Reputation Activity
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Speaking of superfans, the Art Collector tier (pick an original painting from a collection of QfG concept art) was sold out for a while but currently has 1 opening
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A lot of things really have me excited about this project. While I understand a lot of people are put off by the fact that Hero-U isn't "Quest for Glory 6" in name, it takes place in the same universe and the Coles have said that characters and events from the QFG series will be alluded to in Hero-U. The University is located in Silmaria, and the Famous Adventurer may or may not make an appearance, and most importantly, THERE"S MEEPS! :D
Even if a TRUE QFG6 were to come to fruition, after Dragon Fire "The Hero's" story was concluded so he wouldn't be the protagonist anyway, and I couldn't imagine "QFG6" being much different from what we're getting for Hero-U
It seems very similar to a lot of the criticisms SpaceVenture received for not being "Space Quest 7", which even though it's not in the "same universe" in name I know it will FEEL THE SAME. and that's what so many people overlooked, but that's what makes us SUPERFANS and them FANS! :D
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torchinomotorino reacted to rogerxy in Hero-U - New game from Lori & Corey ColeExtensive interview about Hero-U is now up on adventuregamers.com.
http://www.adventure...cles/view/23214
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I agree that the new pitch video is much better than the original. I also much prefer the new artwork to the old.
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torchinomotorino reacted to rogerxy in Hero-U - New game from Lori & Corey ColeA new update with a totally redone project video!
http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption/posts/344749?ref=activity
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Your support for platform choice is noted & appreciated
Meanwhile, wanted to give QfG fans who were concerned about the art a heads-up that the new pitch video may be worth checking out -- has a couple more representative mock screenshots (and is overall a better pitch video, in my opinion). Gameplay questions have already been pretty well addressed by updates.
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Not only that, they are listening to PENGUINS!!
Corey Cole:
"I have decided to personally commit to bringing Hero-U to Linux. Originally we planned this as part of our first stretch goal, but I came up with a new plan. After Hero-U: Rogue to Redemption is complete and on the way to our Windows and Mac users, I will personally port the game to Linux and - with the help of some of our passionate Linux friends - make sure the game is rock solid.
See, there's a little part of my history that 5 or 6 of you might not have heard yet. Before I was a game designer, I was a system programmer. My first job at Sierra was to translate the SCI game engine to the Atari ST and port the first four SCI games to the ST. I'll just put on my software engineer hat for this task."
Yaaaaaaaaay!
http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption/posts/344017
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It's great to see support for Linux, even if I don't use it. You guys are so passionate about your platform of choice that I smile every time that I see a developer promise it.
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Latest video. Good to know their listening to the people! :D
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I'm getting a little tired of this monologue-ing, but the Andromedan post has a new article relevant to this thread
Original Quest for Glory artwork offered as rewards
http://guysfromandro...red-as-rewards/
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And here is the exact link, reddit IAmA still going on for now...
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Lori and Corey Cole have scheduled an IAmA for today http://www.reddit.com/r/IAmA
According to Corey, the starting time will be
"6pm EDT on Halloween, which should be 10 pm in England, 11 pm in Central Europe, 3pm here in California, noon on Thursday in Melbourne, and... well just ask Google for "Current time in New York" and they'll tell you when it is. :-)"
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The Coles are putting on a google+ hangout for all you googley type people (of which I am not one)
http://www.hero-u.net/leaders/spooktacular-start/
It appears to be going on now, and again periodically over the next few days through Halloween.
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http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption/posts/335644?ref=activity
Yes, this vital update answers key questions such as "will Hero-U be a floor wax or a dessert topping?"
It's a Floor Wax AND a Dessert Topping
:D
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torchinomotorino reacted to rogerxy in Hero-U - New game from Lori & Corey ColeUpdate #3 is posted which answers some important questions: http://www.kickstarter.com/projects/1878147873/hero-u-rogue-to-redemption/posts
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Excerpt from discussion this morning about Hero-U combat approach:
speedster:
"DreamFall adventure game had some awkward fighting sequences that I could have done without, but I've enjoyed a range of other "combat" styles -- everything from classic party-based RPG combat (Bard's Tale, Might and Magic, Baldur's Gate II) to FPS (Doom, Hexen, Quake, Unreal...) to army-based strategic combat (Hero's of Might and Magic series) to skills click-fest (Diablo II, WoW) and even a bit of JRPG turn-based combat (Chronocross). The Hero-U combat sounds like a new variant that is more suited than that other stuff for an adventure-game setting -- single character to keep it personal, turn-based to use thinking instead of reflexes, and combining of items and environment along with a portfolio of skills to "solve" battles against monsters rather than just adding up various kinds of points to be "tougher" and overpower the monster with higher points in some attribute (higher damage, more hit points, whatever)."
Lori:
"@speedster - precisely! Although in the end, some of the combats in Hero-U will probably boil down to having the right magical doohickey or potion to make a monster vulnerable and then beating them on the head with a stick until they fall over, many of them will take some serious puzzle solving to defeat.
Combat won't be as much of an adrenalin rush as it was in QfG or WoW, but it won't be boring, either. No "hit the rat, kill the rat. Hit the next rat, kill the rat, Hit the next rat, kill the rat" kind of tedium. Find a way to block up that stupid rat hole!
Sort of the bush of infinite Goblins in QfG1, only this time, you can block their tunnel."
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Lori has been hanging out at the comment thread quite a bit lately, and we've been having fun talking with her. Maybe some of you fence-sitters should sign up for a buck just to have a nice time chatting about QfG days and ask a few questions to get a better idea of whether or not the new Hero-U series will include the aspects that you enjoyed.
