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Frede

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Frede last won the day on November 6 2015

Frede had the most liked content!

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About Frede

  • Rank
    Custodial Engineer
  • Birthday 03/29/1988

Profile Information

  • Gender
    Male
  • Location
    Aarhus, Denmark
  • Interests
    Music, programming, films, adventure games

Contact Methods

  • Facebook
    https://www.facebook.com/frederik.olsen88
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    frederik.olsen88
  • Website URL
    http://www.sqvsb.com
  1. As far as I'm considered, that's Incinerations. I also kinda consider VSB a one-off. I don't think any of us plan on working on more fan games. But if anyone else wanted to do a sequel, that'd be fine with me.
  2. The attitude is what's important to me. I'd prefer a narrator who just "gets" it - which Gary Owens appeared to do - rather than one who sounds the part to a tee.
  3. I'm assuming you're running the games on a modern system. In any case, it sounds like you may have run into a pair of timer bugs. Space Quest 4-6 (and the VGA remake of the first one) are notorious for those. The games will run fine on an ancient CPU, but attempt to run them on anything faster than what was the norm back then, and all hell breaks loose as soon as you reach a puzzle dependent on timing. If you've gotten the games on GOG or Steam, the timer bugs shouldn't be present, however. But if you've gotten the games elsewhere, you might want to do clean installs using Collector's Sier
  4. I'm actually leaning towards Incinerations as well. VSB wound up as a comedy game which has more in common with Space Quest 6 and the LucasArts classics. What is said and what happens during the course of the game aren't always supposed to hold any meaning in regards to the plot, but they're nearly always trying to raise a laugh from the player. I like to think it turned out a funny game. But it's not too preoccupied with any relationship with the rest of the series, other than trying not to break canon. The humour in the game also stems from distinctly different cultures. The bulk of it w
  5. Yeah, for the next one, we're at least going to try to ensure our webcam thumbnails are on-screen for the duration of it. Until I saw the YouTube stream, I assumed they were, given that I could see them on the computer I hosted the Hangout from all the while. Turns out you can't rely on that, which is odd, cause back in the day, you were pretty certain that what the host saw was what everyone watching would also be seeing. Seeing our faces should at least break some of the monotony, I think.
  6. Noted and appreciated. We ultimately have to work with the cards we're dealt, so not all combinations will be winning. We've seen some fairly boring ones while testing, but even those will spark some interesting discussions. In this particular case, I suppose the easiest thing is to resort to bathroom humour, though. Which I immaturely enjoyed, but it may not be everyone's cup of pee. Sorry, tea. I suppose on-air art sketches wouldn't be completely out of the question, if we ever have a guest who's up for that. At the moment, we'll probably just be encouraging people to submit their OC
  7. There is a place where you can use the gardening tool (you've actually been there before), though whether you've reached that point is hard for me to say.
  8. The pilot is now available on YouTube: https://www.youtube.com/watch?v=NFtkzWy_RkY
  9. Nothing will ever top doing chores for the wizard, talking to Cedric, and climbing the beanstalk. Old Ken Williams knew how to get a good game done.
  10. I also finished it today, coincidentially. And I really, really enjoyed it. In my opinion, this is the best "modern" adventure game yet. I do agree with Brandon that more interactions would have made it more interesting, but even though it's highly streamlined (or "dumbed down" if you're a curmudgeon), it plays better than most Telltale games. It still feels like a "real" adventure - partly because of the lack of fast travel. It also has multiple paths. It's been a while since I've seen an adventure game with that, not counting "The Walking Dead" and games like "Quest for Infamy" that feat
  11. I think we've yet to see some character development in Graham. Right now, he's just a teenager aspiring to be a knight. He's certainly got little in common with his older counterpart who narrates the game. I can't imagine that he bumbles his way through all the chapters. That said, this is arguably one of the first times Graham has been given a disctinct personality in an official game, and I appreciate that. In the old ones, you could usually sum his personality up with one single word. "Brave", "cunning", or "buff", the latter of which was the only direction Josh Mandel was given for his
  12. Now, Scott and Mark may no longer be as young as they once were, but that's just damn rude.
  13. Easy there, tiger! Some of us managed to grow up without these games without turning into assholes :P Had he been a teenager, then fair enough. Most of us were a little dumb around that time (yes, you were), which is easily attributtable to puberty. But at age 25, it's a little too late to blame his age. I jump for this argument mainly because I dislike ageism. I'd probably buy it if I hadn't met some many opionated old people who have no idea what they're talking about, "life experience" or "proper upbringing" be damned. Stupidity comes in all shapes and sizes. As far as I can tell f
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