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Everything posted by giselleai

  1. Tacodust Boom Boom Pack Cerquenchalot "Where we'll literally take your breath away"
  2. Despite the bugs, I'm really glad that this demo didn't have loose ends.
  3. More bugs: - After closing the box, from collecting the sockets, the wait/processing icon won't stop spinning. - Some of the dialogue overlaps when clicking on different things (i.e. dialogue from first click remains after clicking again on something else and so on) - Graphics intersect when Ace is moving the crates. - Unable to view work bench until Ace is near it. - No description for workbench items (may be random as first time was able to). - Rag on workbench managed to shift with the look icon. - At one point, rag was not movable at all. - At one stage when leaving the suppy close
  4. Haha, thanks guys! :D Ooooh and the shirt could read "I rooter for SpaceVenture". Bahahaha!
  5. Sorry for an out of thread post but how do you put carriage returns in here?
  6. More bugs found (sorry if it has already been reported): - When exiting the supply closet with Ace, he automatically turns around and goes back into the closet again. Managed to get to the red corridor in time at one stage but had to be quick. - Finally managed to open the vent (huzzah!). Decided to walk right, back to the crate room (think I forgot to get something). Then when I walked back to where the vent was, everything got reset (cart was back in place and the vent was closed) and the hotspot for the cart was no longer there. Suffice to say, I cried at this point. LOL Also realis
  7. Could we have the backer t-shirts to have a bunch or Rooter heads? :P
  8. It's a bit hard to see when trying to click on a moving target.
  9. I think with the cursor changed for swiping actions, in my opinion, that would definitely be better. I honestly don't mind the swiping. It's different and it serves a purpose for some of the puzzles. As much as I am an old school Sierra gamer, I like this change. Gives an added dimension to the game.
  10. The slider where the tank indicators are is a hotspot.
  11. LOL, am I the only one who didn't mind crate shoving? LOL. I'm excited about the game for sure! Even though it's merely a 'glimpse' (though I totally understand a lot of work would have gotten into it. After all, 90% of the work is shown 10% of the time!), I'm sure our input will play an uber-huge chunk as to how the rest of the game will be set. Good things come to those who wait :)
  12. The crate shifting reminds me of Sokoban. LOL. Also noticed that after turning off the steam and moving to the corridor near the lab, then walking back again, steam appears and Ace will walk past it with no issue. Rooter doesn't seem to want to past this point regardless of whether steam is there or not. Not sure whether this is in the works, but would also be good if all the icons had something to indicate to confirm that the cursor is in the right spot to click somewhere (like how the red spots were on the cursors of later Sierra games, but doesn't have to be that of course :)). I find
  13. I still can't find the hotspot in the supply closet. Fandangled Rooter needs a leash too! LOL. I too am having issues with what to do with the vent that has a close-up.
  14. Ignore the above ones I initially mentioned. Figured out what happened for both. Not bugs, just dumbarsery on my part. Thanks :)
  15. I had the same issue with the the multiple rooter heads showing in the inventory. Other bugs: - Program error message pops up instead of a dialogue when Ace tries to view the door to the tank room. - Rooter is able to get into the tank room (with Ace following behind) without a card but unable to get out of the tank room. - After shifting the cart, unable to view the top of the cart (seems like the hotspot for it disappeared) - When calling Rooter to transform, in the tank room, the transformation sound is there but no graphical change. - Sometimes Rooter's head does not appear when tran
  16. Be handy if the directional cursor be a different cursor, or at least show where hotspots are. Trying to click and drag everything is kind of time consuming. I like the speed of the rendered graphics though. There are many bugs that I've spotted already but as this is an alpha, how much do I mention? Rooter defibrillating Ace is a nice touch to not dying :D
  17. Did you go to the room with the tanks, using the keycard?
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