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Everything posted by Johnathon

  1. A new update posted on the site: January 23th, 2013 Greetings Earthlings, Xenonians, and all remaining lifeforms not mentioned of janitorial intelligence or higher. :D Speaking of which, your trusted webmaster and fan-game designer - shortly following the previous update - made the irreversible decision to allow this website's domain to expire without renewal, closed down his previous ISP account, and lost access to transferring the domain to his new ISP. Did I explain that comprehensively enough? It doesn't make sense, does it? Truth is, I don't remember all the details 'cause it was a good 3 months ago now. To make a long story short, in my inexperience with transferring domains, I'd thought I could allow "theouteredge.org" to expire and instantly ressurect it at a new ISP; but that's not the way it works, and I know that now. You see, I had become quite frustrated with my (previous) crummy web host for quite awhile. I won't even go into that, save to say that their services and professionalism were some of the worst one can find out there. I had about 3 issues with them before I lost the domain, and that itself became issue #4. I attempted to call them up and reinstate the old account as a domain-hosting account so I could renew "theouteredge.org," but the idiots had lost my password security question answer (which I'd had for years and knew by heart), and therefore refused to allow me access to the original information. For that much, the loss of the original domain was their fault. Anyhow, realizing this isn't exactly good update material, I just want to apologize to you fans for any inconvencience this has caused. The problem was of such a nature that I was not able to even set up a redirect for users trying to access the site via the now expired domain. Very regrettable. Please fill anyone in if you come across someone wondering what the hell happened to the location of this place - now "theouteredge.net" The Demo: So, regarding the demo I said I've been working on, it is now much closer to completion: estimated 67% complete. Why 67%? Because I choose 67% to sound most "hip" of an arbitrary guess at how much of it is complete in respect to the whole. Other Progress: I've also cheated a bit by leaving work on the demo and continuing work on some of the game's screenshot development and GUI interface improvement. Realizing this detracts from my ability to complete the demo on time, as I truly hope to do, when I feel motivated and enthused more strongly about any other aspect of the project, I feel compelled to follow that instinct rather than supress it because it generally means greater and more quality progress. One of those developer's secrets, I suppose. In Other News: I am working twice as much this semester (meaning as an employee, outside of classes) as I had previous terms because I am getting married this May, and must be able to afford all the costs that come with such an event, including a bigger apartment. Needless to say, this also implies much extra time in personal preparation and planning. Therefore, I must admit things may get delayed even further, but hopefully not too much. I'll be working on this thing, you can bet on that, and I know you're just going to love what I've produced! See you on the chronostream, Space Questers! Johnathon And, for those still confused at the technical issues with lack of sufficient explanation, here is a copy of an email I just replied to a fan:
  2. Well... I've done my good deed for the day. Wish it was this simple every time. :P
  3. Now all he needs is a pinkunz sitting on his lap, and a couple ape-men with Spock-ears at each side. :y:
  4. Well... absolutely, it MUST be a labor of love, and if the Two Guys were up to doing it, it would be. It's also because the series itself doesn't take itself to seriously (the plot of the 3rd one had Roger rescuing its creators from software pirates, for crying out loud! :D ), I don't see where/how reviving it after all these years would present the typical issues that generally come along with trying to slip new chapters into a resurrected series (despite whatever plot inconsistencies or multiple authors/teams-of-authors there have been. I honestly feel that if it were revived, it could be great. Nonetheless, SpaceVenture is very exciting news, and so long as the TGfA continue to produce something, whether SV, SQ, or both, I will continue to follow with great enthusiasm and purchase up every chapter/sequel that comes along. It goes without saying that it would not be good for them to feel obligated to revive a series they don't currently have the motivation to work on. SpaceVenture can, as you say, serve as a good familiar turn in direction. I just think it wouldn't be nearly as problematic or unwelcome as it may seem, provided we have our dependable authors and they feel like doing it.
  5. Hahaha! I admit, that's exactly what I was thinking too when I read it. I just didn't want to be the one to say it.
  6. Odd how I had that impression. Could've sworn I read it somewhere in the credits or the design commentaries/about. It was a good 5 years ago now though.
