Well, the original LSL1 sold over 1 million units (and apparently the hint book sold even better), so selling 100,000 units today (to pull a number out of my hat) could be both indicative of a shrunk adventure market and a huge profit for Replay games at the same time. Actually, LSL1:R could be a huge success. We don't know.
I'm noting with wonder that the press release about licensing LSL1:R for retail quoted on gamasutra dates from October 9th, the same day Paul tried to shame the SpaceVenture project for running out of money and making changes to their development team - incidentally, types of events that have happened to Replay's Larry Reloaded as well. And it falls in the same week that sees the first LSL:R weekly Steam Sale.
Contrasting the polygon report about the casino game being a remake as well, as opposed to the new game Irishmile was producing concept art for, I think we can guess how that "shopping around for investors" or perhaps getting the License for an all-new game turned out.
If LSL1:R actually is a financial success, and Replay did acquire a wider license to make new Larry games, what would happen? Assuming Al Lowe was still on board with Replay, and staying out of the drama?