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Frede

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Everything posted by Frede

  1. As far as I'm considered, that's Incinerations. I also kinda consider VSB a one-off. I don't think any of us plan on working on more fan games. But if anyone else wanted to do a sequel, that'd be fine with me.
  2. The attitude is what's important to me. I'd prefer a narrator who just "gets" it - which Gary Owens appeared to do - rather than one who sounds the part to a tee.
  3. I'm assuming you're running the games on a modern system. In any case, it sounds like you may have run into a pair of timer bugs. Space Quest 4-6 (and the VGA remake of the first one) are notorious for those. The games will run fine on an ancient CPU, but attempt to run them on anything faster than what was the norm back then, and all hell breaks loose as soon as you reach a puzzle dependent on timing. If you've gotten the games on GOG or Steam, the timer bugs shouldn't be present, however. But if you've gotten the games elsewhere, you might want to do clean installs using Collector's Sier
  4. I'm actually leaning towards Incinerations as well. VSB wound up as a comedy game which has more in common with Space Quest 6 and the LucasArts classics. What is said and what happens during the course of the game aren't always supposed to hold any meaning in regards to the plot, but they're nearly always trying to raise a laugh from the player. I like to think it turned out a funny game. But it's not too preoccupied with any relationship with the rest of the series, other than trying not to break canon. The humour in the game also stems from distinctly different cultures. The bulk of it w
  5. Yeah, for the next one, we're at least going to try to ensure our webcam thumbnails are on-screen for the duration of it. Until I saw the YouTube stream, I assumed they were, given that I could see them on the computer I hosted the Hangout from all the while. Turns out you can't rely on that, which is odd, cause back in the day, you were pretty certain that what the host saw was what everyone watching would also be seeing. Seeing our faces should at least break some of the monotony, I think.
  6. Noted and appreciated. We ultimately have to work with the cards we're dealt, so not all combinations will be winning. We've seen some fairly boring ones while testing, but even those will spark some interesting discussions. In this particular case, I suppose the easiest thing is to resort to bathroom humour, though. Which I immaturely enjoyed, but it may not be everyone's cup of pee. Sorry, tea. I suppose on-air art sketches wouldn't be completely out of the question, if we ever have a guest who's up for that. At the moment, we'll probably just be encouraging people to submit their OC
  7. There is a place where you can use the gardening tool (you've actually been there before), though whether you've reached that point is hard for me to say.
  8. The pilot is now available on YouTube: https://www.youtube.com/watch?v=NFtkzWy_RkY
  9. Nothing will ever top doing chores for the wizard, talking to Cedric, and climbing the beanstalk. Old Ken Williams knew how to get a good game done.
  10. I also finished it today, coincidentially. And I really, really enjoyed it. In my opinion, this is the best "modern" adventure game yet. I do agree with Brandon that more interactions would have made it more interesting, but even though it's highly streamlined (or "dumbed down" if you're a curmudgeon), it plays better than most Telltale games. It still feels like a "real" adventure - partly because of the lack of fast travel. It also has multiple paths. It's been a while since I've seen an adventure game with that, not counting "The Walking Dead" and games like "Quest for Infamy" that feat
  11. I think we've yet to see some character development in Graham. Right now, he's just a teenager aspiring to be a knight. He's certainly got little in common with his older counterpart who narrates the game. I can't imagine that he bumbles his way through all the chapters. That said, this is arguably one of the first times Graham has been given a disctinct personality in an official game, and I appreciate that. In the old ones, you could usually sum his personality up with one single word. "Brave", "cunning", or "buff", the latter of which was the only direction Josh Mandel was given for his
  12. Now, Scott and Mark may no longer be as young as they once were, but that's just damn rude.
  13. Easy there, tiger! Some of us managed to grow up without these games without turning into assholes :P Had he been a teenager, then fair enough. Most of us were a little dumb around that time (yes, you were), which is easily attributtable to puberty. But at age 25, it's a little too late to blame his age. I jump for this argument mainly because I dislike ageism. I'd probably buy it if I hadn't met some many opionated old people who have no idea what they're talking about, "life experience" or "proper upbringing" be damned. Stupidity comes in all shapes and sizes. As far as I can tell f
  14. It's technically still in progress, but we haven't made any progress in a while; everyone seems to be busy with other stuff :( Hopefully, we will still be able to finish it some day; AFAIK, more than half of it is done.
  15. Yeah, I'm very well aware of what Ryan did. That said, there was already a lot of overzealousness present in those groups. That doesn't vindicate Ryan's actions, but I'd felt bummed about those particular Sierra communities on Facebook prior to that. As far as I can tell from your post, I'm not being completely unfair towards them. Your experiences kinda prove my point - there are just too many fans of these games who are too slow on the uptake. How does someone not know about your work? They'd have to be pretty inept with Google, for which there is no excuse if you're on the Internet anyway.
  16. I'm wary, but meh, I've joined. There are more admins in the group, after all. I can't see it hurting anything. At least it's a positive statement to make. I did quit Sierra Gamers and Sierra Chest because of those massive flamefests, but truth be told, the impulse to do so had been there for a while. Nostalgia is often spoken of as a good feeling, but in my experience, it's also responsible for a lot of vitriol and miscomprehension. No, a game published by a major studio in 2015 is never going to boast VGA graphics and a point'n'click interface. Said major studio will never "give" or
  17. Frede

