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CTxCB posted a topic in The Rocket Barhttp://tdosci.weebly.com -- I thought you guys might be interested in my website, it's been my pet project for a while. It's goal is bringing Sierra Classics (such as the Laura Bow, Aces and Hoyle games) to GOG.com for affordable prices using their 'Community Wishlist' feature and the help of the Sierra Community, instead of them being only on eBay for sometimes two to three figure amounts. This is done by having box art of titles not yet on GOG (supplied by Sierra Chest) with a click-through link to it's GOG Wishlist page. The problem I could have with a project like this, though, is bringing a steady stream of traffic to the website. It's a one-time use sort of thing for a user, primarily because the site isn't prone to new content or regular updates. I see the usage being: 1) You go to the site. 2) You vote for the games via GOG Wishlist. 3) Optionally, social sharing... Then that's it, basically, you never return. To cover this, I'm looking to partner with other Sierra Sites. As in, have banners on each other's links page or something else feasible and free for both parties.
Hey all! Long time no posting! I am still checking the forums regularly, but I was lacking of interesting things to post, until now. I was thinking about Halloween that is coming soon, and when I looked at some decorations, I said to myself : "Hey! Some stuff in Sierra games are scarier than that!". When I was still playing them for the first time, I found some of the scenes or pictures pretty frightening for a pixelized game. Sierra's artists did a pretty good job at that. Jump scares were pretty common in some of the games, and sometimes in the night, I was imagining the death state of Roger, in the state where I left him, haunting me, especially for some games like Space Quest I VGA. So the question that I have for you is : what is, of your point of view, the scariest scenes among all Sierra games, not just Space Quest, and I'll start with my top 3... Number 1 : In King's Quest V, the death music is really well done, but the ways to die aren't all that scary, except for one : the Innkeeper always creeped me out in that game. "Don't worry Graham, the Innkeeper will soon take care of your misery." Gosh, I always found him creepy, but he became even creepier when I found this video, where someone hacked the game animation to reinplement the unused Innkeeper death animation : https://www.youtube.com/watch?v=niJZ4Z1cEEI. I can see why this got removed from the game : it is the scariest pixelised animation I have ever seen in a Sierra game, period. Number 2 : The zombie in Space Quest IV, without a doubt. "GHIAAAAAAAAAAAAAAHHHHHHHH!!!". I was not used to the "newer" sound effects, and this totally suprised me the first time when this creature came to me with his skeletic face, eyelids maintained open permanently, and screams at the screen. Next thing I know, I'm dead, and the statement that recently appeared in a recent topic about it being future Roger is making it even more morbid. Number 3 : It was hard to decide, but I think my number 3 is the little animation at the end of the transmission between the Eureka and the Goliath in Space Quest V, where it shows Quirk after he turned into a Pukoid, with the creepy sound effect too. I think overall, from my opinion, Space Quest V is the scariest Space Quest game. The Pukoid affair is really morbid, and Genetix just reminds me of the genetic manipulations in today's life. So that's my top 3, I hope to see your feedback soon and see what's the scariest scenes in Sierra games from your point of view. Stay tuned! BlockMaster
ewmailing posted a topic in The Rocket BarHi all, I’m a dormant Sierra fan…I used to hang out at Quest Studios maybe 15 years ago. I’m planning to resurface briefly due to the new King’s Quest. I’m working on an unorthodox video review of King’s Quest 2015 from the perspective of a Sierra fan who remembers 1984. It’s actually turned into a stroll down memory lane of Sierra games and a tear down of how Sierra games actually worked, particularly the relationship between story and puzzles. So there are a lot of clips from many Sierra games. I expect(hope) Sierra fans will find it interesting, and unlike anything that has been done before. After about 3 months on this, I’m nearing completion and maybe it’s already too late to ask for input, but kind of as a sanity check, and in case I need more clips (I don’t put myself on camera, so I end up needing lots of clips, which is a ton of work but keeps things more relevant), I would appreciate your input on the following questions. (Don’t feel compelled to answer all of them if you don’t have an answer.) I’m focusing on the positive things in Sierra games. Enough has been said about the negative things that the world doesn’t need another Sierra rant, nor do I think these can advance things forward at this point. - What was your favorite Sierra puzzle? (Both text parser and point-and-click) - What Sierra puzzle did you feel pushed you to step up and rise to the occasion? (Note, this doesn’t have to be a hard puzzle, but can also be one that just required you to be attentive because it may not have been explicit, or maybe just had something really creative about it, or just something about it that was special to you) - What was your favorite text parser moment? (Favorite input or favorite response or could be a puzzle) - What was your favorite Sierra game moment? - What was your favorite Sierra death? - If you liked Sierra “consequences” (e.g. killing the goat in KQ1 means you need to do something else for the bridge troll), what was your favorite consequence? - Favorite multiple solution puzzle? - Favorite (Space Quest) Gary Owens line? - Favorite Sierra song? - Favorite King’s Quest song? - How did you feel about Sierra arcade sequences? - What do you think of modern QTEs (and their use in KQ2015)? For clips, I’m finding things with very little or no text work best because of my very fast cuts. Also, I’m finding text parser works better for actions because you can more clearly see what’s being attempted by reading the text entry than inferring that somebody clicked something and what is happening. - Right now, I think I need some generic Sierra (game) clips for the conclusion. Things that denote legacy, wrapping up, the future, etc. (I’ve already used a lot of clips in other places and I’m trying to not repeat which makes it more challenging.) Also, since I’ve been out of the communities so long, what other communities would you recommend reaching out to? (I think I had an AGDI account, but long forgot it.) Thanks!
BlockMaster posted a topic in Starcon AcademyA while ago, I was watching Back to the Future for the first time. Like any of their movies, at the start, you can see the Universal Studios logo. In that movie, I saw an older version of their logo that I never saw before. Link : https://www.youtube.com/watch?v=2kx7JGbeqOI The first thing I thought was : "Hey! That reminds me of Space Quest 6 Sierra logo!" I'm pretty sure the Two Guys got inspired by the other one : They're both black and white, the're both representing a planet with a flying ship circling around. This is just a supposition though. Do you know anything about this? BlockMaster