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Datadog

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Datadog last won the day on August 12

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About Datadog

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  • Birthday 11/18/1982

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  1. Your playthrough got me wondering about all the times Roger "ran off to save the galaxy" versus all the times he was just rescuing some programmers from their crappy job. Because from Bea's perspective, if most of Roger's unsung adventures were like Space Quest 3, I'd be really sore about it too.
  2. This was a common complaint from back when it was released. I was going to go back into the script and fix it up, but I feel there would be a double standard in doing that. Because when I went through the dialogue, it was pretty clear that Roger's selfish entitlement to his "future wife" was the problem, and Beatrice's defensive attitude was a delayed, but appropriate reaction to staying in a relationship with him. This is a case where voice acting probably would have helped, because hearing the confliction and fear in her voice would have added a lot of subtext to her character. And seriously, I think Roger is the real monster in SQInc. He trashes weddings, steals from the homeless, sabotages a military operation and drugs and his best friend just to reclaim some former glory. He's kind of at the breaking point where an adventure game hero becomes the villain. Not anymore, but this was just posted today if you're interested.
  3. I worked on VSB, but was making Incinerations separately. The choice to plug it in VSB's renegade ending was a lightbulb moment of mine that seemed cool at the time, but I regretfully didn't consider certain story aspects until much later. As MI said, consider it a story in a separate universe, but with a similar shared history where not all the details will line up. There's not too many references to VSB in it anyway. Both should be enjoyed independently. Frede is a huge fan of COMI, and I think most of the writing and art style was influenced by LucasArts. I think there was also the idea that we wanted to make something that looked more "late 90's" than "early 90's".
  4. Datadog

    Cascade Quest announcement

    Really digging the gifs you posted. This could be a lot of fun! Looking forward to seeing more!
  5. I'm in favor of finding someone new and not trying to imitate Gary at all.
  6. Datadog

    Vohaul Strikes Back vs. Incinerations

    I personally like VSB between the two, though it might be my personal bias (SQInc definitely caused me more headaches). 1996 to 1997 was kind of a sweet spot for adventure games, existing between the VGA Golden Era and 3D Armageddon where games like "Curse of Monkey Island", "Broken Sword", and "Leisure Suit Larry 7" were walking on blazed trails and weren't afraid to play with large casts of characters, open-world sandboxes, and tongue-in-cheek humor. I think "Vohaul Strikes Back" fits into that sweet spot. When I first joined the team, there was already so much content made for the game. Dozens of characters, enormous maps, massive dialogue trees, etc. Not to mention it was a great team experience. Even back when it was just a proposition on a forum post, VSB carried a very strong spirit for adventure gaming that I respect. *head explodes*
  7. Datadog

    Why is SQ6 (generally) disliked?

    To me, SQ6 feels like the least focused of the series. The other five games all have their center. SQ1 and SQ2 are mainly about the planets. In SQ3, you have the Mallard. SQ4 has the time-pods. SQ5 is about commanding a ship. For the mostpart, SQ6 doesn't have any of that. For half the game, you're just solving puzzles because you keep running into things that you recognize as puzzles. And once you have your own ship, it doesn't open up a new world, you just use it to explore places you've already been to. I honestly believe the game doesn't come into its own until the "inner space" aspect at the end. I always enjoyed that section. I liked that there was an educational angle to being inside a human body and learning about its functions to solve puzzles. It felt like a nice twist to the Space Quest formula, and I wanted to see more of it over visiting retirement homes. Roger could easily spend most of the game in a fully-developed human body sandbox where he travels through blood vessels and solve puzzles in the heart, lungs, assorted glands and other organs. Where the game truly does shine is the dialogue. It is arguably the funniest game in the series. And that Ascend-O-Pad.... how can one elevator be the most entertaining room in the game? SQ6 is hit-and-miss for me. It touches down on a lot of my adventure game pet peeves, but sparkles enough that I keep forgiving it.
  8. Datadog

    Gary Owens is dead

    It's difficult to put anything into words - especially since he was so much better at it. Even beyond Space Quest, Gary Owens could enrich anything he was a part of. I remember being little and rewatching a VHS dinosaur documentary he hosted over and over again before I ever knew who he was, and my favorite part of the tape was always seeing Gary voice a claymation dinosaur version of himself (I can't find a video, but he was basically a T-Rex with glasses). It's a sad day to lose such a great man and he will be missed. Thanks for all the laughs, Gary.
  9. Datadog

    Where are my metalheads at?

    A few years back, I began marathoning entire discographies of classic metal bands for the heck of it. I recall mentioning to Frede that I got really into Black Sabbath and Ozzy's solo albums. Other ones I ran through and began collecting included Led Zepplin, Iron Maiden, Judas Priest and Megadeth. Before then, I had my symphonic metal phase (Nightwish, Epica), and now my background music is somewhere in between Rolling Stones and Queen. I remember "Brutal Legend" being one of the bigger influence on my musical tastes. After playing that game, I found myself drawn to all these obscure bands whose music accentuated key points through the story. There's nothing quite like storming the enemy stronghold with Dimmu Birgor's "Progenies of the Great Apocalypse" or Judas Priest's "One Shot at Glory" as your battle theme.
  10. Datadog

    Sierra may be coming back (New KQ Game)

    It might be. The fact that Graham is riding a mattress down a river suggests adventure game logic happened. I really like the trailer, though Graham looks a little too stylized in it for me. The re-imagining of the world looks a little akin to Peter Jackson's Hobbit movies, where all the simple things from the original have now been expanded upon. Seeing him jump around doesn't bother me yet since it could be a cinematic choice rather than a platforming aspect.
  11. On puzzles that could have been taken out or at least given a tune-up... KQ5: Squeezing honey on the ground and putting emeralds in it to catch elves that you didn't know existed. GK2: Putting a flower in the water to trigger a vision (how am I supposed to know this a thing?) PQ1: The vehicle inspection. Every time. Grim Fandango: Lumbago Lemonade. Because throwing up on dominos is the best way to not knock them over? The Riddle of Master Lu: The Monastery; the longest, most patience-testing maze ever devised. Discworld 1 and 2: Complete overhaul.
  12. Datadog

    Scariest scenes in Sierra games

    Yeah, walking into any graveyard, especially in QFG, puts my nerves on red alert. I remember the first time I played Colonel's Bequest. As soon I walked into the graveyard a ghost appeared and I just turned tail and ran. After I saved and went back, she wasn't there, nor could I make her reappear. I got spooked by an easter egg. "Day of the Tentacle" creeped me out at first because it was first LEC game I played and didn't know it was death-free. So thanks to growing up with Sierra games, I had a half-expectation that I might get slaughtered by random guests in the motel. Otherwise, LEC isn't too big on terror. I remember a few creepy scenes from "LOOM" and "Grim Fandango", but that was more atmosphere than anything.
  13. Datadog

    Scariest scenes in Sierra games

    The NPC animations in KQ1, 2, and 3 always freaked me out. Sure, you get a warning about the wolf and even a scary music sting, but the way the wolf jumps out of bed and starts frantically scrambling towards your death is like watching a scene from a Japanese horror movie.
  14. Datadog

    SQ4 without zombie in SQ12

    Agreed. If the zombie's Future-Roger, then that scream of his just became ten times more traumatizing.
  15. Datadog

    Plot holes and inconsistencies in fan games

    Maybe Earth looked closer on Google Maps to Jerry, and after flying for several million lightyears, Jerry didn't want to admit his mistake and just kept going.
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