Jump to content

Search the Community

Showing results for tags 'scripts'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Two Guys From Andromeda
    • Andromedan Spaceport
  • The Subspace Channel
    • Starcon Academy
    • The Rocket Bar
    • World O' Fan Wonders

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Facebook


Skype


MSN


Website URL


AIM


Location


Interests

Found 1 result

  1. Hey guys! It's BlockMaster again! I was fooling around in the Space Quest code recently, trying to find some new discoveries, but almost everything out-of-game that I thought that I was the first to find was already found by someone. I then started to copy the Space Quest scripts in text documents to start looking in that for new discoveries. That was a great idea. Because I don't have the first game in EGA, I started looking in Space Quest I VGA, and I found something that isn't in the game in the first script. I found that in the script, inventory items are represented like this : instance Pulseray Laser Pistol of RInvItem { view = $233 ; 563, s2startX loop = $0 cel = $0 nsLeft = $0 nsTop = $0 nsRight = $0 nsBottom = $0 state = $0 cursor = $f ; 15, lsBottom type = $4000 ; 16384 message = $4 ; x modifiers = $0 signal = $2 helpStr = $0 maskView = $0 maskLoop = $0 maskCel = $0 highlightColor = $0 lowlightColor = $0 description = string_33e8 ; "It's a pulseray laser pistol. Remember, this isn't a play toy!" owner = $3a ; 58, ':', heading script = $0 value = $0 } Where the name of the inventory item is between "instance" and "of RInvItem" in the first line of the script. Scrolling through the list of inventory items, I found this : instance Keronian Ale of RInvItem { view = $231 ; 561, s1startX loop = $0 cel = $0 nsLeft = $0 nsTop = $0 nsRight = $0 nsBottom = $0 state = $0 cursor = $19 ; 25, time type = $4000 ; 16384 message = $4 ; x modifiers = $0 signal = $2 helpStr = $0 maskView = $0 maskLoop = $0 maskCel = $0 highlightColor = $0 lowlightColor = $0 description = string_3393 ; "Ummm! Keronian Ale!" owner = $2b ; 43, '+', number script = $0 value = $0 } Tell me if I'm wrong, but I don't think the Keronian Ale that you can buy at the Rocket Bar ever becomes an inventory item. I checked in the game, and Roger can buy one, but he quickly drinks it and give the glass back in a kind of cutscene, so it is impossible to get the drink in your pocket, unlike in the EGA. This isn't something too exciting, but I thought it was something that I could post on here. On this topic, I will continue to post more of my discoveries! Stay tuned! BlockMaster
×
×
  • Create New...