    SQ:I

    Space Quest: Incinerations, I presume. Sierra aren't making a new Space Quest game as of now.
  18. That was pretty awesome! I like it :D
  19. Okay, with the discussion that followed my post in mind, I'd like to apologise for being harsh. Again. For the record, my post was an editfest and the first couple of drafts were way, way nastier, which I ultimately regretted. The "out of money" thing has bugged me a lot. Every single time I have seen that question asked, it has been with an undercurrent of "just admit it, guys". And a negative answer from people on the team has only led to a shrug, and the asking of the same question 2-3 months later down the road. So it's not so much the question as the attitude that appears to come with
  20. Brandon, Gareth and Sam said it way better than I could. Yes, I admit I have a beef with people who're actively looking for stuff to worry about. Your definition of a "legitimate concern" certainly differs from mine. The last update showed that there is nothing to be concerned about unless you want to be concerned. The "probably out of money" drama is getting more tiresome every time it's brought up. As for your snarky remark about having other things to do and thus not checking in often, it's not as if I live here, you know. I just take a semi-active interest in stuff I throw money at, and t
  21. Chris already categorically stated in a recent update that they were not. Out. Of. Money. That really should be good enough. There is also no way in hell that they'd launch another Kickstarter without conferring with those of us who helped promote the first one, so I am happily enough in the know to tell you that this simply has not happened. I seriously don't know why you keep going back to this; it has been refuted by people in the know several times, but it keeps falling on deaf ears. What are we gonna do - have the poor man post a bank statement every month?
  22. Well, admittedly, the above has made me more critical of SQ1VGA. As a fan, I care about this kind of trivia, so how could it not? Something that has not been mentioned is that KQ1 got a remake that is way closer in spirit to the original. Which is interesting, because King's Quest, as Ken's darling, was always used as the guinea pig for technical innovations. Interestingly, this one time, this status arguably allowed KQ1 to get a faithful, authorised-by-the-designer remake. I think that's rather telling as well. That said, SQ1VGA was always the odd man out, style wise. And I definitely fell
  23. Good question! :) I think Gareth said it pretty well. To me, the remake eschews all kinds of subtlety. With all fear of sounding a tad pretentious, it's just a loud, busy game. A spaceship entering hyperspace looks like Space Quest IV's time rip tunnel on LSD. Yes - merely travelling in space apparently looks more spectacular than travelling through time or entering a black hole. Roger screams like the Wicked Witch when he's melted by acid, and BOOM - we've got an instant replay lined up for you too! Which I don't really think of as a classic Space Quest moment, btw. It's a one-off that's
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