  7. I of course wasn't privy to all the details of the design team or how they worked together; but Mandel's designed several professional games (including SQ6), and if I recall correctly, he put in a good bit of help (not only voice-acting, but design help) in for AGDI's King's Quest games (which, in my opinion, were EVERY bit as good as the officials if not better.) The SQ7.org project always came across to me such that it was very well managed and there was a solid hierarchy of development team organization and quality assurance. With Mandel in the loop, I have every confidence it would've been good enough to be considered official. He's an official former author, after all. Of course, it would be unique to what the Two Guys would come up with, but quality nonetheless. And... If the Two Guys get the rights, I suppose I just feel it would be the most romantic thing if all that well-led, well-managed effort (helmed partly by an official former author), could finally come to fruition, since I'm under the impression it's basically complete but just legally disallowed from being distributed. I think it would be the most welcome thing if Scott and Mark were to allow SQ7.org to release the game once they have the rights to it, and then, themselves (that is, the TGfA) pick up with SQ8.
  8. Yell at you for asking it...? I wish I could observe fans all across the web bugging the heck out of everybody as to SQ7 being released, because I want to see it happen too, and the noisy wheel usually gets the grease! ;) SpaceVenture IS going to be very cool; but, of course, SQ7 is a possibility in the future, and from the Two Guys - need I say more? :D I hope they do get on their feet and get the legal power they need. EDIT: I want to follow up on this to add (I always seem to forget to do so, because I've been so excited about the Two Guys's dynamic game-design duo reuniting) - I'd be overjoyed to see them get the rights even if to allow the Josh Mandel and fan team game to be released, rather than designing it themselves. Space Quest 6 was very enjoyable, and I believe Mr. Mandel is familiar enough with the territory that he too can pull it off. Why not have it released considering it's already been finished? :) Fact is, I'd be happy to play an SQ7 designed by the brilliant TGfA duo OR the Mandel designed fan-team version, and I'd consider either one to be official. That having been said, whichever SQ7 we DO wind up playing, there must be a Space Quest 8 and others sequels coming. When I was a young child (12), just before it was cancelled, I'd imagined Roger's adventures would span at least twice as many as have been published, and I don't desire to let up on that expectation now that the Two Guys are forming a new company! :D
  9. I regret not having watched this sooner. Spectacular! It's basic, but it's right on que. Very witty, funny, and nostalgiac. I particularly appreciate the part at 2:08, when you have Scott spinning on the floor and Mark running in circles! I love it!! (Among other clever parts, like elmo opening fire and astro chicken wanting out.) :lol: Great piece!
  10. I was frightened into purchasing personal medical insurance post what happened to me this past month; and, considering your story Cap'n, I consider that $109 per month well worth it, per chance any such emergency ever were to occur. I might also add, per chance any late payments went on your credit, hopefully the medical debt responsibility act will be approved by this next senate, and you will be able to force them to remove any negative impact to your score regarding medical debts within 45 days of them having been paid up. Best of luck.
  11. Dang, Captain! Medical bills? Car wreck? I'm sorry to hear this. You are okay, I hope? I had a big hit too this last 6 weeks. $500.00 in medical bills for an unexplained cause of severe shortness of breath. Literally thought I would die at a couple points. Could have been some nasty atypical pneumonia. Anyways, get better!
  12. You know, Troels, I was honestly pondering with the idea of having you appear as a cameo in my fangame, just because I thought up a perfect way to implement you, which would serve as a three-fold purpose: (1) to poke fun at my inabilities (as a designer) to rectify the debates that exist between things like the number of planets in the system of Earnon or the distance that Kerona is from the dying star... (2) to further depict yourself as the SQ Historian (Xenon, being a real metropolis type area, obviously has museums and large libraries and therefore, historians...) and (3) to have you make my fangame more popular or interesting by your short-lived appearance in it (not that it will need you to be interesting. I just want it interesting as possible). It's the way you put yourself out there by making all those funny videos of yours. I have a good sense of a character for you in the game, and I'm certain others would find you as great comic relief. You wouldn't be up to that, would you...? EDIT: I should clarify that you wouldn't be a fan of Roger in the adventure. Rather, to him you'd be kind of... well... you know... indifferent.
  13. I do believe/agree having real-time syncing between all the four sites (probably with this one serving as the main "node," b/c it has been around so long) would help. Perhaps that's too easy for me to say, b/c I don't know what labor that entails; but it seems it was done quite promptly between this place and twitter, and facebook, and the virtual broomcloset. It goes without saying that obviously non-backers wouldn't have access to the rewards site, but perhaps seeing more of it synced across the remaining websites would draw more attention.
