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Fronzel Neekburm

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Everything posted by Fronzel Neekburm

  1. I don't have a camera available at the moment, but if memory serves, the following SQ-related stuff wound up in my collection. The latest Space Quest Collection (which is a complete rip-off I only bought for the sake of finally having the original language version of SQ6) Mid-90s Euro Space Quest Collection (SQ1 EGA - SQ5) SQ1 EGA Atari (factory sealed) SQ1 VGA Euro big box SQ4 German Sierra Originals SQ5 Taiwanese (!) big box SQ6 German big box SQ6 German Sierra Originals Roger Wilco Comic Vol. 1 Oh yeah, and I also have the "Best Of Sierra"-version of SQ6 ("Best Of Sierra" was this magazine that Sierra released in Germany from 1997 to 2001. I don't know if they released anything similar in other countries.)
  2. Thanks for the warm welcome! I really loved this site ever since I first visited it (the music-files have a permanent residence on my mp3-player). Now that this is the Two Guys' official forum, my only regret is that I didn't register sooner. Allow me to elaborate just once more, then I'll leave it at that. Wouldn't want to wear out my welcome after just two posts... Though I never played "Monolith Burger Boy", the proto-prototype, SirPrimalform's comment on Martin Kool's blog immediately caught my attention: Rahul tweeted the following on May 24th: "Dave Hyatt just pledged $5k if the game is made in HTML5". That and Martin Kool's lengthy comment (which can be read in full here) suggests that it is indeed - at least to some extend - a Chrome/html5 love affair. I'm not one who enjoys sowing the seeds of discord, but Q42 definitely seem to have their own agenda with this project. One that might not necessarily work in the best interest of the SpaceVenture, the fans or even the Two Guys. Which is basically why I lost my shit on the KS-comments. Never mind, I'll just blissfully ignore future prototypes to avoid further frustration. The new webcomics make up for it.
  3. Being one of those two, allow me to explain: Scott said in the audio clip that they learned the hard way that people are opinionated about Chrome. On the survey, you could vote for non-Chrome prototypes. All that - plus the considerable delay of the 2nd prototype - led me to believe that the prototype 2 just might be redesigned to work on other browsers. But it wasn't. Exactly what did they learn the hard way? Jackshit, it seems. This pissed me off enough to make ME want to cancel my $250 pledge ($265 international, actually). Now, since I'm a major SQ fan, I didn't cancel my pledge. $265 is more than a third of my monthly income, mind you. People not as mindlessly loyal as I might have lowered/canceled their pledge (and most likely did, considering the $6000 loss). And I still stand firmly behind my statements that making the prototypes Chrome-exclusive will cost them pledges and all the incessant pointing out of the prototypes being "interactive concept art" won't do able anything about that. Thankfully, they were able to turn this thing around by rethinking the reward tiers and by introducing the webcomic. Those past few days were a huge success. Just to keep negativity off the KS-comments section, I'll post my thoughts on the Prototype itself on this board: On Chrome: Performance is a fucking nightmare. Couldn't bear it for more than about half a minute Tried the extracted version on Firefox. Worked, no sound, crashed on me whenever I tried to cross the water. Disliked the right-click interface. Some of the responses were actually quite funny. Edit: One of the things that broke my heart that day was Mark Crowe's post on the comments, how he thought that releasing prototypes was probably a bad idea. NO, IT WASNT! It was a wonderful idea! Making these things Chrome-exclusive was a bad idea!
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