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Tawmis

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Tawmis last won the day on October 7 2016

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About Tawmis

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  1. I'd say it would be difficult and potentially ruin Sludge. I like him as a crazy megalomaniac.
  2. I wouldn't count on it. Their focus is crushing the last few remaining bugs. They just released the latest beta with most of the bugs done. The game is now beatable. Now it's just a few small quirks to fix and a few smaller bugs.
  3. Well as someone who got their hands on the alpha... 😉
  4. I don't think it's against any rules; however, visually - for myself, anyway - it looks less appealing. It all looks super blurred to me, rather than the smoother... pixel appearance.
  5. You can technically multiplayer SQ1 and SQ2. :) http://sarien.net/
  6. Thanks! I had fun doing those back in the Kickstarter days. :)
  7. John Krasinski https://www.imdb.com/name/nm1024677/?ref_=tt_cl_t2
  8. Yes, fan of Vohaul. Even made videos using SQ, but recolored, and did it as a fun Kickstarter helper thingie... https://www.youtube.com/user/spacequestmachinima
  9. That we're aware of. But we don't follow Roger's life from infancy. So...
  10. Out of curiosity - is English your native speaking language? I ask because - back when Sierra changed to point and click - I actually wrote them a strongly worded letter about how disappointed I was. How Sierra games had helped me learn to type and type fast! And how just clicking on a screen to pick up items or interact with an item rather than trying to figure it out made it way too easy! Then, the age of the internet became a thing... and suddenly, I realized, I was thinking of it for my own selfish point of view. There were a ton of people, who played Sierra games, where English
  11. Man, some serious necroposting happening - but these forums have been so quiet - I, personally, don't mind! Nice to see some conversation happening. So, like you - I didn't overly enjoy SQ6 (there were certainly parts I thought were hilarious, yes - like when Roger's walking around Windows 3.0/3.1/whatever) - but over all, it felt like Space Quest to me (the humor, the writing, etc) - I just didn't enjoy the art animation style. Which is weird, I know, when we consider AGI/SCI art - but the way Roger's drawn and such, looks very much like a 6th grade kid's animation project. The big legs,
  12. May the 4th (and the Mop) Be With You. Always.
  13. Pleasure! Hoping that this June date holds true... but of course with the current state of the world... who knows. But ideally, since they pretty much "work from home" anyway (and don't actually have to go into an office like the old school Sierra days) - hopefully, June of this year - this game will finally see the light of day. It's the last remaining Kickstarter I ever backed that I've been waiting for. <3
  14. In the event you missed it... http://larrylaffer.net/archives/3392
  15. With more and more people being asked to remain inside with the current state of things... I figured I'd mention it here specifically, I do a web series using the Neverwinter Nights game engine. I wrote the story, filmed the series, edited the voices, did the whole bit - and had my friends, and even some professionals (Al Lowe, creator of Leisure Suit Larry, Greg Johnson creator of Toejam and Earl, Lindsay Archer, professional artist and good friend) - all lend voices to the series. I originally started it in 2004 (late, so closer to 2005) and "finished" it in 2013. It ran 65 ep
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