  14. I've gotta say, I've browsed over some of the photos in this thread, and this is some pretty intriguing stuff! No - AWESOME! Very impressive work, and while I have never played minecraft before (and still don't have the time and fear trying it b/c I've seen others addicted to it), if I ever do start, it'll be because of this SQ spin off. :y:
  15. I see your points regarding these. I'd like to clarify my choice of title when I decided to make this thread. It was worded kind of cutsie-wootsie front line newspaper, I suppose. I probably should have thought about that a little more before posting it. I do think it's obvious enough, however, that my use of the word "hiding" wasn't/isn't intended to insinuate the bulk of the backer's as being deliberately anti-social. I also don't want you, here, getting the impression that I'm trying to insinuate that you are trying to suggest that I had intended such, solely b/c of my explaining it here. In fact, the only reason I feel like clarifying it is because, since the post was started, the degree of backers that have suddenly appeared here to state their case and reasons for silence. In other words, and in greater explanation, the backers are not judged by the extent of their postings and as I've said before it's none of my business what they want to do with their free time. The reason I started this thread was because I was curious: for, given 4 months of time, even with a little activity as of late, I found it odd that only about 20 people total had posted in those 4 months. You'd have thought a bunch more would have at least posted at the initial topics/concept arts when the site first became active. I now attribute that prior believed-to-be phenomenon to the fact that there was a serious issue with the emailing system, apparently. If I had to give my take, I'd say things are just taking longer than the 'Guys wish to deliver/organize all this. For that I cannot provide any excuse, explanation or wise opinion b/c it is not my arena. It's just when I read people suggesting negative things about people they don't even know (like elbowing and trying to steal the show) that I get a little pissed. That's one of my personal pet peeves. There's a big difference between me expecting everybody to admire and be as enthusiastic as I am - the people running this project and the project itself - and me expecting others to maintain a minimum level of dignity and common sense (the two are as far apart as it gets). But all of your points are valid ones. I'm sure it'll all be delivered; maybe just not as quickly as we'd expected. We all do, of course, have every right and freedom to criticize and make suggestions regarding any aspect of the project and it's delivery. That's all part of the business/game. Peace.
  16. I was just in an especially humorous mood. Sarcasm is one of my most common outlets when life is too serious. :P Seriously speaking though, if there ever was a "standard" to be held to, as far as all the chapters go, I'd say SQ3 is more-or-less it.
  17. A fair interpretation, though I didn't see Ace's being employed/summoned by the Guys in the prototype as automatic verification that such a scenario would play out in SpaceVenture. Of course, I certainly have no problem if he does wind up being their little chore boy, and I agree it would be quite amusing. :) Oh really? You mean always victims as in the one time they appeared as characters in their games (SQ3), and always despondent as in the one time they behaved such in their games (SQ3; whereas, appearing in SQ1VGA they were smartass Madden-pun commentators, in SQ4 they were smarmy-cool "see-you-on-the-chronostream" game exit hosts, and in the remaining games they did not appear), and always when they get rescued as in the one time they got rescued (SQ3)...? So, in other words, you mean always in SQ3 as the "prime" example out of the "only" applicable example of all the chapters? :D I doubt there's any question as to which chapter is favorite of the SQ Historian (same as mine, SQ3), but I'd always had the impression you were a self-employed freelancing historian (you know, kind of like a hobby). Who you working for these days, Troels? Why you gotta smudge up the "was" and misrep the "is"? Yo, I'm talk'n to you. (And I'm still jealous of your awesome personalized alien caricature (folds arms and pouts)) ;)
  18. I'm imagining them somehow needing to be rescued by Ace (that's perhaps the most obvious possibility). I like your take on it though. Perhaps they can be kidnapped while he's working on their toilet? :D
  19. And there's many more than one way to "give reasons" or otherwise express yourself: it's called having "tact," something I myself never used to possess, and which unfortunately the average person still doesn't. Apology accepted.
