  7. Poor Gary, I heard this news the day after it had occurred. Just didn't really know what to say or do about it. We can take solace in that it seems he led a very full and wholesome life. Definitely will be sorely missed. I'm feeling more anxious to play SpaceVenture now just so I can hear his most recent voice-acting that he'd done before his passing away, and when I play Space Quest 6 now on my 486, I feel sad knowing he won't be around to do anymore. Rest in Peace.
  8. As repetitive as Paul's malice and idiocy has become, that he's denying account access to a paying client is no less hilarious to me (I mean, of course it's sad, that goes without saying). There seems to be no limit to the man's stupidity and hypocrisy. As if he's one to talk about unprofessional behavior? Regardless, he's got to see that such methods--regardless of right or wrong--will destroy his company pretty quickly. And what's with that change in voice from "we" to "my," and then back to "ours," in the letter? Is Paul in the 3rd grade? If he's the public relations department as well as
  9. Not sure if it's been mentioned yet, but you know that death sequence in SQ5 when you dock to the wrong section of the Goliath, and use the laser cutter, and then, one-by-one, those creepy mutants peer their creepy, creepy little faces into your tight enclosure... oh... SHUDDER...
  10. Second that! It's so exciting to know this thing is coming out so soon from now. I can't wait!
  11. You know, I do have memories though, crystal clear, of observing my father playing space quest 2. Specifically, I remember him walking into the screen on Labion where the giant carnivorous mushrooms resided, and getting eaten by one of them. I was amused by that. I also observed him choking from the spore dust. I remember calling him "funny guy" because of those observations. I would go up to my father and plead "funny guy!, play funny guy!" because I wanted to watch him play it. I must've been two, three years old at the most during the time. Years later when I dug up the sq3 diskettes (as I
  12. VGA, though I'll admit I wasn't quite old enough to play EGA when it was released. Therefore, I don't suffer the particular nostalgia "bias" that some older fans may. ;) I was first introduced to the series through sq3 (my personal favorite), and the sq1ega and sq2 diskettes had already been lost by my father by the time I'd become old enough to be curious about the games (age 8). From there, I played sq4, and then sq6, and then sq5 (all purchased separately as single box editions). I remember how bitch'n hard games 1 and 2 were to get ahold of, and therefore, after I'd exhausted my energy
  13. I'm flying through space with the rocket belt, but I keep getting space bugs in my teeth!
  14. Yeah, it's gotta be Andromeda, Andromeda. Kinda like New York, New York.
  15. August 12th, 2014 This is not an easy update for me to make. It is partly because of this that I have put it off for the past two months, some part of me fighting to see if the circumstances could have changed enough for me to not have to make it. But... here we are. The game is not, I repeat, not necessarily cancelled. Here is what's up: This past summer, I acquired my first internship in the computer science program as a mobile app developer. I earnestly put in all the effort I could to excel and learn as much as possible. Nonetheless, I was asked not to come back for a second r
  16. Cool! Looks like this might be fun. I'll try it out. :y:
  17. Interestingly, when I was 11-years-old, I witnessed an identical (in nature) glitch in police quest 2, during the part of the game when Sonny Bonds gets fired at in the park by Jessie Bains (shortly before the scuba diving scene). To avoid being killed by him, but getting him to run away, I tapped the left and right keys as quickly as possible to enter and exit the screen hopefully without taking the bullet. Apparently I'd taken the bullet simultaneously to exiting the screen, but the game didn't register the event as a death, so I walked all the way back to my car to report the incident, over
  18. That, and the Goofy scream when Roger sticks his hand in the pool of acid. Best part of the game. :D
  19. Forgive me if I'm being opinionated or biased here, but... wouldn't it seem to be an undermining of the Two Guys' finally working together again, after so long - and most notably without having to answer to some corporate penny-squeezer(s) - for them to decide to dice SpaceVenture up into an episodic release? I must be honest and say that the very idea sits very ill with me. I don't believe I'd like it at all. Then again, it is the Two Guys... so I'm sure if they decide it of their own free will, then there must be a good reason for it - one which enhances the game experience rather th
  20. As little as possible. I remember having cheating my way through a couple adventure games when I was younger; but even then, shortly after doing so I was able to notice I'd taken most of the fun out of it. I made a rule of thumb pretty quickly to only seek a hint if I were stuck for at least a full month. That is, spending about two hours a day (what my parents had allowed me on electronics), 7 days a week, for one full month. If I couldn't figure it out by then, I'd cheat on the current puzzle at hand. That means even if I only progressed one screen or something, and got stuck on the
  21. Thanks for the feedback. I'm actually working on a responsive web design for the site. Just haven't finished it yet. But yeah, I'll add the link to my post.
  22. Thanks guys. There's a new update on the site. Go ahead and check it out.
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