On the episodic games debate, I'd like to say this:
I enjoy the episodic game format, when it's done well, but the reality is that it's more demanding than normal game development, not less, and that's why so many have tried and failed. Episodic games have to be done on a pretty tight schedule, reliably, and consistently, often with two or more staggered teams all working together to make that possible. From a production standpoint, it's a major challenge.
When companies decide to release an episodic game because they simply don't have the time or resources to finish the game they're working on, it's usually a disaster. No one wants to buy the first episode of a game unless they're confident they know when the second episode is coming out. Even Broken Age, I'd guess, suffered much lower sales than many expected, probably for this very reason. People might be willing to "subscribe" to bi-monthly episodes, but they don't just want to buy half a game. If SpaceVenture went episodic, we'd never see the second episode. That's just the reality of the situation. They'd be better off releasing a "complete" game that's very short than a part 1 for which there will be no part 2. Full Throttle infamously ran over budget and had to cut out a huge chunk of the game, but imagine if they chose to go episodic instead. They'd be remembered for broken promises instead of a timeless classic that happens to be pretty short.