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Everything posted by MiLO83

  1. Little Dipper $1 Big Dipper $2 Double Dipper $3 I'll be Back.
  2. Upload status: Uploading your video. Your video will be live at: http://youtu.be/3Ly8ClQXhFE
  3. W.i.P = https://www.youtube.com/watch?v=cZKNc3-Terc ^^^^ Desktop Wallpaper!
  4. Hadn't thought of it, but its up to you guys. Alot of this game is to be inspired by what fans want and post in this forum topic so maybe ;) Does anyone know any model or texture artists who'd want to help? I'm chipping away at it, but helpers would well help. - Myles
  5. SQ4: XENON(12) https://www.youtube.com/watch?v=c30oXL1OwSA&feature=youtu.be http://youtu.be/ZCXj8-y0FcU
  6. Got "Speech Recognition" WORKING!!! Remember SQ 1-3 where you typed in commands?? I've got that working with voice recognition through Microsoft Kinect. Why Kinect? Kinect has a great voice recognition API, and regular microphone MS Speech Recognition isn't compatable with the Unity3d Engine. Noone has gotten it working with several attempts at writing custom plugins. Kinect Voice Recognition does work with Unity. (And brilliantly!!) through the "Kinect Extras" plugin. I am having trouble rendering the game menus to the Rift because the GUI Draws won't render on the Oculus Camera Rig. The guy who wrote the menu code i'm using is on vacation until January somethingth. Well I'm off to my secluded island, should have a kickstarter demo ready for when I get back the 28thish. - Myles
  7. Oh this is where i'll be posting.... :) Ok, So I waited and waited for my Oculus Rift to arrive and finally got it. Annnd, The game crashed after 5 seconds of playing, So I disabled the rift code, and still crash city. I here and there because i just couldnt figure out what was wrong tried to fix it. I thought I was going to have to start over....................................... WELL, it turns out when I disabled DX10 in favor of DX9 (So it would work with Tridef), I broke it. Yup... I broke it it turned out. I re-enabled Directx10 and played on the Rift for about 20 minutes with no crashes. Seriously it took me a week of not working on the game cause it just crashed anyways to figure it out. AND WERE BACK IN BUSINESS! Now, I've been thinking.... I'm gunna need voice actors, and help writing the story... Or, I could remake a SQ Talkie.... I'm really leaning toward Time Rippers. Its some ungawdly hour in the 4 AM area, but I wanted to update this thread as to where I've been etc. I have a week long vacation to an island with no internet next week, and i'll be bringing my PC, Kinect, and Rift. With nothing else to do to distract me, I plan to get going on this alot harder. Unless I end up painting textures lol. So thats it really,,, before I go on this getaway, would you perfer : A NEW Time Ripping Adventure? SQ5 3D? or SQ6 3D? Thanks for following this topic. The game is already amazing on the Oculus Rift. Oh and not to get ahead of myself, im thinking of trying to code in a speech recognition parser... that is all for today. Sorry too tired to bother with usual capitalization etc. - Myles
  8. Has someone been using my account? Am I sending hate mail or something behind my own back?
  9. https://soundcloud.com/myles-johnston/tracks
  11. Yes this is just a proof of concept for now. SQH I am looking forward to chatting with you :) I haven't settled on camera or controls yet, it was 3rd person until yesterday, but with my rift coming soon, I tried it in 1st person and it seemed alot more real-life. I'm shooting for an introduction, and will continue it into a game if I get enough support. I gtg but wanted to post a quick update. - Myles Johnston
  12. THANKS! I'll need story ideas, etc. Working really hard on teh next demo release, Gettng paranoid of roommates putting gremlins in... :( Ordered an Oculus Rift for XMAS should be here within the week. :) Can't wait to go to Monolith Burger on teh Rift!!! - MiLO83
  13. https://www.youtube.com/watch?v=y3iAbjKB2eY
  14. As a work of Fan Fiction, and appearently the only chance for a 3D Space Quest Sequel... I am making this game for myself and my brother who were raised on Space Quest games in place of a Father. However, I am hoping to be able to share it with the rest of you. A very important matter in this is getting all the facts correct. No inconsistencies, no changing anything that the copywrite owners would have problems with later. Right here in this Official Topic, I am asking for you to help make this game happen. Story ideas, Alien Models, better textures... If you want to help, this is your chance as a community to make a 3D Polygonal Space Quest game. I''ll trudge ahead on my own if I get support here, but you can send me these ideas and assets too. If I get the rights to profit from the game, you will get slightly more than a fair share i assure you. Or, if i don't well we both will get nothing but praise. This is out of my hands, but IMHO its been too long since we saw Roger, and I intend to cause a slight stir about it. - Myles
  15. THANK YOU!! I NEED SUPPORT TO KEEP WORKING ON IT! :) You have made my day.
  16. Bed Time.... 2 AM... https://www.youtube.com/watch?v=cknJRuUp724 EDIT: Nothing Eh? I've been checking here all day.....
  17. https://www.youtube.com/watch?v=2rIfPv3ADJQ Every time you click LMB you get a boost in the direction the camera is facing, use it sparingly. WANTED : Someone to write better thruster code so its more like a controlled jetpack (Unity3d). Anyone interested?? - Myles Attached is a version more current than the video! :)
  18. Thanks BlockMaster! I used Unity3D with the Adventure Creator Asset for the SQ1 test. I would like to remake one or more of the Space Quest's in 3D eventually. What you saw was just me playing around it only took 4 days for me to make that. I am ordering an Oculus Rift tomorrow as a xmas present to myself, so i'm thinking i'll make a playable Space Quest demo for that next. I lost the source for the demo I already was working on, and losing it has me more motivated than ever to try again. Anyway, I polished up "The Stranger" demo so you can move the camera a bit and zoom in/out with the mouse wheel. Hopefully it is attached to this post. I am looking for people who can help me make a kickstarter demo for a homebrew Space Quest Fan Game. Feel free to msg me and tell me how you can help. Mostly I need a script everyone can agree on, I could write my own, but i'll have to watch the whole series longplays on YouTube cuz its been 10 years since i last played em. I have this idea that you start the game as a part time janitor part time cook at Monolith Burger, noone seems to remember what you've done, and you have flashbacks between customers. The demo would be a 3D rendition of the Burger Builder game and nothing more for starters. - Myles Johnston RogerWilco.zip RogerWilco2.zip
  19. It's pretty much the same for now. I'm going to make it so you can rotate around Roger with the mouse, but because he's already spinning I disabled it cause it went wonky.
  20. Hi, I made this DEMO (.exe) in Unity3d. I cannot seem to upload the .7z as an attachment. I dunno if you guys want to run a exe from a first poster anyways, so please enjoy the YouTube video of it running. https://www.youtube.com/watch?v=Iz-cbR24u7k EDIT : Here is footage of some other SQ stuff i've made. https://www.youtube.com/watch?v=2kmGfhXDQLw (Lost the source code for this but can make again better) https://www.youtube.com/watch?v=eHQEyE1RZV4 (Lost this player model aswell but this next time i'm going to try and use in game 'cloth') - Myles Johnston I learned to read and write playing space quest 1 ega on Tandy 1000.
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