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  1. After some (inevitable) project delays, we've reconsidered using Unity and will be sticking with Visionaire Studio. Depending on how things progress that potentially allows us to release for Windows, Mac, Linux, iOS and Android.
  2. Fair point! I think Babylon 5 is a better example of what I mean - from memory though, Star Trek TNG had some bigger story arcs that took place over the course of a few episodes didn't it? In any event, the concept I was trying to convey is clear enough :)
  3. Also I thought it might be worth reposting a comment I made over at the Adventure Gamers forums when asked about the reasons behind going with an episodic format - ...what I am trying to create is a universe that will work well in an episodic format. Think of Star Trek TNG and the way in which each episode has a self-contained story arc but also contributes to a broader overarching story. The ideas and concepts that can be explored within the boundaries of an adventure game are enormous. Ideally there will be enough momentum for this to become a series that continues for years as I have
  4. Thanks guys! Character art won't be ready for preview for a little while yet, but watch this space :)
  5. Hi Sarien Sanitizers, Pre-rendered backgrounds which are modelled in 3dsmax then painted over by hand, full HD resolution. Characters will ideally be 3d models, though this is currently something we're working through.
  6. Hi everyone, I just wanted to let people know about a game that we’ve been working on for the last couple of years. I made a post quite a while ago about it but the project has changed significantly since then. It was a little slow to get off the ground but we’re finally at a point where production is really ramping up. We’re aiming for a December 31st release date for Chapter 1. Heavily inspired by Sierra & Lucasarts games of old, Exogenesis: Cryospore will be true science-fiction, exploring both the universe and the human condition. The first Chapter will see us introdu
  7. Sorry for the lack of updates. My SO had a health scare which put the brake on things for a short while, but all is good now thankfully so time to get the show back on the road :) Also, we've actually had to change lead artists (but still retained the old one as a finishing artist) as he simply did not have enough time to dedicate to the project.. Anyway, here's a work in progress piece by our new lead artist (more details on him coming soon): I can also announce the working title of the game - CryoSpore. Only concern surrounding this title is the potential for legal trouble wi
  8. Thanks for all the comments and offers of help everyone! Regarding music - I was actually not familiar with Vangelis or Tangerine Dream, but they sound quite similar to what we are going for (in some areas of the game anyway) and your tracks sound great, Frede. That said, we actually selected a musician (& sound designer) for the game a couple of days ago. We'll announce who they are once the paperwork is sorted. If anything changes, I'll be sure to let you know Frede! Sent you a PM, Troels.
  9. Hey s_d, nice to hear you like our art direction, I've sent you a PM :) Just a small update also - here's our latest character concept for one of the two playable characters in the game. Her name is Kayla.
  10. A small update :) The story has been fleshed out further, and we're getting closer to achieving the art direction we are after. If anyone is up for getting involved, we could definitely use some help. People with interest / skills in any of the following (and more) would be welcome: - Puzzle design - Dialogue writing - Coding knowledge (we're using Unity) - Artistic skills of any description - After Effects Skills - 3d Animation Skills - Sound design - Music (Please note that I'm primarily talking about unpaid (but credited) involvement, as the budget can only support a
  11. Hey Spikey, thanks for the kind words! I've been very busy getting the right people in place to move the project forward on the artistic front, as well as sorting out an engine and so on. It's been tiring, but rewarding :) I don't want to reveal too much plot-wise, but I'll give you a bit of a description of the starting location of the game. You live on a small space station - a science outpost situated on the edge of explored space next to a large nebula. You've lived there your entire life with your father, an ageing scientist. You seldom receive visitors, save for the occasional su
  12. In my experience, these are few and far between. Thankfully, this looks like it’s about to change, with the (hopefully) upcoming Space Venture by the Two Guys from Andromeda and that rather awesome looking project called Stasis. Aside from these, if a new game were to be made in this genre, what would people like to see incorporated into the game? I’ve tried to distil down some ideas, and have come up with the following points that I would like to see implemented: - Characters and a story that makes you feel emotionally invested in the outcome (duh) - Strange and eery environments
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