Intendant S Posted July 24, 2012 Report Share Posted July 24, 2012 Interestingly, I thought that was one of the strengths of LSL6: that it would forego the sometimes belabored plots of, say, LSL5, and just give us a giant environment to walk around and pick up chicks in. It was a return to form, much like LSL1, which also was pretty free-roaming. I couldn't agree more. LSL1, LSL3, and LSL6 (I haven't played LSL7, so I can't comment on that one) all had that "free-roaming" experience that made them so much fun to play. I absolutely hated LSL5 due to its convoluted plot and LSL2 (while I still consider a favorite) was way too punishing of a game to fully enjoy to the extent of the other three. Quote Link to comment Share on other sites More sharing options...
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