No worries on that front. Even if it had been a snide jab, I'd take no offense. Develop an extremely thick skin working in print journalism, so....
I will say the title worked.
After all, it's an interesting thought and it is somewhat of an aberration given how active things were during the Kickstarter itself and more so when you compare it to the community that other projects have built up.
As I recall, I think the SVReward site has had the "community" link coming back the forums here since I first saw the place in July, so it's not completely that people don't know about it. I do think that whoever's handling the community aspect for the Two Guys may not have thought things all the way through. From what I've seen, a significant problem is that everything's so fragmented.
You have the SVRewards site, you've got the GfA site, you've got SQ.net (which I know has been around much longer) and you've got the "microsites" like the Andromedan Post (which I just learned about today, actually).
So just there you've got potentially four different sites/places where news or other information might pop up with no (immediate) mention on the others.
So, yeah. Obviously having an active community is more difficult in that type of situation versus something like DoubleFine where they had an established forum were everyone already knew they could go for discussions/information.
Who knows? Maybe it'd have been better to have incorporated the SVRewards site with SQ.net and used forum integration for commenting rather than WordPress. Or maybe that was explored and just wasn't technically or logistically feasible.
Bottom line: the lack of a centralized "hub" hurts, in my opinion.
But an issue that's just as big, as was touched on earlier and before I showed up, is that there simply isn't a lot to discuss. Hell, the anecdote about Chris' flea problem got 17 responses with a lot of them actually cat related, so...That suggests to me that people are willing to discuss, but it's just not going to happen until there's a steadier flow of things that CAN be discussed.
Which ties in to my last point.
It's taken papers a while to learn this and it's one of those things that everyone already knows as a matter of common sense, but....We spend a LOT of money commissioning research on how to drive traffic to our publication's webite (for ad impressions, as well as traffic numbers). The big factor to not just getting massive page views but building recurring traffic/community is to have fresh and exclusive content that can't be obtained anywhere else.
Obviously, the Two Guys have a lock on the "exclusive content" portion. What needs work is the "fresh" angle. When you know you're only getting something new maybe once or twice a month, you're not going to be hitting the site every day or even once a week. Not saying they need to have updates every day, but if they're serious about building a community, they need much more frequent content updates with material the fosters discussion.
Once a fledgling community's there and has things to discuss and debate on their own (as with Wasteland 2) you can ease off on the frequency of updates somewhat.
Again, just a few thoughts from my perspective.