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torchinomotorino reacted to rogerxy in Hero-U - New game from Lori & Corey ColeA few recent interviews with the Coles:
On Mashable.com: http://mashable.com/2012/09/17/hero-u/
On Kotaku.com: http://kotaku.com/5953028/the-creators-of-quest-for-glory-want-to-make-a-western-version-of-persona?tag=hero_u
On RPGCodex.net: http://www.rpgcodex.net/content.php?id=8549
On RockPaperShotgun.com: http://www.rockpapershotgun.com/2012/10/20/interv-u-lori-and-corey-cole-on-going-rogue/
In the New York Post (NYPost.com):http://www.nypost.com/p/blogs/gamereport/interview_with_cori_cole_creator_fo3JcablCc214MdZhtEh1M
On AdventureGamers.com: http://www.adventuregamers.com/news/view/23082
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True, I had forgotten about them. But it all fits within the context of Shapier, and in both of those cases, it's the female character testing the "Hero" by flirting with him. Aziza might look pretty, but the second you try and make a move she'll throw you out on your ear, and Dinarzad is the Chief Thief; she acts coy with you, but if you step out of line you'll find yourself out of work and possibly missing a hand courtesy of her bodyguard. Good catch though, QFG 2 has always been the game I've sort of glossed over, for some reason.
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torchinomotorino reacted to pcj in Hero-U - New game from Lori & Corey ColeEhh, Aziza was rather enchanting, at least. And then there was Dinarzad, who was very flirty.
It's been awhile since I played QFG as well, and QFG2 is the one I best remember, so there are probably others.
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Well if we wanted to get all technical and split hairs, Fallout 3 and New Vegas incorporated the action points and "called shots" system as well, albeit in a more FPS-oriented way. It's actually implemented quite well, IMHO. I recall using it as an example when I explained it to Lori and Corey on Facebook back when they asked for suggestions regarding combat systems. [/shameless fanboying]
A little more on-topic, I agree with the sentiment regarding chipping in when possible. Just when it seems like I've got a few bucks to pony up for the Kickstarter, real life rears its ugly head and gives me a good kick in the wallet.
And as far as QFG and it's naughty streak goes, the Thief was the only one who got any fanservice, really, and it was a situation where if he so much as blinked at those women the wrong way he'd have been dead along with the rest of the world. And the rest of the series was pretty tame, seeing as it was usually ladies flirting with the (ever-silent) Hero. I like to think Devon was too much of a gentleman to take them up on their advances. ;) Come to think of it, I think the only ones who ever flirted with him were the two harem women (in their reappearance in QFG 5) and a few evil NPCs that tried to lure him to his death by being flirty. Someone correct me if I'm wrong, I haven't played QFG in years.
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Oh, yes. I will definitely be contributing to this one as soon as I get the money. I *love* the QfG games, and if Hero-U has even half the spirit and attention to world-building that they did, it'll be one heck of a ride. :D
Sounds just like the Fallout games...the original ones, I mean. Movement on a hex-based grid, with movement and combat actions (attacking, changing posture, accessing inventory, etc.) all costing AP that gets refilled each turn. Sounds good to me. :lol:
QfG will do that to you. ;) This is the series that had thieves sneaking through a harem to avoid the guards (and grinning all the while), an Easter egg involving X-ray glasses and pixelated nudity, and conversations with Budar and Nawar in QfG5, who between the two of them have enough innuendo to put Mae West to shame. Playing hero makes one popular with the ladies, it seems. :D
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torchinomotorino reacted to Spikey in Hero-U - New game from Lori & Corey ColeAt the end of the day, I like where they're going with combat, etc, but that's all window-dressing. I care about story, which the Coles will deliver in droves, and from what I've read, talked to the Coles about, etc, the focus will not be on HD art or photorealism, but rather, solid plot, RPG action, and above all, their mantra, FUN. That's what I care about, immersion and gameplay, not pretty, pointless things or pure looting or pure plot. QFG was always about balance an I feel really confident that they're following some of an old formula and a major new twist.
Without wishing to diss the Guys, and I would have always pledged for SV no matter what, I feel this KS is more exciting in many ways. They're promising a lot and asking for not much. Plus, the team is very promising and Corey and Lori have been very open. They get major kudos in my book for that alone.
Anyway, stay tuned. This will be a keeper.
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The kickstarter has already passed 100K!! Great momentum thus far, and the Coles have fun things ahead to help keep that momentum going...."Sierra Revival '12" is a great era to be living in indeed! :D
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There has been some discussion of gameplay in the interviews that have been coming out, for example:
"We will have an Action Point system so that you can choose between doing a single, powerful action during your "turn" or a couple of smaller actions (such as stab and dodge) or move to improve your tactical position. I won't allow combats to turn into 10-minute marathons, but there will be more choices than in Quest for Glory.
The main feature of the Rogue character will be item use – Your Rogue will supplement his basic skills with a variety of items that let him do some unusual actions. We plan to keep the same basic interface for each game in the Hero-U series, but each character type will have a different flavor in combat."
http://www.rpgcodex....ent.php?id=8549
"For the Rogue, we decided it’s going to be an item-heavy experience. You’ll be working with poisons, traps, learning how to set traps in classes, and running around to get monsters and so on. That’s the point we’re making with the Rogue – he’s a trickster. He’s got to be able to survive even though he’s not the best fighter, and he does it by being smart."
http://www.rockpaper...on-going-rogue/
"To fight monsters and people both in the catacombs and elsewhere, you'll use a turn-based, "action point"-driven combat system. You can use points to move around, activate special abilities like World of Warcraft-ish poisons, or find ways to trap, split, and disable enemies using what Lori calls 'a thinking person's way of dealing with combat.' "
http://kotaku.com/5953028/the-creators-of-quest-for-glory-want-to-make-a-western-version-of-persona