  20. [emphasis added]. (Sighs...) And now I feel like we're going backwards, as we are digging into two-posts-ago. As I've said, and continue to say here. I find certain worries/language-use (as quoted and emphasized above) a bit much. I cannot argue with your pointing out that Chris's extent of criticism or being questioned by a lot of fans may be a sign of, "well, who the hell IS he, then, after all???" I suppose your logic is sound there: minus that you don't really know if that "many" is the majority. If you go by what my sense was of it, I said 20%, which is actually quite small (though too many for one person to handle week to week). I don't suppose then, that we have convinced each other of anything. I will just say I'm disappointed, and that because I happen to have quite a different impression of him than do you and those other "20%," I will continue to try and clean up after the thoughtless/paranoid flame-throwing, when I happen to feel like it or that it may convince "somebody" to think twice. I now excuse myself from this topic for now. When I come back, I will not be responding to this anymore, but rather to what it was started for. ... "elbow" ..."take over"...? I mean, really? From what basis does such a feeling spring...? I tried to keep it pleasant in light of my first gut-reactions to THAT, but now that you're really pressing my hand open, here's my cards: Stop worrying so much.
  21. That's all fair enough my friend, I don't see your posts as especially negative or critical. You even have some valid points. If I hadn't been following more of the podcasts and have come to know more about Chris in the last several months - who knows - I may have had your same first impression. So, don't feel like I was trying to scold. I didn't mean to have too much of a scolding tone. I just feel it "wise" to probe and bit more before speaking. Chris does read this forum, you know, and he hears that "this Chris guy, that Chris guy" from at least 20% of 10,000 people, lol. You're not negative or out of line. I was just trying to fill you in. And I agree with you on the website issues: both as far as layout and in the fact they are multiples. I can't say that I find them particularly unnattractive - just below par, and a bit disorganized, as you say.
  22. :y: (slaps forehead) Poor Chris. :P Not that your impressions and opinions aren't valued, but I just have to be laughing my ass off now, not only at what you're saying, but at exactly "how" you're saying it. He must hear (read) his name preceded by the word "that" and followed by the word "guy" about a hundred times a week. It's quite sympathetically laughable. Sincerely though, I don't mean to criticize you. I just find this amusing; but I must also tell you. Chris is a great Space Quest fan. I know it's not the public's job to know who EVERYONE in Hollywood/Gaming is (the technicians, and the cameramen/women, etc.), but contrary to common misconception, Chris is quite a seasoned professional in the industry. He's done plenty of work for Disney aside from the Two Guys. But, the part you'll care about more. His fanship for the series goes way back. He even visited the Oakhurst location back when he was 16. Furthermore, as others have pointed out before me, The Two Guys are accustomed to working their magic on their own terms and behind the scenes, without the pressure of 10,000 Ken William proxies egging them on or bugging them with questions; hence, I presume, Chris as the in-between public relations specialist. It's a different age and time. The Two Guys are adjusting to working for a mass of kickstarter funders. As Scott says, he's a stand up guy, and I'm certain they know what they're doing by having him hired on. If I may say so, in light of having respect for your opinions and first impressions as a fan, people (all of us in general, and I INCLUDE myself, when I'm not conscientious of my instinctive first-thoughts/impressions) tend to worry too much and be too critical before having all the facts/sense of things as they are. Imagine yourself, as a sculptor, for example, knowing your tools and knowing your assistants and employees, and having much experience, but also needing that special time to yourself, to work your magic, without distraction, and constantly having your boss or your clients hovering over your shoulder and pestering you as to why they're paying another $10 per hour for a laborer, or why the thing isn't done yet, or why you're using this tool instead of that. The way I see it, we know what Scott and Mark are good at, and we either have faith enough in that and take things on their terms... or we don't. If we make suggestions or comments, it's probably best to phrase things a little more carefully or think more first, lest we risk accidentally insulting or turning off someone who may "seem" insignificant to us; yet actually is more fit than we are to take on the task/position that has been assigned to them. Feel me?
  23. Hehe... :lol: Well... I suppose my launching of this topic/question was not as redundant as I'd earlier predicted. I hadn't realized there was a common malfunction in the kickstarter's emailing system.
  24. I just made a very brief update note on the website to hold us over for the next 3 months. I've been slaving away behind the scenes and have made great progress. As far as the update, however, there's just a posting of a somewhat familiar screen, although with a demonstration of further animation sprite progress included in it, and a notice to look out for the upcoming demo. Just wanted to let you know. Sincerely, Johnathon
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